Here's a list of edits included in the Navmesh plugin, as they'd clatter the main page way too much. Most exterior edits will not be listed here, however. Because when I fix one navmesh error, the CK will usually report more, and then more, and even more, until I have no idea where I even am anymore. Thankfully, it always comes to an end, without having to renavmesh the whole mod first. But what I can tell you is that NPCs will now be able to use a lot more doors than before, and cross cell borders that may previously have seemed like an invisible wall to them.

I've removed the plugin from the main download, however, as it seems to cause inexplicable crashes even though there should be nothing wrong with the plugin or my navmesh edits, as I always make sure to fix every single reported error before I finish my navmesh session.

  • Ali Baba's: Navmeshed the exterior elevator.
  • Ammo Manufactoring Plant: Finalized the navmesh to add the missing door triangles.
  • Angel Lab: Navmeshed the elevator.
  • Angel Laboratory: Navmeshed the elevator and fixed some navmesh errors.
  • Battersea Power Station: Finalized the navmesh to add the missing door triangle.
  • Biggin Hill Airport: Finalized the navmesh to add the missing door triangle.
  • British Lion Headquarters: Navmeshed the elevator and fixed all the navmesh errors reported by the CK.
  • Bromley College: Navmeshed the whole place so that the NPCs can actually move. Also fixed navmesh errors and broken cell borders outside the building.
  • Bromley Pindar: Fixed all navmesh errors and some broken cell borders.
  • Bromley Police Station: Finalized the navmesh to add the missing door triangle.
  • Cable Street School: Finalized the navmesh to add the missing door triangle.
  • Camden: Added a navmesh on top of the Hippodrome.
  • Children's Hospital: Finalized the navmesh to add the missing door triangle.
  • Corner Shop: Finalized the navmesh to add the missing door triangle.
  • Crystal Palace Radio: Finalized the navmesh to add the missing door triangle.
  • Cyberfox: Fixed a navmesh error.
  • Destroyed Tower: Finalized the navmesh to add the missing door triangle.
  • Docklands Light Railway: Navmeshed the elevators.
  • Do it Yourself: Finalized the navmesh to add the missing door triangle.
  • Eastminster: Fixed multiple navmesh errors, removed the navmesh from underneath solid objects and a duplicated, overlapping navmesh that covered all of -18, 10.
  • Easy Tea Company Offices: Finalized the navmesh to add the missing door triangle.
  • Fenchurch Station: Finalized the navmesh to add the missing door triangles.
  • FOLINTCroydonHouse01: Finalized the navmesh to add the missing door triangle.
  • FOLINTCroydonHouse02: Finalized the navmesh to add the missing door triangle.
  • FOLINTCroydonHouse03: Finalized the navmesh to add the missing door triangle.
  • FOLINTCroydonHouse04: Finalized the navmesh to add the missing door triangle.
  • FOLINTCroydonHouse05: Finalized the navmesh to add the missing door triangle.
  • FOLINTCroydonHouse06: Finalized the navmesh to add the missing door triangle.
  • FOLINTCroydonHouse07: Finalized the navmesh to add the missing door triangle.
  • FOLINTCroydonHouse08: Finalized the navmesh to add the missing door triangle.
  • FOLINTWestminsterHouse01: Balanced the navmesh for optimization (it was way too detailed for such a small building), and added some preferred pathing to help guide Guinevere along, as she got stuck on the top floor for a moment before she finally ran down.
  • Hackney: Fixed a broken cell border that prevented Lost & Won from being completed.
  • Imperial War Museum: Fixed all interior and exterior navmesh errors.
  • Islington: Fixed a lot of navmesh errors and broken cell borders.
  • Kempharm Offices: Navmeshed the elevators and removed the navmesh underneath some filing cabinets.
  • King Edward Memorial Park: Fixed multiple navmesh errors and broken cell borders, and removed the navmesh underneath some static objects.
  • King Herods:: Navmeshed the elevator.
  • Land's End Inn: Navmeshed the entire cell, which only had 3 navmeshes with 2 triangles each.
  • London Aquarium: Fixed some navmesh errors.
  • London Bridge Underground Station: Finalized the navmesh to add the missing door triangle.
  • Lonsdale Smoking Lounge: Finalized the navmesh to add the missing door triangle.
  • LT Tower: Navmeshed the elevator and fixed multiple navmesh errors.
  • Madeira Inc Offices: Navmeshed the elevator.
  • Mudchute Department Store: Finalized the navmesh to add the missing door triangle.
  • National History Museum:: Removed the dinosaur exhibit from the navmesh to prevent companions from trying (and failing) to walk through it.
  • Nelson Mandela House: Navmeshed the elevator.
  • NuSkin: Navmeshed the elevator and fixed all the navmesh errors reported by the CK.
  • One Canada Square: Navmeshed the elevators.
  • Prilladog Chum Factory: Navmeshed the elevator and fixed all the navmesh errors reported by the CK.
  • Queen's House: Finalized the navmesh to add the missing door triangle.
  • R.A.F. Chapel: Finalized the navmesh to add the missing door triangles.
  • Red Tiger: Finalized the navmesh to add the missing door triangle, and made some adjustments outside the building, as the navmesh wasn't placed beneath the teleport marker, but it was placed beneath a static fence. Now that's no longer the case.
  • Royal Observatory: Fixed navmesh errors in the interior cell, broken cell borders outside, and moved two teleport markers that were partially buried inside of their associated doors.
  • Ruined Skyscraper: Navmeshed the elevator.
  • Rusted Caravan: Finalized the navmesh to add the missing door triangle, and moved the teleport marker, which was partially sitting inside the door.
  • Scavenger House: Finalized the navmesh to add the missing door triangle.
  • Senate House: Navmeshed the elevators.
  • Seven Dials Cistern: Finalized the navmesh to add the missing door triangle.
  • Skylanes Flight 1984: Fixed broken cell borders, removed the navmesh underneath static objects and filled in holes in the navmesh.
  • St Bart's Hospital: Navmeshed the elevator, connected the room that contains the upstairs elevator to the hallway, and fixed all the navmesh errors reported by the CK.
  • Stranded Ship: Finalized the navmesh to add the missing door triangle.
  • Strato-Fortress: Finalized the navmesh to add the missing door triangle, and also repaired a crack in the navmesh.
  • Tater Factory: Finalized the navmesh to add the missing door triangle.
  • Tenpenny Manor: Navmeshed the elevator.
  • Textile Manufactorium: Finalized the navmesh to add the missing door triangle.
  • The Dump: Fixed navmesh errors and broken cell borders.
  • The Gauntlet: Navmeshed the elevator.
  • The Hound: Finalized the navmesh to add the missing door triangle.
  • The Liberty Spikes: Finalized the navmesh to add the missing door triangle.
  • The Pilgrim: Added preferred pathing between Jack Nesbit and the microphone to hopefully speed up the announcement of the match against Mad Jack. Unfortunately, other NPCs may still get in the way.
  • The Tabard Pub: Finalized the navmesh to add the missing door triangle.
  • Tower Hamlets Pindar: Finalized the navmesh to add the missing door triangle.
  • Toys 'n' You: Finalized the navmesh to add the missing door triangle.
  • Upton-Burke Headquarters: Finalized the navmesh to add the missing door triangle.
  • Wandsworth Pindar: Finalized the navmesh to add the missing door triangle.
  • Westminster: Fixed navmesh errors, broken cell borders, overlapping navmeshes, removed the navmesh underneath a lot of static objects and navmeshed the elevator on top of Tenpenny Manor.
  • Westminster FOLWestminsterStJamesPalace04: Adjusted the navmesh to actually fit the placed objects, instead of going right through them.
  • Westminster Underground: Navmeshed the elevator and fixed all the navmesh errors reported by the CK.
  • Yes! Toy HQ: Finalized the navmesh to add the missing door triangle

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detra

1 comment

  1. landonterry0
    landonterry0
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    Is this still relevant?