About this mod
Place Armored Core Automatrons units in each faction.
- Requirements
- Permissions and credits
I made a mod for Armored Core Automatrons to see Automatrons using the Armored Core Automatrons mod operating within the Commonwealth.
I decided to post it since it is still in WIP but is now at least usable.
AC Automatrons are placed in Raider and Gunner bases, and in various parts of the Commonwealth.
AC Automatrons to be added are listed here
If they are placed as they are, players will be minced, so we have nerfed their performance to take that into account (adjusting to reduce damage to players).
I created this based on NPC data for vanilla Sentrybot , but this is the first time I have created NPCs for Automatrons, so there may be flaws.
Optionally, I also prepared a mod to lower the volume of the weapon firing sound added in Armored Core Automatrons (a file I prepared for myself because I received complaints from my neighbors).
We have placed NPCs on their own leveled list prepared in the world cell, so I don't think there will be a conflict problem.
I got a question in a DM and realized I forgot to mention
The esp is given an ESL flag so it does not occupy a load order.
Update Note

Since V0.4, we added Rust Devils AC by referring to the leveled list of Rust Devils sentry bots, so there is a possibility of conflict if a mod that does the same thing is introduced.
However, I have not seen any mods that reference or modify the Rust Devils leveled list, so I thought it would have little impact and edited the leveled list (I thought about using Robco Patcher to inject it, but I did not want to increase the requirements, so I took this form).
We have prepared a patch for easy mode on a trial basis.
By installing it, the damage to the player from AC automatron attacks will be reduced to 10%.
The mod is based on my environment of Fallout London, and I have adjusted it so that I can defeat them with London weapons, but if you find it difficult, please try installing the patch for easy mode.
Since V0.5 update added AC automatrons for the Brotherhood faction.
Legendary Brotherhood NPCs above Legendary Brotherhood Knight will now summon AC automatrons with relay beacons.
Demonstration video of summoning by using grenade
May conflict with other mods since it references vanilla NPC data and adds beacon items.
In that case, please create your own patch. (Actually, we wanted to do this by placing them, but in the case of Brotherhood, they inevitably arrive late in the storyline, so it felt strange to place them, so we made this specification.)
As of V0.5, all factions except Rust Devils AC and Brotherhood AC have three different equipment variants for the listed AC automatrons.
AC automatrons that do not include a variation will be added in a later update.
Since V0.55 update, AC COM voices were implemented for AC automatrons (two types for lower and higher tiers).
We wanted to differentiate it from the existing automatrons so it will be a UNAC operating in full-fledged commonwealth.
Credit:thesonburn