About this mod
Modified Sentry Bot armor, fit to a modified Assaultron frame.
- Requirements
- Permissions and credits
- Changelogs
Inspired in part, by the great and weird works of redportal (TBH I might also take a crack at my own version of Assaultron Tank Leg).
Update 1.2:
-Added a head-tracking flood light as a new auxiliary attachment for the torso top armor, requires Live Action Mr. Handy to work. A bit Wonky at the moment**
-Random mesh edits galore, general changes to the silhouette, bulked up the feet and added an extra layer of plate to the ankles and elbows
-More adjustments on the head glow placement
-fixed the materials I broke on the construction set
**there's an auxiliary slot for each shoulder and you can equip the floodlight in either of them, but not both, since the game doesn't like it when you try to place the same animation in two different spots. I had originally wanted to use Sentry Bot head-tracking for the flood light so the two heads would be in sync, but gave up for that very reason.
Then I remembered that Mr. Handy has three eyes, and checked the files to see what's up... and found nothing: there's a single "center" attachment point and a single mesh for the center eye. I can only assume that the left and right eye are added and rotated via script, but I can't find that either (and wouldn't really know what to do with it if I did). At the very least Mr. Handy eyestalks don't use any "head" animation bones, so I can place at least one along with a regular head.
If you're updating from 0.9, be sure to unequip everything from my mod from all robots first.
Features:
-Reinforced Assaultron frame (head, torso*, arms, hands, legs)
-Modified Sentry Bot armor (head, torso top, torso top light, torso front, arms, hands, waist, legs)
-Alternate modified Sentry Bot head
-Full Construction Set (head, torso top, torso front, arms, waist, legs)
-Charon head armor (Assaultron, Sentry)
-Gunner gas mask head armor (Assaultron, Sentry)
-Gunner helmet (Sentry)
-Torso top shoulder pad options
-Torso top Auxiliary Flood Light
-Torso top face shielding options (Hoplite, Coffin, Polycarb, Blackout, Rollcage)
-Storage options (torso top, torso front, waist)
-Hardpoints for shoulder launchers
-Auxiliary Arm Plates
-Army, BoS, and Gunner Decals (torso tops, auxiliary plates)
-Reinforced combat blades
-form-fitting weapons with shroud attachments ( Minigun, gauss, laser, plasma, flamer, missile, grenade)
Bugs and Issues:
*The fusion core reactor on the back doesn't glow unless you use Sentry Bot treads. The same seems to be true for actual Sentry Bots, dunno if it's a bug or not, but it annoys the heck out of me. If I can figure it out I'll make a seperate patch for Sentry Bots
Unfortunately, until I rebuild the mod with scripts there will continue to be missing parts for some due to mod conflicts. If you're willing to hop in Fo4edit with your full load order, and check for conflicts under FormID List, I'd be happy to make a patch for whatever you find.
Alternatively, if someone wants to join the team specifically to take care of the scripting, hit me up.
Recommended Mod List:
Robot Behavior Animation Tweaks
Live Action Mr. Handy