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Created by
HonorableVista - CW TeamUploaded by
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About this mod
This mod replaces the Fallout 4 Hazmat suit with the Radiation Suit from Fallout 3/NV. Optional Classic Skill System patch!
- Requirements
- Permissions and credits
Requirements: *IMPORTANT*
- You MUST have the original radiation suit assets installed. Extract the radiation suit models, textures, and material files from Point Lookout to your data folder. The only assets included in this mod are the new/tweaked assets.
- Next-Gen Installation (Due to the reliance on Remnants DLC content)
-DankRafft's Injection Scripts - These scripts maximize mod compatibility.
- New Vegas Skill system (You only need this if you download the patch!!!)
What This Mod Does:
- Damaged Hazmat suits are replaced with classic radiation suits featuring a brand new cracked visor. (Model/Texture replacer)
- Normal Hazmat suits are replaced with classic radiation suits. (Model/Texture replacer)
- Advanced Radiation suits can now be found and purchased by vendors (Lvl 15). They only been added to the same level list as the vanilla hazmat suit. There is one suit in the Galactic Zone on display and another two suits in a storage container in Far Harbor. These suits now have an orange visor instead of a silver one in order to bridge the technology gap with the Enclave. They provide 1300 Rad Resist instead of 1000.
- Two Enclave Scientist Suits can be found in the Atlantic Offices in the Glowing Sea. These suits have the same stats as the Advanced Suits but also provide an intelligence bonus. (Optional patch in files gives +5 science instead of +1 INT) You'll have to fight through the Remnants in this location.
- The new Enclave and regular advanced suits will affect dialogue with the Children of Atom just like vanilla.
- The suits have been given stat changes from Fallout 3. (Weight, DR, Value, Health) Radiation reduction values were not adjusted.
- The transparency of the visors have been adjusted to reduce "Glowing"
- The bounding box on the _go model for the suits has been fixed and the visor will no longer disappear when getting too close to it.
- The suits found around the world had their scale and Havok sims corrected and were either slightly moved around or put into a container of some sort.
Changelog:
Update 1.1 - Fixes injection scripts and adds the ability to add ballistic weave to the suits.
Notes:
I wanted to make your hair/face visible in the helmets, but due to clipping (that can't be fixed) I opted to make a new hood that covers your head inside of the helmet. The Enclave suit features a darker hood.
Issues:
Currently, the visor disappears when inspecting the model via Pip-Boy. As soon as I narrow down this issue I will release a patch.
Installation:
1.) Install the Point Lookout radiation suit assets
2.) Drag and drop to your Fallout 4 Data folder or install with your preferred mod manager.
Credits:
Capital Wasteland Team
Eetu Hänninen for creating the Radiation suit assets.
JoshFTW for their work on the Enclave suit. All I did was retexture the white parts to have dirt on them and repackaged it here.
RETURN TO SENDER WITH ME :)