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Exoclyps

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Exoclyps

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About this mod

Patch for Shady Motives that delays the start of the quest and a few other fixes and tweaks.

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Changelogs
Shady Motives - eXoPatch

Patch for Shady Motives that delays the start of the quest and a few other fixes and tweaks.

Main
  • Delayed quest start to 2 days after Reunions or 7 days after Taking Independence/Tradecraft.
       Ongoing saves will skip wait time if quests are finished at initial boot.
  • Reduced first quest caps reward from 1000+1000 to 500+500 to better match the difficulty of the quest.
  • Added missing male player voiceline when first meeting Cabbage.
  • Fixed a few subtitle misalignments.
  • Made it so you can now interact with the workshop itself. Check screenshots.

Weapons
  • Fixed keywords for new Heavy Weapon so it'll both sort properly and be placeable on rack!
  • Increased Perk Requirements for the Heavy Weapon.
  • Adjusted value of misc items for the Heavy Weapon.
  • Fixed new Powerfist Modification naming.

Outfits
  • Unlocked armor slots for new outfit. Sorry, not sorry.

NPCs
  • Removed max level cap for boss NPC and follower.

Treehouse
  • You now need to finish the mainquest before being able to use the Workshop.
  • Changed the map marker from Settlement to Forested to better represent the Treehouse.
  • Fixed so that the Treehouse will no longer show up as a settlement on the Map.
  • Fixed so that Happiness bar no longer shows up in Workshop Mode.
  • Fixed so that the Treehouse is no longer showing up as option on the "Move" settler menu.
  • Added proper workshop border to the Treehouse.

Sorter
  • Includes sorter ini to ensure holotapes are sorted as HolotapeT and not Settings

Credits
kinggath and Modding for Charity for creating Modding for Charity - Shady Motives - with Wes Johnson.