F4SE plugin that fixes an oversight in the follower pathing AI that makes companions instantly turn away or walk away when the player starts approaching them. (See animated image for preview).
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About this mod:
F4SE plugin that fixes an oversight in the follower pathing AI that makes companions instantly turn away or walk away when the player starts approaching them.
Notes:
- the plugin does not change anything else just ensures this and only this scenario doesn't happen
- so they follow the player and move around as usual
- it is likely an oversight in the movement calculation, i.e. they don't do this when the player doesn't walk directly to them
- all companions use the same hardcoded follower AI, not just the vanilla ones
- player distance and companion affinity don't affect this issue, any small player movement into their direction can trigger it