About this mod
Prevents the lord of frenzied flame from appearing when shooting/igniting certain meshes on fire (yes it took 10 years to finally fix ts)
- Permissions and credits
- Changelogs

Description
Reluctant calling this a fix straight away since it doesn't really fix the
problem per se, but gets rid of it by removing the associated glitched vfx.
Without getting too technical, all my mod does is remove a fire shader that
visually crashes out in certain scenarios, effectively fixing all cases where certain meshes
with the Full Precision flag cause fires to literally engulf your entire space
You will notice slight visual degradation after installing. But in my
opinion, its worth it. The glitch is abhorrently intrusive in-game
Does not affect molotov effects or environmental flames
Got this from XHX, if you're seeing this and want me to take it down for some reason just shoot me a DM
References
Without Plugin

With Plugin

Installation
Use a mod manager or just drag, drop, and activate the esp (.esl flagged for your poor LO)
Credits
XHX - I basically copied all their esp parameters in my plugin, just keeping it a buck
batuace - For the TNR fix reference that helped me figure out why the fuck this was happening
Thanks for stopping by!
