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HexodPurple

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HexodPurple

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About this mod

Removes weapons and tweaks combat behaviour from all institute scientists and Gen 3 Synths (slaves).

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The Institute scientists and the Gen 3 synths residing in the institute who are NOT used as patrol guards but for other mundane tasks (basically sweepping the floor) are all equipped with laser pistols, which doesn't make sense. The only people that should be carrying guns inside the Institute are Gen 1 & 2 Synth Guards and Coursers.

This issue is unavoidable when using a mod like 'Classic Holstered Weapons System'.

So to counter this problem, I have taken inspiration from this mod 'Vault Dweller Revisions' who works with the same logic but for Vault 81.

This mod also changes the behaviour of the now unarmed NPCs to be always fleeing combat.