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szeiger

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szeiger

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About this mod

A player home which can be installed with Transfer Settlements or Clipboard Resurrection.

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This space-age home is located on top of a large boulder to the east of the Nuka-World Transit Center. Its outside can be completely closed off for nuclear-war-proofing.

All lights and shutters are switchable.

Required mods:

Note that these are direct requirements only. Some of them have additional requirements of their own that need to be installed as well.

Some decoration objects were placed with my mod Vanilla Objects. It is not required for importing.

A Forest and Wasteland Water Revival were used for the screenshots with a green forest environment. The screenshots with a tundra environment use True Grass, BOREALIS, VELDT, Wasteland Water Revival, Barren Wasteland and NAC X.

Installation:
  • Install with a mod manager.
  • I recommend saving after each of the following steps. The game is prone to crashing after a large building import. The first save directly after importing can take a long time even on a very fast PC.
  • Fast-travel to Nuka-World Transit Center in the Commonwealth, then paste this line into the console to go to the right location:
    player.setpos x -104569; player.setpos y 18838; player.setpos z 6000; player.setangle z 270
  • Build a settlement (with Conquest or another mod) at this location. The Transfer Settlements blueprint is designed for the Ferani Outpost of Conquest. See below for using a different settlement. The Clipboard pattern should work with any settlement without modification.
  • To move the workbench to the location on top of the roof seen in the screenshots, open the console, click on the workbench and run:
    setpos x -104545; setpos y 19611; setpos z 7744; setangle z 90
  • When using Clipboard Resurrection (generally preferred because it's much faster and doesn't require a specific settlement, but see below for caveats): Build the clipboard tool, choose "Move To Pattern Source Location" in the action menu first, then "Paste From Clipboard". Ignore the warning about the missing settlement.
  • Alternatively, when using Transfer Settlements: Use the holotape to import the blueprint. Make sure "Import or nuke marker-based items" is selected. Note that I only test with the "Stable" preset. Use anything else at your own risk. If you get a "wrong worldspace" error, follow the instructions below for using a different settlement.
  • The building contains 44 shutters controlled by Auto Doors in 8 separate circuits. They all connected properly during testing (with both, Clipboard Resurrection and Transfer Settlements) but they may have some issues immediately after importing. Everything should be sorted out after toggling each switch twice.
  • Clipboard Resurrection has problems with some lights and animations that do not work after importing. This affects the wind generators on the roof. They are functional but not animated when importing with Clipboard Resurrection. The only known solution is scrapping and rebuilding them.

Using a different settlement with Transfer Settlements / in case of "wrong worldspace" errors:
  • After creating the new settlement at the right location, build some object in it (because exports can't be empty), export it with Transfer Settlements and exit Fallout 4.
  • Open the bp.json file from this mod in a text editor and look for the "workshop" section at the very end.
  • Replace it with the "workshop" section from your exported settlement. Now you should be able to import the modified blueprint.