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doomlurker42

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Doomlurker42

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About this mod

removes the Power armor Frames that some royal guard use and adds ONE of the Talos exo skeletons based on choice of file.

Requires talos exoskeleton mod (or talos exoskeleton redux for the redux versions in optional files), Robco Patcher, And clothes as fashion or this mod will not work correctly!

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Requires talos exoskelton mod (or the redux for the redux Labeled files in the optional catagory), Robco Patcher, And clothes as fashion mod!


Links:
Robco Patcher: https://www.nexusmods.com/fallout4/mods/69798?tab=files&file_id=323938

Clothes as Fashion: https://www.nexusmods.com/fallout4london/mods/286

Talos Exoskeleton: https://www.nexusmods.com/fallout4/mods/47982

Talos Exoskeleton Redux (Only for the redux esps in the optional section): https://www.nexusmods.com/fallout4/mods/62003

This mod simply removes the power armor frames from the royal guards that are equipped with them and adds one of the talos exo suits depending on the esp you use from my mod. USE ONLY ONE FILE AT A TIME! THE  OPTIONAL FILES WORK THE SAME AS THE MAIN FILES BUT USE AND REQUIRE THE REDUX INSTEAD OF THE ORIGINAL TALOS EXOSKELETON MOD! ONLY USE ONE MAIN FILE OR ONE OPTIONAL NOT BOTH AND NOT MULTIPLE FILES!

EACH FILE ONLY ADDS ONE (1) OF THE ARMORS ONTO THE GUARDS THATS WHY YOU SHOULD ONLY DOWNLOAD AND USE ONE (1) FILE!

THE FILES THAT INCLUDE SUITS FROM TALOS EXOSKELTON REDUX ARE ONLY IN THE OPTIONAL SECTION SO THERE SEPERATED AND WORK EXACTLY THE SAME BUT REQUIRE THE REDUX AS A DEPENDANCY FILE INSTEAD! 
OTHERWISE THEY WORK EXACTLY THE SAME!

Requires Clothes as Fashion in order for the guards to wear the exo suits over
there guard armor and not be naked underneath. robco patcher is a
dependancy for Clothes as Fashion 
and as such is a dependancy here too. Obviously you need the talos exoskeleton mod but not the redux. Theres no point.

Install instructions:

Install regularly through your mod manger or extract the file into your data folder.

All This .esp does is add the corosponding talos suit into the outfits tab in xedit for the royal guards with power armor and removes the Power armor stand sub-record on the royal guards so bugs should be minimal but i left a tab for them just in case.

REQUIRES A NEW GAME FOR CHANGES TO REFLECT WITHOUT CONSOLE

IF YOU DONT FEEL LIKE NUKING YOUR PLAYTHROUGH FOR A FEW EXO SUITS THEN DO THE FOLLOWING TO ALL THE OUTSIDE GUARDS EXCEPT THE ONES IN THE TRENCHES:

-Open console with "`" key

-TYPE DISABLE AND HIT ENTER, THEN TYPE ENABLE AND HIT ENTER 


Waiting May or may not work, as i have not tested if that resets the royal guards inventory or not. but if your desperate and want to try heres a few commands i found on reddit:

GetGS IHoursToRespawnCell  -  This command get's the amount of hours until a cell respawns and prints in the console X many hours somewhere between 78 and 168

SetGS
IHoursToRespawnCell X - Sets the value above to whatever number of your choice replacing X

GetGS IHoursToRespawncell - Same as the first command but for cleared cells that you have been to

SetGS IHoursToRespawnCell - Same as the second command but for cleared cells like the above command


REMEMBER TO WRITE DOWN OR REMEMBER THERE INITIAL VALUES AND SET THEM BACK AFTER YOUR DONE OR THINGS WILL PROBABLY BREAK!

Any armor in the talos exosuit mod or the redux or (both so long as there installed). They can be spawned using the console. The commands are:

Player.additem xx000F9B 1  =  Talos I Small
Player.additem xx002806 1  = Talos I Medium
Player.additem xx000F9C 1 = Talos II

FOR THE REDUX MOD USE THESE CODES

Player.additem xx0018A7  - Talos II
Player.additem xx000f9c - Talos II Armored
Player.additem xx00196a - Talos II Marine
Player.additem xx001806 - Talos Planetary Excursion Suit

XX = Mod Index Number



Why: Because All the guns in Fallout london do not have reload animations for npcs in power armor or Reload animations for 3rd person power armor (there both the same file). In both cases they all look broken when they reload with parts flying all over the place then back or dissasembling and reassembling very Jankily. Very minor detail but its one ive always never liked. guards dont normally go hostile but there is still that rare time a hostile enemy or even the player charecter trys to fight them in which the bug/lack of development becomes visable.

Theres even a template here which was in the works awhile ago for power armor animations that apparently could potentially be used for 3rd person animations with those frames but i guess nobody touched it: https://www.nexusmods.com/fallout4/mods/81279?tab=description


Yes I Just Used Comic Sans for this =P