About this mod
This is a medium-sized settlement located just outside the southeast walls of Diamond City. It serves as a versatile outpost perfect for traders, scavengers or Minutemen.
- Permissions and credits
- Donations
This settlement is located directly outside the walls of Diamond City, spreading across the open space to the southeast. Strategically placed along the outer perimeter, it serves as a haven for settlers who prefer the safety of proximity to the Green Jewel while embracing the freedom of the open Commonwealth.
The Outer Jewel is a versatile settlement, perfect for a range of playstyles: a farming hub, a trade outpost, a Minutemen stronghold, or even a hidden base for less savory characters.
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Important Section:
First and foremost, I want to apologize to the users who downloaded the settlement and encountered issues.(My other settlements mods also).
When I initially created my settlements, I hadn’t fully understood how to properly set up precombines and previs. I followed some tutorials that, while helpful, were a bit outdated.Thankfully, I came across a post from MisterNumbers3k, who pointed out the issues with my settlement mods and provided invaluable notes.
A huge thanks to MisterNumbers3k for his patience, guidance, and direction in teaching me how to properly handle precombines and previs for settlements. Without his insights and support, I would still be uploading broken settlement mods.
Changelog version 2.1:
- Fixed the travel marker and attack markers.
- Made most objects as scrapable SCOL objects, now most objects and trash piles are scrapable.
- Fixed some initially disabled items.
Changelog version 2.0:
- Fully updated precombines/previs patches, including support for both PRP NG and PRP OG versions.
- Settlement is now fully scrapable
, except for the red and green trucks (visible in the screenshots). - Completely navmeshed with precuts for smooth navigation.
- Added travel doors: one connects to the diner on the Diamond City wall, and the other to the terrace. (Only the player can access those doors).
- Hostile NPCs, such as dogs and radroaches, should no longer respawn after being cleared out.
- The workshop unlocks as you approach the settlement workshop workbench.
Note for PRP Users:
Manually sort the main plugin (TheOuterJewelSettlement.esp) before PRP.esp and the TOJPRPPrevis.esp plugin below it in your load order. Alternatively, you can use LOOT for automatic sorting.
Important Note:
I’ve been advised that since this settlement is located in the Diamond City area, it’s recommended not to build excessively, as it could potentially cause performance issues. That said, feel free to build as you like—it's your game!
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Features :
Location: Situated just beyond Diamond City’s southeast walls, The Outer Jewel is conveniently close to the city’s trade routes and resources while retaining its independent identity.
Compatibility with Quests: Fully integrated into the Commonwealth, the settlement works seamlessly with radiant quests and settlement-related activities.
Navmesh: Fully navmeshed for settler and companion navigation.
Installation:
- Install via your mod manager of choice or manually place the files in your Fallout 4 Data directory.
- Your plugins, manually sort the main plugin (TheOuterJewelSettlement.esp) before PRP.esp and the TOJPRPPrevis.esp plugin below it in your load order. Alternatively, you can use LOOT for automatic sorting.
Compatibility:
This settlement mod is compatible with most mods, provided they don’t modify the cells where this settlement is located.
Uninstallation:
Uninstalling a settlement mod mid-game is not recommended. Always create a hard save before installing to allow easy reversion if needed.
The Outer Jewel is a blank canvas for your creativity. If you enjoy the mod, I’d love to see screenshots of your designs and builds!