Removes Donny to focus more on the exploration kind of thing...
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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File credits
Bethesda
Donation Points system
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Changelogs
Version 003
- Added missing MS02 "Here There Be Monsters" [QUST:000229F7], was missing in version 002
Version 002
General - Instead of removing Donny, Donny was replaced by a Mirelurk Hunter - Fixes some oversights in MS02Donny "Donny's Quest" [QUST:000724E6]
Version 001
Initial Release - Donny was removed from [CELL:0000E0D2] (in Commonwealth "Commonwealth" [WRLD:0000003C] at 8,-6) - Altered MS02 "Here There Be Monsters" [QUST:000229F7] to allow Donny to be removed while maintaining quest progression, also disabled any Quest Item flag.
Overview
This mod will remove Donny Kowalski from his place, in fact from the entire game. Here There Be Monsters no more. Its now time to explore a little bit more ...
The quest MS02 "Here There Be Monsters" [QUST:000229F7] was altered to account for the changes and any item included has the Quest flag removed just in case you want to drop the items or use a "quest items can be removed from inventory" mod.
Installation
This mod will work mid-game.
If uninstalled Donny will be back in place.
The plugin is ESL-flagged, don't count against normal ESP/ESM limit. This mod does not affect precombined meshes or PreVis data.
Compatibility
This mod works with both, the Old- and Next-Gen Update. For third party mods ask the author of the mod of interest.
Credits
- Bethesda - Nexus Community - FO4Edit Team, for their invaluable tool