Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod won't work on consoles or would not be acceptable on Bethesda.net according to their rules
Author notes
For personal use only. Anything other than that requires permission.
Additional credit for wheel hub and wheel hub textures: -EdgeUK90 wheel hub model and its textures - Seen in Additional Scrap Cars at https://www.nexusmods.com/fallout4/mods/42723.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 4.29.44
-See documentation/changelog for the main/base/framework (Truck) mod for all changes in 4.29.44 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 4.25.00
-See documentation/changelog for the main/base/framework (Truck) mod for all changes in 4.25.00 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 4.00.00
-See documentation/changelog for the main/base/framework (Truck) mod for all changes in 4.00.00 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 3.00.00
-See documentation/changelog for the main/base/framework (Truck) mod for all changes in 3.00.00 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
-See documentation/changelog for the main/base/framework (Truck) mod for all changes in 4.00.00 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 2.04.33
-See documentation/changelog for the main/base/framework (Truck) mod for all changes in 2.04.33 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 2.00.00
-See documentation/changelog for the main/base/framework (Truck) mod for all changes in 2.00.00 at https://www.nexusmods.com/fallout4/mods/75373?tab=logs.
Version 1.70.03
-Cleaned up the rest of body nifs (removed the Full Precision flag inappropriately placed on all the mesh shapes, removed some erroneous Skinned flags, and adjusted some material addresses in the shader properties). Reason being the Full Precision flag on the shapes causes the vehicle to disappear sometimes if hit by a full-body effect, such as being set afire by a molotov or being hit by a Mirelurk Queen's spit attack.
Version 1.70.02
-Cleaned up the Humvee body nifs (removed the Full Precision flag inappropriately placed on all the mesh shapes and adjusted some material addresses in the shader properties). Reason being the Full Precision flag on the shapes causes the vehicle to disappear sometimes if hit by a full-body effect, such as being set afire by a molotov or being hit by a Mirelurk Queen's spit attack.
Version 1.70.01
-Added (hopefully) correct/missing mat/texture files for wheel hub.
(from Driveables of the Commonwealth) Wasteland Garage Collab...drivable and with physics!!! (Thanks, DM!)
Drop the Misc Item, named "A Wasteland Garage Spawn Marker", from your inventory and follow the directions it gives you.
3vehicle types with5bodies each to select from:
* Tactics Humvee! - Not a Hamvee...a Humvee. The A is waaaaay over there on the keyboard...not even close to the U. * Buggy! - Just like mah mods! Bwahahahahahahahhahhaahaaaahhahaa! * HotRod Truck! - A hotrod and/or a truck. Sometimes one or the other, sometimes both.
Random notes I can think of to mention at the moment:
-I kind of just wanted to get this out/published and, to be honest, I'm not sure how well these do. I think they do okay, yeah, but I kind of start to just get used to how they perform as work on them and sometimes it becomes hard to tell if ""better"" or ""worse"" then before, lmao! I probably shouldn't have said what I just did, but oh well...just being honest. ¯\_(ツ)_/¯
-Do not uninstall the mod while driving a vehicle. If you've uninstalled this mod before exiting the vehicle and caused your character to become frozen, hit the Tab Key, should fix it. Or, make new throwaway save, close the game completely (don't just lazy Quit To Main Menu), reopen it and load save. But, as a mod user, you really should know better than to do that in the first place.
-Do not load a previous save while driving a vehicle. But if you do and this has caused your character to become frozen, make new throwaway save, close the game completely (don't just lazy Quit To Main Menu), reopen it and load save.
-All teh stuff from the original mod will still be there. Nothing replaced, just added to it.
-All the same things mentioned in the "Random notes" section on the main mod's page, too.
-These get a little better with each addon...hopefully...but it's all still very much WIP and proof of concept...so yes, again, it is what it is, lmao!