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JustWanya

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JustWanya

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About this mod

Fallout's variants of chems never got their own models & textures. This mod changes that to make them all distinquishable from another and add a little more detail.

Requirements
Permissions and credits
"BETTER CHEM VARIANTS"
- Chems model & texture replacer -

Fallout 4's Chem variants never received their own models or textures. This mod fixes this and makes them distinquishable. No more confusion. No more mix-up. Just chems.





So what is it *EXACTLY?* /// A simple model- and material replacer for various chems:

/// Standard Replacer
+ Replaces Addictol
+ Replaces Antibiotics (Survival Mode)
+ Replaces Berry Mentats
+ Replaces BuffJet
+ Replaces BuffTats
+ Replaces Calmex
+ Replaces Fury
+ Replaces Grape Mentats
+ Replaces JetFuel
+ Replaces Med-X
+ Replaces Mentats
+ Replaces Orange Mentats
+ Replaces Overdrive
+ Replaces Psycho
+ Replaces PsychoBuff
+ Replaces PsychoJet
+ Replaces PsychoTats
+ Replaces UltraJet



This mod requires no other than the Fallout 4 Vanilla basegame.
If you use item resorter/relabler mods you may require a patch.



Either A:
Install the file automatically via a mod manager like Vortex Mod Manager or Mod Organizer 2.

Or B:
unzip the files into the "Data"-Folder of your installing location of Fallout 4 (if you have no "data" folder you need to create
one)


If you have Fallout 4 via Steam:
(C [orwhatever drive it is on in your case] :/ProgramFiles/SteamLibrary/steamapps/common/Fallout 4/Data)

[ ! ] If you use item resorter/relabler mods you may require a patch for the new model-paths [ ! ]

Put it somewhere near the end of your load order.
Don't know how? This guide may help.

The chems coming with this mod are either done via a Material Swap, or in most cases the original chem has a newly assigned model-path. This is to avoid crashes from Static Collections of the vanilla game and other mods that used the original filepath as a reference, and to have it therefore as an extra-object "isolated" from the vanilla files.

The animated models of the chems are still vanilla.

Mods for item sorting like FallUI, Better Item Sorting, VIS-G Item sorting, etc. will most likely require patches. As there's too many mods of that sorts I leave it free to my fellow modding colleagues <3

Mods for replacing chem item models or textures obviously conflict.


The BA2-files are Next-Gen. For Old-Gen compatibility use the loose-files option.


"Addictol" currently shows as a pink texture for the Antibiotics-Jar. This will be fixed in the next version (1.1)




Used Programs:
Creation Kit by Bethesda Softworks
B.A.E. - Bethesda Archive Extractor by hexabits
Material Editor by ousnius
Nifskope by hexabits
xEdit by ElminsterAU
GiMP by GiMP

Used fonts:
Bahnschrift by Microsoft
Brush Tip Terrance by JoeBobGraphics
Grind and Death by Brutal Font
Nightmare in Bolloland by Woodcutter
Overdose Sunrise by Chequered Ink
Rabid_Science by jge.2e
Permanent Marker by Font Diner

Testers:
JustWanya
greenFoxel



SPECIAL THANKS GO TO MY KO-FI SUPPORTERS:
Urukage
(Member)
Degamad
(Member)
nomore3
PsionicMonkey
gerakis_
greenFoxel
Omejikat
Caterella
BigPoppa0420
mysticrogue
Mr_Smiley_Z
boymeetsmini