About this mod
Patches and things required for the EFF collection
- Requirements
- Permissions and credits
EFF Sights Sway - A patch to add Sight Sway to modded weapons used in EFF collection, requires STS, built off IronSightSway by kingharvest
EFF Settlers - Replaces ALL settlers (probably) with a new faction, 'VaultKeepers'. They are reasonably armored and well equipped with AUGs (they are hostile)
EFF NPCs Use Ammo - Adds the NPCuseAmmo Flag to modded weapons used in the EFF collection and gives additional ammo to the NPCs that spawn with them.
Trader Pricing - A simple overwrite to set trader buy/sell to vanilla values. Subject to change
Weapon Barters - Only one barter for now, you can build a 5.56 Receiver for the PipeRifle in the weapons bench. Costs Ciggies and a Lighter. More to come for this in the future
Gun Flashlight Tweaks - Tweaks all gun flashlights used in the collection to reach further but have a smaller cone of light. Spooky nights await
8 Hp Per Endurance - Does what is says on the tin
Basement7 Extracts - The main entrance to the bunker is in the flooded tunnel next to Hangmans Ally. Adds two oneway doors that function as Extracts for the EFF collection. One in Concord Underground, the other in the NorthEast
CappyVendingMachines - Build them vending machines with caps!
Free Crafting Stations - I lied, theyre not free. They cost 1 cap
Crappy PipBoy Light - Makes the pip boy light pretty bad, but usable, weapon flashlights are back bby
Maim 4x Headshot Damage - Sets Human Headshot Damage multiplier to 4, limb multiplier to 0.35, no dismemberment
Maim True Perks EFF Patch - attempts to make maim, true perks and eff compatible. I will be doing a complete overhaul of perks in the future. This is a temp Fix
Documentation to be updated, I am currently rushed.