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Created by

Ethnet

Uploaded by

Ethnet

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About this mod

Prevents the lord of frenzied flame from appearing when shooting/igniting certain meshes on fire (yes it took 10 years to finally fix ts)

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Description


Reluctant calling this a fix straight away since it doesn't really fix the
problem per se, but gets rid of it by removing the associated glitched vfx.

Without getting too technical, all my mod does is remove a fire shader that
visually crashes out in certain scenarios, effectively fixing all cases where certain meshes
with the Full Precision flag cause fires to literally engulf your entire space

You will notice slight visual degradation after installing. But in my
opinion, its worth it. The glitch is abhorrently intrusive in-game

Does not affect molotov effects or environmental flames

Got this from XHX, if you're seeing this and want me to take it down for some reason just shoot me a DM


References

Without Plugin


With Plugin



Installation

Use a mod manager or just drag, drop, and activate the esp (.esl flagged for your poor LO)

Credits

XHX - I basically copied all their esp parameters in my plugin, just keeping it a buck

batuace - For the TNR fix reference that helped me figure out why the fuck this was happening


Thanks for stopping by!