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z80dev

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z80dev

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About this mod

Dynamically generates friendly visitors to your settlements. Lightweight with no save bloat. Now supports Vanilla, CBBE, and Fusion Girl body randomization!

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Given the state of the Commonwealth your settlements should be more popular! You've built a fun settlement with tons of idle markers and furniture, only to have them sit unused most of the day because your settlers are all busy working. What you need is some visitors!

Rationale:
Both NPCs Travel and of course SS2 are popular mods that can provide visitors to settlements, but on my low-spec laptop I don't use either as my daily driver. I wanted a small alternative that just makes the settlements I spent so much time building more interesting by providing wandering NPCs roaming about without reducing Happiness.

How it works:
  • Generates friendly visitors to your settlements that include: BOS, Children of Atom, Gunner, Institute, Minutemen, Neighborhood Watch, Raider, Railroad, Scavenger, The Forged, Triggermen, Disciple, Pack, and Operator NPCs. The Holotape has options to select factions and to restrict BOS, Institute, and Nuka World Gangs until appropriate times in the story. There is also an option to add in Coursers, Covenant Security, DC Security, Charlesview Cultists, and Trappers. These are usually pretty boring and left out but can be made more interesting with mods like the Diverse Series.
  • These folks aren't your normal boring schmucks that just stand around when idle. They will drink beer, do Psycho and Jet, play with knives, and many other rambunctious things. They also won't sleep and steal your beds. This is part of their sandboxing and scripting routines and does not depend on markers in the settlement itself.
  • When normally hostile factions visit your settlement they will be thankful for the privilege of visiting such a nice establishment and aligned with both you and the settlers. They will be labeled as visitors, for example: "Raider Visitor", and fight alongside settlers if attacked.
  • Normal visitors do not count towards workshop population. They are merely set-dressing for your settlements.
  • Recruitment. If you see a visitor you particularly fancy you can opt to recruit them permanently into your settlement. Once recruited they become normal settlers and can be assigned to jobs, etc...
  • Body Randomization (NEW!). Visitors supports body randomization for Vanilla, CBBE, and Fusion Girl bodies. For the base body it will randomize the "Body Triangle" values: Thin, Muscular, and Large. For CBBE and Fusion Girl it will also randomize their various morphs with a customizable range of (+/-) 100-500%, usually falling somewhere in the middle. Vanilla bodies use F4SE, CBBE and FusionGirl also use LooksMenu. These aren't required and can be installed anytime, but these options will do nothing without them being installed. You also need to have properly built your outfits in BodySlide with morphs enabled for morphs to work.
  • Wild Settlements. For those who like wilder and non-lore friendly settlements there is the "Wild Settlements" option. This gives a 1/4 chance of generating one or two Assaultron, Deathclaw, Gatorclaw, Gorilla, Gulper, Mirelurk King, Radstag, Gen 1 Synth, or Supermutant visitors in exterior settlements. It also enables some of the sillier animations.
  • The number of visitors can be configured to be: "Auto" = 1/3rd of population with minimum 2 visitors, "Paused" = None, or 3, 5, 7, or 10 visitors. No visitors will be generated for unpopulated or Player Only settlements. Bunker Hill and The Castle are optional in the Holotape since I figure they already have enough going on.
  • Pets! If enabled you have a 50/50 chance of getting 1-4 Cats, RadRabbits, or RadChickens in your settlement!
  • Visitors are dynamically generated when a settlement is loaded in-game and freed when unloaded. I was careful to ensure everyone is temporary and nothing is persistent so should not contribute to save file bloat.

Recommendations:
  • X-Cell. Next-gen users in particular are going to want this as it has a problem with FaceGen and spawning leveled NPCs, which is exactly what this mod does.
  • What's Your Name. If installed Visitors will automatically use this for their name once recruited.

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