Fixes two small issues related to the pip-boy; weapon positioning after switching them and a small FOV adjustment when leaving the pipboy in power armor
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Changelogs
Version 1.1.1
Corrected minor bug related to the Power Armor FOV fix that caused brief camera issues when entering or leaving terminals.
Version 1.1.0
Remade the installer in a FOMOD to include patches for Tactical Reload 1.1, Sprint Reload, See Through Scopes, Melee Hold Block.
Made some minor changes to MeleeBehavior.hkx in preparation for a future mod: added minor blending between some animations.
Version 1.0.0
Initial Release
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This mod aims to fix two small issues related to the pip-boy.
1. Weapon position after switching them in the pipboy. You may have noticed that weapons sometimes blink in some weird places during their raise animation after equipping them. If you watch what in happens in slow motion, the weapons are actually coming from all over the place. Sometimes below you, other times above, and some even behind your head! Note that this only happens when you already have something else equipped before opening the pipboy.
This video, captured in slowmotion, showcases what happens and subsequently the fixed version:
2. Sudden, albeit small, FOV adjustment when leaving the pipboy in power armor. This happens because when in power armor and in first person, at almost all times, the game slightly reduces your FOV (so it creates a very small zoom-in effect). However, when you open your pipboy, that fov change is reverted. Finally, when you close the pipboy, after a brief moment the FOV decrease returns, creating a slightly jarring visual moment.
This mod removes the FOV decrease from power armor. The change is pretty much negligible (I bet many never even noticed it was there in the first place), except by making the pop-in be-gone! Video below:
May cause compatibility problems with mods that change 1st person GunBehavior.hkx and MeleeBehavior.hkx.