About this mod
This is a blueprint for my settlement at Finch Farm created using only Vanilla and DLC assets, with some additional assets being spawned using console commands. The settlement is fully decorated, and I have tried to keep the build as lore friendly as possible.
- Requirements
- Permissions and credits
- Changelogs
Settlement Resources
Food: 18 | Water: 16 | Power: 10 | Defense: 60 | Beds: 17
Installation
- Either install with a Mod Manager or extract the files and copy to your Fallout 4 game folder.
- Ensure you have Transfer Settlements, HUDFramework and F4SE (including the script files) installed.
- The blueprint uses Slot 28, if you have an existing blueprint using this slot you will need to move the blueprint .json file to different folder
Importing
Travel to the required location and then import the settlement via the Transfer Settlements holotape, detailed instructions on this process can be found on the Transfer Settlements mod page.
The existing settler beds and a small rubble pile are normally un-scrapable and need te be removed. In the optional files I provide a batch file to disable these objects (and re-enable if needed) but can also be done manually. To use the batch file open the console and then type bat FFV-28-Cleanup.
Once the batch file has been run (or you have manually disabled the required objects yourself) manually scrap any other remaining objects (see note below) and to ensure the settlement imports correctly enable the following options from within the holotape:
- Enable ‘Import original items (not built by the Player)’.
- Enable 'Import DLC items / Import mod-added items'.
- Enable 'Import wired power connections'.
- Enable 'Restore snapped power connections'.
Note: The settlement is designed around the vanilla location and uses some objects and items that are normally un-scrapable. Using a scrapping mod would allow those objects to be removed, so ideally should be disabled when clearing the settlement before importing. Additionally using any mods that ‘clean up’ the location or alter its terrain could cause the settlement to not import as intended.
Pip-Boy Replacement Mod Users - Import Getting Stuck
I use the Player Pip-Poy as a decoration item in one of the homes on top of the overpass. If you are using a mod that replaces the vanilla Pip-Boy you may find the import gets stuck on object 3503, to correct this I have provided a version of the blueprint with this item removed. Apart from the one change this version of the blueprint is the same as the one found in the Main Files section.
After Importing
Once the settlement has been imported the game will appear to freeze when you save for the first time. This is normal for large settlements and depending on your system can take 5-10 mins, just leave the game running and it will eventually resume and will only happen once.
Optional File – Trader Fix
Although the Armor store is within the default settlement border you can not trade with any settler assigned to it. I have provided an optional file to fix this although its not required to import and use the blueprint.
This issue occurs at various settlements so as an alternative you could also use Settlement Dead Zone Fixes, which provides an all-in-one solution to the issue.
My Other Settlement Blueprints
- Abernathy Farm
- Boston Airport
- Croup Manor
- Costal Cottage
- Covenant
- Echo Lake Lumber
- Egret Tours Marina
- Graygarden
- Greentop Nursery
- Hangman's Alley
- Home Plate
- Jamaica Plain
- Kingsport Lighthouse
- Murkwater Construction Site
- Nordhagen Beach
- Oberland Station
- Outpost Zimonja
- Red Rocket Truck Stop
- Sanctuary Hills
- Starlight Drive In
- Sunshine Tidings co-op
- Taffington Boathouse
- Tenpines Bluff
- The Castle
- The Slog
- Vault 88