About this mod
This mod will remove the Brotherhood Of Steel encounter at Cambridge Police Station and any quest thereafter except the ones available on the Prydwen.
- Permissions and credits
- Changelogs
This mod will remove the Brotherhood Of Steel encounter at Cambridge Police Station and any quest thereafter except the ones available on the Prydwen. Thus the early quest attached to Cambrdige PD will not be available, nor pop-up or else. Instead player char is forced to explore ArcJet Systems by himself.
All quest related content with the start of Act III however will be activ as usual.
The following quests have been disabled:
- Cleansing The Commonwealth, will not trigger
- Semper Invicta, will not trigger
- Quartermastery, will not trigger
The following quests have been enabled:
- Call to Arms, no quest pop-up message
- Fire Support, partially, no quest pop-up message
- Precipice Of War
- Reveille, starts once the terminal was used and the Prydwen appears
- Shadow Of Steel
Quest specific changes:
The radio transmission should not be triggered. There are no soldiers to assist at Cambridge Police Station.
All three Knights spawn as skeletons which player can loot just like any BoS corpse. Paladin Danse will first be seen on the Prydwen.
The fire barrels and lighting was removed and the garage door will first spawn once player char has advanced to Act III.
NOTE: This requires testing, any research by doing the main quest is highly appreciated.
Call To Arms
At the way to ArcJet Systems, actors able to encounter once Paladin Danse leads the way, are enabled by default from the start, these actors will appear no matter if player char was at the PD or not. However Paladin Danse will not be part of the situation and will not spawn.
Upon entering ArcJet Systems the entire level design was changed based on the quest related activator markers.
Level 1 | Any quest reference was disabled or swapped in order to circumvent Paladin Danse from spawning. Synth should spawn directly across the entire cell layout once player char enters ArcJet. Quest related terminals have been swapped with unusable equivalents. Faction related objects, such as traps do not show red UI text anylonger.
Level 2 | Like Level 1, Synth do spawn directly, except the ones for the rocket sequence. The engine core is operating on emergency power. Synth will be triggered off quest now. The elevator for the rocket chamber is broken. Player char must climb, which might be difficult to do. The top level encounters will spawn first when player has triggered the scenery on the lower level, a courser will spawn as well. The door to the control room will be opened once the trigger was activated close to the fusion generator.
Once the Courser is killed the Call To Arms quest is finished.
Reveille
Reveille should trigger if the second main file was installed which forces the Prydwen to appear once the terminal on the roof of the Cambridge PD was used.
Installation
This mod can be installed if you have not been to Cambridge Police Station, but may require a new game to work fully.
The plugins are ESL-flagged, don't count against normal ESP/ESM limit. This mod does not affect precombined meshes or PreVis data.
CAUTION: This mod requires testing! Parts of the main story will be affected. You can install it mid-game if you haven't been to Cambridge Police Station.
Compatibility
↑ Unofficial Fallout 4 Patch - UFO4P by Arthmoor is fully patched and must be loaded before
‣ Radiant Brotherhood Of Steel
↓ Previsibines Repair Pack Stable Branch - PRP by BenRierimanu must be loaded after
Technical Issues
- The Fire Support quest might not always trigger complete, the XP reward just by killing the feral should be high enough anyway, if the quest will not be finished type: "setstage bos100 40"
- The Prydwen can only be entered if the player is ally to the BoS if everything is done you should be able to use "setally 0001c21c 0005de41 1 1" in order to enter the Prydwen, with more progress on this mod i will find a way to allow player char to enter the Prydwen without using console commands or else
Credits
- Bethesda
- Nexus Community
- FO4Edit Team, for their invaluable tool