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JinAndHaze

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JinAndHaze

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About this mod

Makes it so that creatures captured by cages can be used as provisioners.

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This mod makes it so that creatures captured in cages can be used as provisioners. This was done by adding four properties to the workshopnpcscript that already exists in the tamed creature NPCs of DLCworkshop01 An example being DLC02LvlDeathclawTamed (XX00084A). The properties being added are bAllowCaravan, bAllowMove, and bCommandable. The respawn flag was also removed from all of them in an attempt to prevent any bug that can be caused by this from occurring.

To make it so that they get along and don't attack each other; this mod has built in Tamed Creature Harmony. Also, to make sure that they attack creatures of the same species, there is also built in Wasteland Workshop Defenders.

NOTES:
Will NOT effect creatures already released before this mod is enabled. Will ONLY effect ones released from cages AFTER installing this mod.

There are certain routes in which large creatures will struggle with. Sunshine Tidings co-op for example, due to the vehicles on the bridge, any large creature will struggle to make a path and instead teleport to the other side after some time.

Due to me adding bCommandable to the workshopnpcscript, the creatures can be assigned to stuff like defense, food, or to shops. HOWEVER, this is a VERY buggy thing to do since it was not intended. While the creatures can be assigned to things and harvest food, they won't walk to them and just stand still. Since they aren't vendors nor can talk, you can not buy from them. Not only that, but if you leave and go far away from a settlement in which they are assigned something; they will be unassigned when you get back. Therefore, I do not recommend making use of there ability to be assigned. The property was only included as a way to stop them from being a provisioner.

If you don't want to worry about the Beta Wave Emitter not being powered or being destroyed, I recommend downloading the health buff patch from Beta Wave Emitter - No Power Needed. Beast Master - Workshop Creatures Don't Tunnel if you download the Beast Master patch and don't want Molerats or Radscorpions tunneling. Finally a patch from Brahmin Aren't Cowardly if you want to make a Brahmin be a provisioner and defend themself. All these mods made by me.

COMPATIBILITY:
This mod is NOT compatible with other mods that touch the DLC02_Tamed FormIDs.

Due to the changes made to the Kidnapped Trader Quest (0003e0c1) this mod will have a incompatibility with mods that also change this. A patch has been made for Keeper of the Commonwealth Radiants, Who's The General - Minutemen Quest Cleanup, or both if have them. I only made patches for these two because they are the only ones I use.

Mods that add custom, vanilla creatures to cages will be affected by this mod. If the creature is not properly implemented to the cages, then this mod will not work with them. Mods like Deadlier Deathclaws, the patches for workshop inclusion in More Deathclaw Variety and both Plutonium Creatures and Quantum Creatures are examples of mods that work with this one.

Since this mod does not change how provisioners work (00026F6C), mods like Provisioner and Supply Line Management System and Replace pack brahmins with eyebots will work with this one. Other mods that deal with provisioners will also work. That is because all this mod does is make it so that creatures can become provisioners. With that being said, custom creatures might not work with mods that add management systems to supply lines. Will also will not work  well with mods that add sandbox behavior to the provisioners due to creatures not having that. They will instead stay in one place for an extended period of time.

There are patches for Exotic Workshop Creatures and Beast Master - Creature Companion Overhaul and it's patch for Exotic Workshop Creatures. The feature of Wasteland Workshop Defenders has been added to the patches. If you are using Exotic Workshop Creatures, use Exotic Workshop Creatures - All Cages in Commonwealth if you want the cages in the Commonwealth.

Credit to steelfeathers for making Tamed Creature Harmony, Exotic Workshop Creatures and Beast Master - Creature Companion Overhaul
Credit to slash0mega for making Wasteland Workshop Defenders
Credit to kinggath for making this github thing that I used for adding properties
Credit to Glitchfinder for mentioning the issue with the Trader Kidnapping Quest
Credit to StamperDoesMods for making Mutant Menagerie - Life Finds A Way