About this mod
Adds Caliber conversions, Double Action and Slip Hammer firing. Patch for Attachment Pack Available.
- Requirements
- Permissions and credits
- Changelogs
- Donations
- Added attachments and updates to Pipe Revolver
- Replaced Hair Trigger Receivers added in the last update with Calibrated Receivers
- Ups damage and recoil of .44 Magnum to better represent the cartridge (you'll wanna use the .45 and .38 Cylinders for some of the faster Actions now)
- Rebalanced the damages after educating myself on the difference between a .44 Magnum and a .45 ACP
- Removed .308 Receiver since it didn't make any sense as the bullets are way too large for the cylinder (You have the .44 Magnum cylinders now instead)
- Removed the suppressor since a revolver can't be silenced in that way
ATTACHMENT PACK PATCH UPDATE
- Updated Shotgun Receiver for the Pipe Revolver
- Removed .38 Receiver since the .38 Cylinders take it's place
FUTURE UPDATES
The next and Final Update will be 2.0, and it will include muzzle options for the Western and .44 Magnum. I'll be releasing it alongside my own brand new Revolver.
💬 INTRODUCTION
This is the next mod in my Vanilla Weapons Fixed series. The goal is to add fun and interesting new modifications to the Fo4 guns. As well as make sure they're properly balanced. You can check out previous mods in the series here:
Energy Weapons Fixed - Adds Continuous Beams, Burst Fire, Tri-beam Lasers & more! Covers all Energy Weapons.
Laser Muskets Fixed - Adds Photonic Resonation Chamber & more! Changes included in EWF, just separated from the main mod.
Complete Molotov Overhaul - Adds 2 new Molotov Variants & Fixes damage issues
⚙️ WHAT THIS MOD DOES
This mod adds in a new Cylinder and Action Section to the .44 Pistol and Western Revolver at the weapons workbench. A new Light Barrel has been added and the vanilla barrels have been balanced properly. The Pipe Revolver will be added in the next update.
CYLINDERS
.44 Cylinder - Holds 6 .44 rounds
.38 Conversion - Holds 8 .38 rounds. Less recoil. Lower damage.
Improved Cylinder - Holds 7 .44 rounds.
.45 Conversion - Holds 6 .45 rounds. More recoil. Increased damage.
Chamfered Cylinders - Improved versions of the previously added cylinders that allow you to reload 10% faster.
ACTIONS
Single-Action - Standard.
Speed Cocking - 50% faster single-action firing. Requires Gunslinger 2.
Slip Hammer - Speeds up the fire rate by holding down the trigger and pulling back the hammer to fire. Reduced accuracy.Requires Gunslinger 3.
Improved Slip Hammer - Speeds up the fire rate even more. Less accuracy reduction. (Meant to simulate a higher skill) Requires Gunslinger 4.
Double-Action - Hammer is set automatically after firing. Exceptional fire rate. Requires Gun Nut 3.
Triple Shot - Hammer fanning technique that allows you to fire 3 shots in rapid succession. Poor recoil and sighted accuracy. Requires Gunslinger 4.
Quadruple Shot - Allows you to fire 4 shots in rapid succession. Inferior recoil and sighted accuracy. Requires Gunslinger 5.
Note: Slip hammer, Imp Slip Hammer, Triple and Quadruple Shot let you hold down the trigger to fan the revolver for a faster rate of fire.
LOCKING MECHANISM
Standard Locking Mechanism - Standard.
Reduced Tension Spring - Reduced lock time. Slightly improved rate of fire.
Short-Throw Hammer - Reduced lock time. Improved rate of fire.
Reduced Tension Short-Throw Hammer - Better lock time and rate of fire.
HAMMER
Standard Hammer - Standard.
Lightened Hammer - Reduced lock time. Slightly improved rate of fire and accuracy.
Hammer Spur - Improved rate of fire.
Lightened Hammer Spur - Better rate of fire. Reduced lock time. Slightly improved accuracy.
Hammer Spur Extension - Better rate of fire.
BARRELS
Light Barrel - Lightweight. Increased movement speed while aiming. Improved ADS speed. Increased recoil.
RECEIVERS
Extended Cylinder Release - 25% faster reload speed.
Calibrated - Better criticals and slightly improved accuracy.
Calibrated Receiver - 25% faster reload speed. Better rate of fire. Better criticals.
Hardened Extended Cylinder Release - 25% more damage and faster reload speed.
Calibrated Powerful Receiver - 50% more damage. Better criticals and slightly improved accuracy.
Tuned Receiver - 25% more damage. 20% more accuracy.
NAMING
The name of the .44 Pistol to .44 Magnum, .45 Magnum or .38 Revolver depending on what Cylinder you use. Double-Action has been added to the naming rules as well.
⚙️ .44 PISTOL ONLY CHANGES
Bull Barrels are actually larger, heavier barrels that improve recoil. Bethesda made the Bull Barrel lighter and not affect recoil at all. And the Snubnose originally cut down the range but magically made it more accurate.
BARRELS
Bull Barrel - Improved damage, range & recoil. Better hip-fire accuracy.
Snubnose - Increased movement speed while sneaking & aiming. Improved ADS speed. Worse recoil, range & accuracy.
⚙️ OPTIONAL ATTACHMENT PACK CHANGES
RECEIVERS
.38 Receiver
Removed since the change is now made with the .38 Cylinder.
.45-70 Receiver
I left the .45-70 receiver for the Western Revolver since it provides a larger model to account for the larger bullets. Instead, you'll no longer have access to the .38, .44 and .45 cylinders when using the .45-70 receiver. I lowered the shot capacity to 5 and lowered the perk requirements to just Gun Nut 3.
45.70 Snake Shot Receiver
This was a nonsensical attachment, as snake shot is a type of ammo meant for small varmint and therefore certainly shouldn't increase the damage. I just removed this.
BARRELS
.44 Ported & Heavy Barrels
The Ported Barrel model was just a standard barrel with a compensator on the end. The Barrel itself wasn't ported at all. However the Heavy Barrel model was ported. Because of this, I combined the the two effects using the Heavy Barrel model as an alternative to the Bull Barrel.
Western Revolver Long Compensated Barrel
The model featured a longer barrel with a compensator. I removed the compensator and renamed the barrel to Extended Barrel since I plan to add muzzle attachments in the next update.
NAMING
A lot of naming rules have been added to cover Dak's attachments, including the Concealed Barrel now adding 'Concealed' to the name instead of Snubnosed and the .45-70 Receiver now adding '.45-70' to the name in stead of Converted, etc.
🔮 FUTURE PLANS
In the next update, I'll add the Pipe Revolver and muzzle attachments for the first 2.
👍 PLEASE ENDORSE & COMMENT
If you like the mod and wanna support me, I just did a podcast with my artist, you can drop a like on the video and check out his music if you're interested.
Check out my latest mods:
NEW!! Two Shot Shotgun Fix - Doubles the number of projectiles so shotguns with the Legendary effect end up with double the pellets instead of +1.
NEW!! Energy Weapons Fixed - Adds Continuous Beams, Burst Fire, Tri-beam Lasers & more!
Modern Night Vision Scopes - New, clearer Night Vision look + Auto off during the daytime.
Faster Automatic Shotgun - Speeds up Automatic Combat Shotguns to shoot like an AA-12.
Faster Double Barrel Reload - Make the Double Barrel Shotgun the high fire rate alternative to the Combat Shotgun it was meant to be.
Modern Night Vision Scopes - No more crappy NV scopes! Better Night Vision effect. With patch for auto off during the daytime.
Complete Molotov Overhaul - Reduces explosive damage, balances gameplay, and creates realistic crafting recipes with new variants.
FO2 LSW Assault Rifle Replacer - replaces God awful Assault Rifle with the classic Light Support Weapon from Fallout 2.
Realistic Sprinting - more than a brisk jog, for more than 10 seconds.
Adrenaline Redone - provides a more immersive and realistic approach to the Adrenaline system in Fallout 4.