Allows you to repair the Signal Interceptor so you can put it on display.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
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Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
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Changelogs
Version 1.00
Allows you to repair the Signal Interceptor so you can put it on display.
Have you ever wanted to fix up the Signal Interceptor and put it on display after completing Molecular Level? Did you notice that Bethesda deliberately removed the ability to repair it? No? Well, too bad. I noticed and I didn't like that. So now it can be repaired, powered back up, and put on display.
FEATURES
Reverts the changes Molecular Level makes to the Signal Interceptor in order to allow it to be moved and repaired.
Flagged as a light plugin (esl-flagged esp) for minimal impact on load order.
FAQ
How do I start using this mod?
Just install it! That said, if you load your game while near the broken interceptor, you may need to leave the area and come back in order to have this mod take effect.
Why even bother with this?
Because locking out the repair function annoyed me, and now it doesn't.