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Changelogs
Version 1.8a
- There's a sign post just passed Red Rocket that keeps breaking and I have no idea why, last I checked it works. Holy shit I've fixed it like 8 times already in 8 different ways how many MORE MUST I SUFFER, TODD?!
Version 1.8
Fixes:
- Restore disappearing chimneys in downtown boston - Removed Z-Fighting Vines on the building outside Layton.. Hotel? Heights? Whatever it's called. They're gone now. - Removed a Z-Fighting LOD object on top of some building I can't remember which, I found it while working on the other stuff.
Version 1.7.1c and older
Fixes:
- A trash can by the bridge outside Sanctuary - Disappearing Sign + Mail box outside Concord just passed Red Rocket - Floating trash decal outside of the Concord Museum - Disappearing Stop Sign / boarded windows in Concord left of Red Rocket - Disappearing stacks at Weston Water Treament Facility - Z-Fighting Trash decals outside Graygarden - Floating rocks / terrain by Ranger Cabin - The USS Riptide Bridge - Disappearing Fans / Stacks at Beantown Brewery (Potentially a PRP conflict with other mods, not a vanilla bug) - Flickering on stairs by Bunker Hill - Broken vines in front of Arc Jet - Weird terrain LOD bug in Lexington Bank. - Disappearing Stacks/Fans/Ventillation/Pipework stuff - Floating tree behind Vault 111
Throughout the Commonwealth, you'll find the random trash decal flickering on the ground or some vines trying to phase through a building like the Martian Man Hunter. My favorite though, when objects "pop" in and out of existence at a specific distance, where one step back they're gone and one step forward they're back, and I aim to fix all of these. However, I need your help. If you find any instance of these particular issues (or anything graphically stupid) please report it and I'll do my best to remedy it. GO FORTH, AND CONQUER.
Oh, I'm gonna Pre-Requisites!
This derpy plugin presumes that you:
- Are on v1.163.10 (Old Gen) Fallout 4 - Are using UOF4P & PRP made for this version of the game - Are on an English Client of the game - Have not "cleaned" any of the official plugins - Have not "downgraded" Fallout 4 from NG to OG (I'm not an expert or an authority on anything, but from various posts I've read and discussions with folks much smarter than me, I gather that it's not a good idea to revert NG to OG, it's best to just pick one version and stick with it.)
Updates and Fixes will be in the change logs from now on, because the list of stuff was getting big.
This is where I'd put F.A.Q.s... IF I HAD ANY, but just in case...
This mod basically does what PRP does, but probably in a much sloppier fashion. The fixes I apply are either not or have not yet been fixed by PRP. However, PRP updates are few and far between, you're gonna wait a while. I on the other hand, have absolutely no life, so I can get on it much quicker.
Also, like PRP, this mod will likely cause conflicts with any other mod that edits cells / precombined objects. Any precombines I broke were rebuilt with only consideration for having PRP and all it's dependencies in your load order, I can't account for the infinity amount of mods for compatibility. If you have any disappearing objects (previs gone borked 'emselves) then I recommend using PJMScripts to build a custom tailored patch for your load order.