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szeiger

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szeiger

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About this mod

A player home which can be installed with Transfer Settlements or Clipboard Resurrection.

Requirements
Permissions and credits
This modern white box-style mansion is located in the mountains west of Poseidon Reservoir. It consists of five white boxes arranged around a central atrium, with an additional basement level and garage below ground. It has a fish pond in the garden that can be seen through large windows on the basement floor landing. The basement also contains a cinema, a library, a bar and a laundry room. There are three bedrooms on the second floor and a gym (with sauna and outdoor pool) and office on the top floor.

Most of the lights are switchable.

Required mods:

Note that these are direct requirements only. Some of them have additional requirements of their own that need to be installed as well.

Some decoration objects were placed with my mod Vanilla Objects. It is not required for importing.

Additional environment mods used for the screenshots (not required):

Installation:
  • Install with a mod manager.
  • I recommend saving after each of the following steps. The game is prone to crashing after a large building import. The first save directly after importing can take a long time even on a very fast PC.
  • Fast-travel to Poseidon Reservoir, then paste this line into the console to go to the right location:
    player.setpos x -105400; player.setpos y -35000; player.setpos z 6700; player.setangle z 180
  • Build a settlement (with Conquest or another mod) at this location. The Transfer Settlements blueprint is designed for the Wharton Outpost of Conquest. See below for using a different settlement. The Clipboard pattern should work with any settlement without modification.
  • To move the workbench to its proper location in the garage, open the console, click on the workbench and run:
    setpos x -105553.65; setpos y -35386.83; setpos z 6570.82; setangle z 180
  • When using Clipboard Resurrection (preferred because it's much faster and doesn't require a specific settlement): Build the clipboard tool, choose "Move To Pattern Source Location" in the action menu first, then "Paste From Clipboard". Ignore the warning about the missing settlement.
  • Alternatively, when using Transfer Settlements: Use the holotape to import the blueprint. Make sure "Import or nuke marker-based items" is selected. Note that I only test with the "Stable" preset. Use anything else at your own risk. If you get a "wrong worldspace" error, follow the instructions below for using a different settlement.

Using a different settlement with Transfer Settlements / in case of "wrong worldspace" errors:
  • After creating the new settlement at the right location, build some object in it (because exports can't be empty), export it with Transfer Settlements and exit Fallout 4.
  • Open the bp.json file from this mod in a text editor and look for the "workshop" section at the very end.
  • Replace it with the "workshop" section from your exported settlement. Now you should be able to import the modified blueprint.