About this mod
Adds a way for grenade type throwable weapons to use sounds other than the default "pull pin" sound. Molotov Cocktails, for instance, don't have a pin to pull.
- Requirements
- Permissions and credits
-
Translations
- French

Grenade Sound Options was born out of disgust of how the game uses the same dang pull pin sound for all weapons using the grenade slot. While making my Icicles mod, which has a grenade style icicle weapon, I was annoyed by the fact that all grenade weapons shared the same pull pin sound, which didn't make sense for icicles... where are you gonna pull a pin? I realized this was a vanilla game issue, as whether they be actual grenades, mines, bear traps, caltrops, or molotov cocktails, they all have the pull pin sound when you go to fire them. This mod recycles vanilla sounds and provides a method by which grenade style weapons can change their "pull pin" sound to a generic sound, or custom sounds, using keywords and sound descriptors.
There are now 5 additional sounds that can be used:
Generic - a generic soft sound - GSOWeaponTypeThrowableGenericSound [KYWD:00A]
- Vertibird Signal Grenade
- HalluciGen Gas Grenade
- Artillery Smoke Grenade
- Caltrops
- Poisoned Caltrops
- Bear Trap
- Bleeding Bear Trap
- Persuasion Grenade
- Fury Grenade
- Fragmentation Mine
- Bottlecap Mine
- Nuke Mine
- Plasma Mine
- Pulse Mine
- Cryo Mine
- Predator Grenade
- Homing Beacon
- Institute Beacon
- Synth Relay Grenade
- None currently
- Molotov Cocktail
To remove the pin sound from a grenade style weapon, simply add the GSOWeaponTypeGrenadeNoPinPull [KYWD:100] keyword to it. To add any of the above sounds to it, add the keyword mentioned above as well. This can be easily done with RobCo Patcher.

-bethini-doubleyou-etc in the Mod Author Hub