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ZPASCALIONZ

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ZPascalionZ

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About this mod

This mod improves the quality of all Hightech and Skyscraper textures and materials to HD with ENB Parallax support.

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Introduction:

This mod improves the quality of all Hightech and Skyscraper textures and materials to HD with ENB Parallax support.
This mod is part of my upcoming update of my mod - FO4FI HD Project - Architecture.

Main Features:

This modification improves the textures of Hightech and Skyscraper buildings in the game, work was done with the textures of the game as well as with the materials of the game to create realistic effects of PBR materials.

Changes in textures: 

All textures have been increased in quality to 2k, new textures have also been created and drawn and integrated into the game so that they replace the unsuccessful textures of the original game. I also worked with the gradient of the walls (this is what makes the walls of buildings in the game different colors).
The Parallax effect has also been added to many objects (in order for it to work, you must have ENB installed and this option enabled)


Installation:

Install using any mod manager or manually.
The mod is presented as loose files and is not packaged in an archive.
Please note that if you decide to integrate these textures into the original game archives, it contains some new textures in the original folders.
My recommendation is to use this mod together with my textures - GVCM


Compatibility:

The mod will be incompatible with any mod that changes similar files of materials and textures that are modified by it.

Technical information:

All textures are made in 2K quality.
_d save BC7
_n save BC5
_s save BC3
All editing is done manually using a large number of programs.


Conclusion:

In 2025, there are still no good modifications that would improve the original textures and not change the visual style of the game. That's why I decided to fix it.
Try it out and enjoy the new look of our game!


Thanks :

perchik71 - Thank you for what you're doing for this game.
VessperiaS - Thanks for the tips in terms of working with textures.