About this mod
ENB preset that overhauls the lighting system with a focus on subtlety and realism, modernizing the graphics while preserving the original visual style envisioned by Bethesda.
- Requirements
- Permissions and credits
This preset attempts to bring the graphics to the standard that the "next-gen" patch should've brought them to. Shadowed areas have more depth, ambient light levels are more realistic, nights are darker and indirect lighting is used to emulate global illumination.
Everything was carefully tweaked to improve upon the base art style and lighting, rather than drastically change it.
FEATURES
- ENB SSAO with indirect lighting.
- Screen space shadows.
- ENB sky lighting.
- Sky & cloud scattering.
- AMD Contrast Adaptive Sharpening.
- Improved screen space reflections and water rendering (see requirements).
- Marty McFly's Depth of field.
- Custom LUTs.
REQUIREMENTS
For reflections to look better in interiors and puddles you must first:
- Download and install Institute Floor Fix For ENB Users for correct reflections inside the institute.
- Add "sStartingConsoleCommand= ssri 0.45" under [General] in your Fallout4Custom.ini for better reflection intensity across the game. It should look like this:
[General]
sStartingConsoleCommand= ssri 0.45;
INSTALLATION
- Download ENB.
- Extract ENB's contents to Fallout 4 root folder.
- Download the mod and extract its contents to Fallout 4 root folder and overwrite any files.
CREDITS
Boris Vorontsov - ENBSeries.
rhellcat - ENB CAS shader.
Pascal Gilcher - AMD CAS port & DOF shader.
FiftyTifty - LUT shader.
kingeric1992 - LUT shader code.
MODS USED IN SCREENSHOTS
Boston Natural Surroundings.
Parallax Textures for Landscape and Rubble.
Vanilla Parallax Project.