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MrLameGaming

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Planning on reanimating as much of the vanilla weapons as I can. First one up is the Double Barrel Shotgun.

10 comments

  1. FrumpyBadger
    FrumpyBadger
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    Are you planning on revisiting the weapons you've already done like the AR and the laser gun, or letting those stand on their own?
    1. MrLameGaming
      MrLameGaming
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      planning on revisiting them.
  2. Diakyuto
    Diakyuto
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    Now the real question is, will some weapons have their receivers flipped like the HMAR or are you planning on keeping em left handed? (Just curious.)
    1. MrLameGaming
      MrLameGaming
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      The gun nut in me cannot accept those atrocious left handed receivers so yes they will be flipped. Sorry for all those fallout purest out there but only fallout 4/76 has those left handed receivers, new vegas and the older fallouts had it in the correct side.
    2. Diakyuto
      Diakyuto
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      When you do the HMAR, you should use the meshes I made for V1 of the WARS HMAR. The one that’s currently up by Hitman has a mesh issue with the rear sight. (The rear sight is asymmetrical, the view being wider on one side.) https://www.nexusmods.com/fallout4/mods/75849
    3. MrLameGaming
      MrLameGaming
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      Oh thanks for letting me know I didn't know that was a issue
    4. avve202499
      avve202499
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      As much as the left handed receivers look stupid having them flipped to the right side can cause problems with mods like "see through scope".  If you use see through scopes in combination with alot of the right handed receiver flipp mods the scopes become bugged with alot of different armors completely blocking the scopes. 
    5. MrLameGaming
      MrLameGaming
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      @avve202499
      I'll see if I can fix those issues but I will still not be using the left handed receivers.
  3. adiitthh
    adiitthh
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    This looks amazing, good sir. Will you be doing animation for tactical reload support as well?
    1. MrLameGaming
      MrLameGaming
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      Yes
  4. FrumpyBadger
    FrumpyBadger
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    I know this is a WIP but you've already nailed how weapon anims should be - snappy & satisfying to look at without slowing down combat unnecessarily. Watching this project with great interest