About this mod
VR port and position fix for some of the weapon from Dak. Also a few ammo conversion to feet my needs. Fomod : pick and choose what you want.
- Requirements
- Permissions and credits
- Changelogs
Simple .esp edit that fix position, FormID to make the weapon usable in VR or change their ammo type.
Fomod : pick and choose what you want.
Why not use FRIK repositioning ?
I won't work well if you change the main hand far away, see the gif, the Colt automatic main hand will be off and that will break 2 handed aiming.
The fix here is to add this meshes Weapons\HandMade\Recievers\_1stPerson\DummyReciever_1stPerson.nif to WEAP \ to 1st Person Model

If you already used FRIK to change a weapon position from this mod, you will have to reset it or reposition the hand again.
Weapon covered :
Marine Anti-Materiel Rifle - Barrett M82 50 Cal - Cobra Assault Cannon : FormID fix, position fix
Hunting Shotgun - A New Vegas Classic - Remington 870 : FormID fixPolice Carbine - Armalite AR-180 : Position fixPolice Shotgun (Remington 870) : Position fixThe Automatic Rifle (Colt Monitor BAR) : Position fixThe Assault Shotgun (Prototype AA12) : Position fixVintage Repeater (Winchester 1866 Henry 1860) : Ammo switch to 45-70 works also for non VRThe Rolling Block Rifle (Cowboy Sniper Rifle) : Ammo switch to .50 works also for non VR.22 PDW - Calico M100 : Remove munition requirement, use vanilla .38, up damage from 12 to 15, fix damage of the unique from 0 to 25. Works also for non VR
Requirement
You need one the original weapon for this mod to work, see requirements.
Installation
As usual use your mod manager, use the fomod to choose what you want.
Load my files after the original mod if asked overwrite/replace the original mod with this one.
Credits :
All credits goes to DegenerateDak for his awesome weapon !