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  1. henkspamadres
    henkspamadres
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    CURRENTLY WORKING ON
    Resolving an issue with the 2.5x Pipe Rifle Combat Scope
    Resolving an issue with the "No Ripple Effect" patch for the Recon Combat Scopes

    Not being able to sprint or melee bug should now be fixed with 2.5.1
    If you were experiencing the issue, update the mod, and switch to 3rd person and back to 1st person.
    That should fix the issue. A quick aim cycle (start aiming, stop aiming) should also help.

    REQUESTLIST
    Spoiler:  
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    No promises that I'll actually create a patch for it. Just a list to log all the requests
    N - Not going to implement, most likely because the weapon(pack) already has some form of STS style sights
    X - Done, coming in the next update
    R - Mod has been removed from Nexus

    [N] DOOMBASED Weapons Merged (https://www.nexusmods.com/fallout4/mods/16387)
    [ ] CC Solar Cannon
    [ ] Manwell Alternate scopes (night vision scope model)
    [N] Combined Arms (https://www.nexusmods.com/fallout4/mods/50505)
    [ ] Skibadaa's Rifle Rebirth
    [ ] Post-Apocalyptic Homemade Weapons Replacer (https://www.nexusmods.com/fallout4/mods/44177)
    [ ] 10mm Pistol debulked remesh replacer (https://www.nexusmods.com/fallout4/mods/75479)
    [ ] The Attachment Pack (https://www.nexusmods.com/fallout4/mods/76924)
    [ ] Vanilla Reanimation Project - Hunting Rifle (https://www.nexusmods.com/fallout4/mods/72959)


    Known Incompatible Mods and Patches
    Spoiler:  
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    Tactical Reload Patch Repository, See Through Scopes Patch
    This mod now has a native, togglable patch for Tactical Reload (v1.1).
    You can enable the patch in the See Through Scopes Settings holotape, under the patches section.
    For this to work, make sure 3dscopes loads AFTER Tactical Reload.
    Note: The patch from the patch repository is unfortunately broken. It flips the hold breath effect, meaning the scope starts moving as soon as you START holding your breath.

    M2045 Magnum Revolver Rifle
    Reason: Includes out of date material files in the installer ("bad", depended scope implementation)
    Effects: Black crosshairs, dots and/or lenses
    A fix for the ones willing to move around some files:
    Spoiler:  
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    - Download the See Through Scopes mod.
    - Unpack the archive somewhere where you can find it again.
    - Go to that folder
    - In it, you should see a folder named "05 - Prepacked"
    - In that folder, there should be a folder named "3dscopes - Main.ba2"
    - Use an BA2 Archive Extractor to open this file (Supplied by the creation kit, or use this tool BAE Bethesda Archive Extractor
    - From this archive, extract the all files in the "Materials\Scopes" folder to your Fallout 4 Data folder.

    This should fix the issue.


    Better Weapon Mod Descriptions Patch
    Reason: Patch for a much older version
    Effects: Invisible scope models, crashes when selecting a 8x Combat Scope for the Combat Rifle

    STS Patch for "Only Death Can Part Us"
    Reported by "thelivingdead879", causes duplicate scopes to show up, misalignment issues, that sorta stuff


    COMMON ISSUES
    Spoiler:  
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    Chameleon Armor/Stealth Boy/Invisibilty also hides the crosshair
    Spoiler:  
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    This is also an issue with vanilla reflex sights. The invisibility effect makes your entire character, and by extension your weapon, invisible. As such, there is nothing I can really do to fix this issue, besides disabling the invisibility visual effect entirely.

    Upside Down Scopes / Custom FOV (3rd/1st person FOV mismatch)
    Spoiler:  
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    Setting a custom FOV, and mismatching the third and first person FOV can cause weird effects, like the scopes appearing upside down when aiming.
    To fix this, make sure your third and first person FOV match. You can do this using the console with the following command:
    fov 90 90
    Replace both "90" values with your desired FOV.

    Can not enable mod / game crashes on startup with mod enabled
    Spoiler:  
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    The most common reason for this happening is a game that is not up to date. Easiest fix would be to update the game.
    If for whatever reason you can not or do not want to do that, then you can try changing the ESP version number.
    To do this, you need FO4Edit.
    Open the 3dscopes(-replacer).esp file using FO4Edit. In the "Header" section, look under "HEDR - Header" > "Version".
    Change the value from "1.00000" to "0.950000". Save the file. See if this fixes the issue.
    NOTE: this should work, if your game is indeed not up to date, but it can yield unexpected behavior as well. No guarantees this fixes the mod entirely, since the ESP version is technically speaking different.

    Custom Player Scale
    Spoiler:  
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    Adjusting the player scale leads to scope alignment issues.
    There is a fix, in the form of this mod: Custom Scale Fix.
    Thanks to SeongGino for bringing this up

    Wobble Effect is not working / Hold Breath does nothing
    Spoiler:  
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    This might be caused by a mod conflict. Check if the following loose file is in your Data folder:
    Data\Meshes\Actors\Character\_1stPerson\Behaviors\GunBehavior.hkx
    It is most commonly added by Weapon Jiggle Remover. The installer has a patch for it.

    Another reason might be that the script controlling the Hold Breath feature has died.
    See the "Blur is not working" issue.

    Animation Issues
    Spoiler:  
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    If you have a weapon with custom animations installed and it is acting weird when this mod is installed, try the following:
    - Disable See Through Scopes
    - Open the Console and enter the following two commands:
        player.modav leftattackcondition -100
        player.modav rightattackcondition -100
    - 99 out of a 100 times, the same issue will present itself.
    If so, then hooray, the "crippled arms" animation for that weapon mod is broken.
    Report it to the author so he can fix it. Usually, vanilla animations fix the problem just fine (Combat Rifle / .44 Revolver). 
    Hint: its the "WPNIdleSightedWobble.hkx" file that needs to be fixed.

    The Blur Effect/Forced First Person Perspective is not working
    Spoiler:  
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    First, make sure it is enabled, and also check for which sights it should work. The Blur Effect is applied to the same sights the Hold Breath feature is enabled for.
    After checking this, check if this Blur Effect is applied when aiming with an appropriate sight.
    Double check by using a See Through Scope with at least 4x magnification.
    If no Blur Effect is applied, the script controlling this behavior has most likely died. To re-enable, execute the following console commands:
    CallQuestFunction SeeThroughScopesControllerQuest terminateMod
    CallQuestFunction SeeThroughScopesControllerQuest initMod

    The Hold Breath feature is flipped. Scopes start moving when I trigger the Hold Breath prompt
    Spoiler:  
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    You most likely have the patch from the Tactical Reload Patch Repository for this mod installed.
    This patch is, unfortunately, broken. It flips the Hold Breath states, meaning your aim is steady when you are not holding your breath.
    It is highly recommended to disable this patch. Since version 2.5, this mod comes with a native Tactical Reload patch.
    You can enable the patch in the See Through Settings Holotape. For this to work, make sure to load the 3dscopes ESP AFTER tactical reload.


    THIS MOD AND VR
    I do not have a VR setup myself, but what I've been told by other people:
    The scopes do function, but do not zoom in properly.
    HOWEVER, another user created a fix (does require F4SE) which can be found here:
    Better Scopes VR
    Note: for any issues with this solution, please report them there, as I did not build that specific patch.

    GETTING/REMOVING THE SETTINGS HOLOTAPE
    Spoiler:  
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    If you lost/removed the holotape: you can craft a new one at the chemistry station
    You can remove the quest-item settings holotape by following these steps:
    Open de console and enter:
    help "see through scopes" 4
    This should result in something like:
    ---- OTHER FORMS---------------
    NOTE: (XX00465C) '(See Through Scopes) Settings'
    TERM: (XX00465D) 'See Through Scopes Settings'
    The ACTUAL value of the XX's depends on your load order.For example, for me it was 0F00465C and 0F00465D.
    All you have to do now, is execute a remove command for the '(See Through Scopes) Settings' item, which is the following command:
    player.removeitem XX00465CRemember to replace the XX's with the values you just got from the help command.
  2. Sebo3435
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    I can not get it to work with Tactical Reload. There is no patch option when i use the holotape, i just get

    RETURN 
    RETURN

    3dscopes replacer is loaded after Tactical Reload.
    1. henkspamadres
      henkspamadres
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      Sounds like another mod conflict, or Tactical Reload is installed with loose files.
      Try moving 3dscopes to the bottom of your load order.
    2. kirapunk
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      What worked for me was:
      In MO2, I went to the following path:
      Data/Meshes/Actors/Character/_1stPerson/Behaviors
      Then I deleted or moved to another folder the files GunBehavior.hkx and RootBehavior.hkx from Tactical Reload.
      After that, I launched the game, opened the STS holotape, and in the "Patches" section, I found the option for Tactical Reload Framework — enabled it, and that’s it. It worked for me.
    3. FlorisVI
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      tactical reload has a see through scopes patch, maybe download that
  3. Hundsfott
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    I have v2.5.3 running (in a setup with ~500 mods) and am thinking of updating, because I get the purple lens bug.
    However, the changelogs since v2.5.3 don't show any fixes concerning this bug and I am unsure if the update will break anything.

    My main question: is the purple lens bug on scopes fixed in the latest version?
    1. henkspamadres
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      For which weapon does this happen? If it is a weapon with "third party" scopes? If so, then there's likely something wrong with the scope implementation of that mod. The purple lens bug is sort of a legacy bug which I fixed quite a while ago.
    2. Hundsfott
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      One of the weapons of the russian weapon pack I am currently using has the bug.

      Another question: I can't remember which FOMOD options I chose when installing your mod. Is there any way to find out? (like looking which files I have in my fallout data directory)

      Edit: I installed the latest version and the bug is still there. Here's a screenshot: https://ibb.co/5XCQ1TJG
    3. FlorisVI
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      Small tip, I'm assuming you use mod organizer 2 like a sane person, you can simply add the new version as a separate new mod, place it in the same plane on your loadorder, backup your plugin list and mod list if you wanna be extra careful, enable the new mod and do testing.

      If it causes issues you can simply revert back to your old setup using the backup.

      If you aren't using mo2 with 500+ mods i can only ask you: Do you hate yourself?
  4. henryns
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    I have a bug that whenever I aim with the 8x scope on the hunting rifle it's as if my character is aiming upside down, this doesn't happen with the 2.5 scopes.
     
    1. henkspamadres
      henkspamadres
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      This is caused by a mismatched first and third person FOV. try setting your FOV using the console like this:
      fov 90 90
      Replace BOTH 90 values with your desired FOV.
  5. TheDarkDragon7
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    I'm having a bug with the Laser and Institute weapons scopes: when I'm in first person, the scopes work perfectly standing, but when I'm sneaking the scopes... have a weird blue mesh blocking my sigh.

    There is a way to fix that?
    1. Gandalf7646
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      1. Open up the 1st person model of the outfit that's blocking the scope in Outfit Studio (Create a copy to a folder incase it goes wrong).
      2. Delete the "skin" part only (Check top right panel for list of available equipment) (Toggle the "eye icon" to check which part you've selected).
      3. Save and Unload project (Ctrl + W). (Rename the "Shape Data Folder" to something you can recognize later)
      4. Next open up a 1st person Model that's working (baseball Uniform) in Outfit studio.
      5. Right click on the "skin" part in the top right panel and "Export" it to desktop (Don't save just Unload).
      6. Now load the problematic outfit again from that "folder" mentioned earlier then "import" the working 1st person model skin.
      7. Right click to "inflate" or "deflate", Use the "Decrease mesh volume in an area" brush if skin exceeds the outfit. Save when you're done.
      8. Open up that custom folder (not in outfit studio), copy and replace to outfit folder.

      This worked for me cuz i have bare arms 1st person model with gloves. If your outfit itself is blocking the scope, try and deflate the arms.
      Note: If your outfit mesh file is packed in a ba2 archive, use BAE (its a tool, don't install it) to extract it first.
  6. mary51yr418p
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    The raider right arm mesh seems to block the scope
    1. Gandalf7646
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      1. Open up the 1st person model of the outfit that's blocking the scope in Outfit Studio (Create a copy to a folder incase it goes wrong).
      2. Delete the "skin" part only (Check top right panel for list of available equipment) (Toggle the "eye icon" to check which part you've selected).
      3. Save and Unload project (Ctrl + W). (Rename the "Shape Data Folder" to something you can recognize later)
      4. Next open up a 1st person Model that's working (baseball Uniform) in Outfit studio.
      5. Right click on the "skin" part in the top right panel and "Export" it to desktop (Don't save just Unload).
      6. Now load the problematic outfit again from that "folder" mentioned earlier then "import" the working 1st person model skin.
      7. Right click to "inflate" or "deflate", Use the "Decrease mesh volume in an area" brush if skin exceeds the outfit. Save when you're done.
      8. Open up that custom folder (not in outfit studio), copy and replace to outfit folder.

      This worked for me cuz i have bare arms 1st person model with gloves. If your outfit itself is blocking the scope, try and deflate the arms.
      Note: If your outfit mesh file is packed in a ba2 archive, use BAE (its a tool, don't install it) to extract it first.
  7. Avrovski
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    I have a problem, when I aim while crouching there is some kind of blured mesh blocking the scope. How do i fix this?
    1. henkspamadres
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      This is usually caused by custom apparel, most commonly back packs. Try removing all your armor/clothes, see if the issues persist. If not, try out the armor/clothes until the issue reappears. Usually its backpacks, full body armor or right arm pieces.
    2. Gandalf7646
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      1. Open up the 1st person model of the outfit that's blocking the scope in Outfit Studio (Create a copy to a folder incase it goes wrong).
      2. Delete the "skin" part only (Check top right panel for list of available equipment) (Toggle the "eye icon" to check which part you've selected).
      3. Save and Unload project (Ctrl + W). (Rename the "Shape Data Folder" to something you can recognize later)
      4. Next open up a 1st person Model that's working (baseball Uniform) in Outfit studio.
      5. Right click on the "skin" part in the top right panel and "Export" it to desktop (Don't save just Unload).
      6. Now load the problematic outfit again from that "folder" mentioned earlier then "import" the working 1st person model skin.
      7. Right click to "inflate" or "deflate", Use the "Decrease mesh volume in an area" brush if skin exceeds the outfit. Save when you're done.
      8. Open up that custom folder (not in outfit studio), copy and replace to outfit folder.

      This worked for me cuz i have bare arms 1st person model with gloves. If your outfit itself is blocking the scope, try and deflate the arms.
      Note: If your outfit mesh file is packed in a ba2 archive, use BAE (its a tool, don't install it) to extract it first.
  8. Tarnishedxadawong
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    All the combat scopes dont work properly right now. Texture is black when i go ADS. It worked fine before in next gen and old gen. I am using old gen right now. Please fix it bro. Thank u
    1. henkspamadres
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      If "it worked fine before" then you most likely changed something that broke it, most likely a mod conflict
    2. Tarnishedxadawong
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      I found the culprit. It is incompatible with this mod https://www.nexusmods.com/fallout4/mods/73889
  9. Rokn420
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    None of my scopes are different than default when I ADS. The mod is working, I can spawn the holotape and activate the 3rd Person ADS option, but the actual scoping function wont work :[
    1. henkspamadres
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      Are you using the ADD or REPLACE version of this mod?
      Note that the Long Scopes are NOT replaced when using the replace version.
    2. Tarnishedxadawong
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      I have the same issue, All the combat scopes dont work properly right now. Texture is black when i go ADS. It worked fine before next gen and old gen. I am using old version 1.10.163 right now. I hope u can fix this
  10. Korsov9655
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    There is a problem. When I use this mod, the sight doesn't have a crosshair and the texture is black when aiming.
    1. Rokn420
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      Same. None of my scopes are different than default when I ADS
  11. Potsndpans
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    Is there a patch for the nukaworld AK-47 replacer mod? 
    the scope is placed infront of the case ejector and its making my brain sad. pls anyone halp T^T
    1. henkspamadres
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      Which specific AK-47 replacer mod are we talking about?