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Created by

Jonx0r

Uploaded by

Jonx0r

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About this mod

Lets you set quest markers over collectible items such as bobbleheads and magazines or instantly transfer them straight into your inventory.

Requirements
Permissions and credits
Translations
  • Russian
  • Mandarin
  • German
Changelogs
Donations
Features
  • Show Quest Markers: Puts a quest marker over collectibles items that you want to see a marker for. You can toggle quest markers for bobbleheads, specific magazines such as La Coiffe or Grognak The Barbarian and so on. When you show quest markers for collectibles it'll add a new quest into your Pip-Boy called Collectibles Helper. Make sure this quest is active if you want to see the map markers on your map.
     
  • Automatic Transfer: Includes a function to simply transfer all collectibles into your inventory, such as all issues of Guns And Bullets or Nuka Cola Recipes. You will be notified of any collectibles that failed to be collected (e.g.: Guns And Bullets issue #8 only spawns in after the Brotherhood of Steel reinforcements arrive).
     
  • DLC Support: Supports collectibles from the DLC, such as Islander's Almanac from Far Harbor, or Star Cores from Nuka World.

See the Readme File for more information.



Requirements
The Far Harbor and Nuka World DLC.

For the MCM you will need F4SE and Mod Configuration Menu.


Manual Installation
  • Download the mod from the Files section.
     
  • Unzip the contents of the zip file to your Fallout 4 Data folder: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data.
     
  • Confirm you have the following files in your Fallout 4 Data folder:

    Collectibles Helper.esp
    Collectibles Helper - Main.ba2
    MCM\Config\Collectibles Helper\config.json
     
  • Open %userprofile%\AppData\Local\Fallout 4\plugins.txt and add *Collectibles Helper.esp after *Unofficial Fallout 4 Patch.esp if you have that installed.
     
  • Save the file.
     
  • Launch Fallout 4.


F.A.Q.
Q. Is this ESL flagged?
A. Yes.

Q. What version of the Creation Kit was the mod made in?
A. 1.10.982.3 (Next-Gen Patch). As far as I'm aware it should work on pre next-gen builds since it doesn't include custom .dll files nor is it reliant on Creation Club content.

Q. I don't see an MCM menu!
A. Ensure you've installed F4SE and MCM and have put the config.json file under Data\MCM\Config\Collectibles Helper.

Q. I've enabled quest markers for a type of collectible, but I don't see any on my map.
A. Ensure the Collectibles Helper quest is enabled in your Pip-Boy. Also keep in mind that the game engine can only show a limited number of quest markers at a time. You may need to turn off another quest or two.

Q. I got a message saying 'Unable to transfer...###'.
A. Collectibles that may have been deleted by your game cannot be transferred into your inventory. There's not really anything I can do to reverse that. Also note that Guns and Bullets #8 only spawns in at the Cambridge Police Station after the Brotherhood of Steel reinforcements arrive so it's not possible to transfer it into your inventory or put a quest marker over it before that happens.

Q. I came across a collectible, but there's no quest marker over it even though I have quest markers on for that type of collectible.
A. If the location respawned it may have generated a duplicate. Quest markers can only be shown for the original collectible reference.

Q. Aren't there 35 Star Cores? Why am I only seeing 25 quest markers?
A. Star Cores that start off already in the main console aren't given a marker.


Thanks
If you like this mod, feel free to check out the other mods I've made: