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Personal Chinese translation of Armored Core Automatrons
Changelogs
Version 1.05
Esp file is renamed to ArmoredAutomatron as originally intended (you can change it back to testrobotparts if you desire)
HC-2000/BC SHADE EYE has the visor on at all times (may change functionality to activate in combat.)
Parts from Armored Core Verdict Day have been added
New weapons: Calebasse AC109, USG-23 Geneva, USG-23/H, Au27 Koel, Distel GT22, BML-G2/P03MLT-06 (fires 6 consecutive missiles),Zinnia SG54 (shotgun that fires two shots consecutively similar to Songbirds), Erbsen SC62 (knocks target down). Zinnia SG54 and Erbsen SC62 behavior is unique to the mod and was not present in the original game.
All weapons have increased damage except the DELIVERY BOY.
DELIVERY BOY attack delay increased from 5 seconds to 9 seconds.
Added BML-G2/P16SPL-08 shoulder weapon.
Hand Held Gatling Laser has been renamed to F4-GL-AER9.
Part description for "VE-42B" has been updated.
F4-GL-AER9 and DF-GA-08-HU-BEN have increased fire rate (again). They should not be affected by the robot's right hand weapon, as far as this mod's weapons go.
SONGBIRDS fires twice consecutively instead of simultaenously (Requires Robot Behavior Tweaks version 1.03)
More paint options are available. The AC's glowing parts (eyes for example) can be changed via the head submenu. You will have to start a new game/load a save without the mod loaded to be able to change the eye colors at the workbench.
Version 1.03.2
Fixed issue with DELIVERY BOY not firing due to the robot not having any ammo
Fixed missing material swap for the ALBA frame.
DELIVERY BOY missile now has a proximity detonation feature. If it hits a surface or actor, it will explode harmlessly.
Version 1.03.1d
Added missing materials, fixed BASHO frame not being able to have paint applied.
Shotguns SG-026 HALDEMAN and SG-027 ZIMMERMAN have a new pumping animation after firing.
VE-66LRA, HLR01-CANOPUS, EARSHOT, and SONGBIRDS have unique firing sounds.
Bringing Rubicon 3 to the Commonwealth, sort of. Most of the frame parts are included except for tetrapods and reverse joints. A handful of weapons are also included. Staying true to the original series, the parts are bought with cred----Bottlecaps, in lieu of crafting components. Part stats were adjusted to fit the scope of typical Fallout 4 play (no 16k hp tanks without additional mods).
Extra Stuff
All of the heads have FCS options that sets their engagement distances (close, medium, far). If you didn't modify an existing robot companion such as codsworth, curie or ada, an engagement distance is required otherwise the robot may not engage enemies.
The arms and legs have working dismemberment. This does not apply to the weapons(couldn't get it working) nor the tanks.
VE-42B legs effectively float, preventing the robot from falling. They can float down to the ground if they go off a cliff, although I do not what decides when they want to do so.
Shoulder Gatling Cannons do not work with Mr. Handy Thrusters or anything that uses Handy animations. The others do work however.
Shameless plug, but here is where you can get the pump action shotguns to pump and gatling guns to spin correctly on bipedal legs alongside tanks and sentry bots.
In version 1.03.1a, AC parts can now be painted. They are incompatible with parts not included in this mod. AC size is also increased. This can be found under update files.
Version 1.03.1b has been uploaded. I will try to cover everything in changelogs starting with this version.
Version 1.05 has been uploaded, adding some more weapons and parts from ACV.