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CasshernX

Uploaded by

CasshernX

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About this mod

Manufacture exotic weapons of modest destruction... to defend your settlements, of course.

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Information

A good offense is a great defense, I say.

This was primarily my "artillery cope" as I was doing tons of on-and-off tinkering on the artillery settlement object but later found out that the one thing I really wanted to alter was hard-coded into it which explains why other Artillery overhaul mods did nothing to change it. Sooo... here I am.

  • Adds the Star Control Defense Automation to the "Power -> Manufacturing -> Machinery" menu (Uses the 'Auto-Loom' texture)
  • Costs 5000 caps to craft and 15 Power to power on
  • Provides 50 Defense to settlements
  • Produces various weapons when connected to a terminal
  • All recipes cost 1 Steel
  • ESL-flagged ESP file; so you can change where you want it in your load order without it counting towards your ESP plugin limit

Producible Weapons:
Spoiler:  
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Tactical Nuka-Nuke Transponder
  • The main reason this mod exists
  • Much like the Homing Beacon, throwing this will cause a large missile to appear in the sky and land somewhat near the beacon, and will cause a Nuka Quantum-enhanced explosion
  • Unlike vanilla artillery, this doesn't require nearby settlements, doesn't have a cooldown mechanic, and will work in other worldspaces like Far Harbor & Nuka-World.
  • The biggest downside is how inaccurate the missile is (although I've mitigated this issue quite a bit)

Novatron Blade
  • A stronger version of the Assaultron Blade
  • Comes with the 'Penetrating' legendary effect

Air Cannon
  • A definitely-not-a-Junk Jet that runs on fusion cells and fires off blasts of air (Lorenzo's Artifact Gamma Gun)

Burn Knuckle
  • A stronger version of the Power Fist that also does fire damage
  • Comes with the 'Instigating' legendary effect

Nuka Quantum Grenade+
  • A stronger version of the Nuka Quantum Grenade with a larger blast radius

Hellwalker
  • A stronger version of the double barrel shotgun
  • Comes with the 'Staggering' legendary effect

Hydro-Munitions Minigun
  • A stronger version of the Minigun that fires off water
  • Infinite ammo; If you use it for a while, you might "run out". Just switch to a different weapon, wait a bit, switch back, then reload.
  • NPCs can't use this correctly

Molecular Digitizer
  • A stronger version of the Institute Laser Rifle that fires off a green 'VR' beam (small AoE per hit)
  • Reduces DR/ER by 25 on-hit

Nukatron Rally Beacon
  • A non-damaging grenade that spawns a single Nukatron.
  • Can fast travel with you and enter buildings (So try not to spawn too much)
  • Can hurt you and others accidently; friendly-fire

Mr Frothy Rally Beacon
  • A non-damaging grenade that spawns a single Mr Frothy.
  • Can fast travel with you and enter buildings (So try not to spawn too much)
  • Can hurt you and others accidently; friendly-fire

'Bonk!' Rod
  • A stronger version of the Lead Pipe that sends people flying on-hit.


Requirements

Contraptions Workshop (REQUIRED)
Nuka-World DLC (REQUIRED)
Far Harbor DLC (REQUIRED)
Automatron DLC (REQUIRED)