File information

Last updated

Original upload

Created by

RoadReaction

Uploaded by

RoadReaction

Virus scan

Safe to use

Tags for this mod

About this mod

Massive Overhaul to heavy weapons in Fallout London. Includes fixes, quality of life changes, and major buffs for heavy weapons.

Permissions and credits
Changelogs
Massive Overhaul to heavy weapons in Fallout London. Includes fixes, quality of life changes, and major buffs for heavy weapons. The base damage on weapons has been amped up pretty heavily but so has the weight of heavy weapons alongside other changes.

Installation & Tips:

DO NOT USE WITH any of my other mods (This is meant to replace all of those), if you use one of the other overhauls on the nexus for weapons load this after. Install with Vortex or MO2


Changelog:

General

  • Normalized weapons and mods stats

  • Standardized names and descriptions

  • UBERHAULED Heavy Guns.

MG42


Base Damage increased from 8 to 15.
New naming Convention(Instanced Naming): Legendary/Barrel_Receiver_Ammo_Heavy Machine Gun

Changes to OMODS:

Incendiary Rounds:

Added 3 fire damage to OMOD, Requires Gun Nut 2 instead of Science 1.


High Explosive Rounds:

now requires Gun Nut 4 and Demo Expert 4 instead of just Demo Expert 4. No longer provides a 25% damage bonus.
Reduced Explosion damage from 25 to 5.

303 Ammo Swap: increases base damage (0.4)


Removed damage penalty from AP Ammo, increased ap to 50 from 40.

Heavy Assault Mags have a reload speed penalty, require gun nut 2, and now only provide 75 ammo capacity.

New Mods:

Heavy Incendiary Rounds: Adds 5 fire damage to OMOD, requires gun nut 4 (late game
mod to benefit users wanting gun nut but not explosive)


Explosive Rounds: Adds 3 Explosion damage, requires gun nut 2 and demo expert 2
(functional early-mid mod to benefit demo expert users)


Lewis Gun

Base Damage 18 > 20
New Naming Convention(Instanced Naming): Legendary/Barrel/Receiver Lewis Gun

Reduced Base Fire Rate from 109 to 100.

Corrected Laser and Plasma Barrel Sounds

Rebalanced Light vs heavy barrels (Light reduces weight, reduces ap cost, butreduces range). Heavy increases weight, reduces recoil, and increases range.

Renamed Light Vs Heavy Propellant to Light Incidenary Barrel and Heavy Incendiary Barrel

Eliminated caliber receivers for ammo types similar to MG42 receiver conversion.

Order of Receivers (New):

Rapid Receivers: Increase Fire Rate and Reload Speed
Calibrated Receivers: Increase Critical Damage and Reduce AP Cost.

Standard Receiver
Hardened Receiver (Gun Nut 1)
Powerful Receiver (Gun Nut 2)
Calibrated Powerful Receiver (Gun Nut 2/ Science 1)
Rapid Powerful Receiver (Gun Nut 2/ Science 1)
Advanced Receiver (Gun Nut 3)
Calibrated Advanced Receiver (Gun Nut 3/Science 2)
Rapid Advanced Receiver (Gun Nut 3/Science 2)
Superior Receiver (Gun Nut 4)
Calibrated Superior Receiver (Gun Nut 4/Science 3)
Rapid Superior Receiver (Gun Nut 4/Science 3)

Barrels:

Standard Barrel
Light Barrel (Gun Nut 1)
Heavy Barrel (Gun Nut 1)
Light Incendiary Barrel (Gun Nut 2/Science 2) –  Now adds 3 Fire damage with a stackable DOT effect 1pt for 3s.
Heavy Incendiary Barrel (Gun Nut 2/ Science 2) –  Now adds 3 Fire damage with a stackable DOT effect 1pt for 3s
Laser Barrel (Gun Nut 3/ Science 3) –  now adds 5 electrical damage
Plasma Barrel (Gun Nut 4/ Science 4) – now adds 5 electrical damage, additionally provides increase to base damage.
Update Language on Barrel OMODS

Chambering Types:

5mm(default)

.32 Cal
9MM
.45
.303

Bren Gun:

Base Damage: 30 (unchanged)
New Naming Convention(Instanced Naming):
Legendary/Barrel/Scope_Receiver_Ammo_Light Machine Gun

Base Weight Increased 8 to 20.

Bren Gun Now Louder

Bren Homemade Scope Now Requires Gun Nut 1, Fixed Scope Zoom (Halved Zoom)
Bren Long Scope: now is a proper 4x Scope, and no longer Requires perk Sniper instead will require Gun Nut 2
Bren Silencer: No Longer Requires Mr. Sandman.


New Ammo Types:

Penetrator: Increases Armor Pen 15 AP
Heavy Penetrator Payload: Armor Pen 30 AP
Hollow Point: Increases damage (M+A 0.2)
Gut Buster: Greatly Increases damage (M+A 0.3)

Flamethrower:

Fix Naming
Increased Weight of all flamers from 15 to 25.
Standardized weight of all receivers
Removed Life Buoy Receiver
All Tanks provide 100 ammo capacity.
Update Ammo/Tank Descriptions on OMOD

Increased base damage of Flamethrower to 8.
Increased base damage of Angel Flamer to 10.
Removed Energy damage from Hans Flamethrower raider ammo type

Flamer DOT is now affected by fire resist and stacks similar to bleed rather than refreshing.
Flame damage over time effects correctly affected by Asbestos Lining.

Flamethrower mods now require sensible building materials that make sense for the upgrade.

Radiation OMODs no longer double dip in Big Guns and Nuclear Physicist, are also subject to rad resist.

Angel Flamer now has a unique skin that will be applied upon acquisition, or can be crafted if already in your inventory.
Hans Flamer now has a unique skin that will be applied upon acquisition, or can be crafted if already in your inventory.
Hans Flamer now as a base damage of 8 which has been changed to fire damage. Junkie effect has been removed from new aqusitions.

OMOD:

Receivers changed to fit standardization, Standard → Hardened → Powerful →
Advanced → Superior → Experimental

Fire DOTs:

Petro 1 for 8s (8)
Jet 2 for 8s (16)
Herb 1 for 8s (8)
Press Petro 3 for 8s (24)
Napalm 4 for 8s (32)
Heavy Herb 3 for 8s (24)

Herbicide:

Renamed from Herbicide to Heavy Herbicide
Requires Nuclear Physicist 3 instead of heavy gunner.
Radiation damage part of separate "Enchantment” that is subject to radiation resist.
Increased radiation damage from 20 to 50

New OMOD:

Herbicide
Requires Nuclear Physicist 1 and Science 2.
Radiation damage part of separate "Enchantment” that is subject to radiation resist. Deals 25 radiation damage


Hans Receiver updated to Experimental Receiver craftable by all flamers,
it provides a smaller damage bonus but a large boost to attack speed.
Requires Gun Nut 4 and Science 4

Crude Launcher:

Semi Auto Barrel:
*Fixed Reload ANIM
*Increase Capacity to 4 from 1.
Rename Semi auto barrel to Quad Barrel

Renamed Enhanced to Standard Barrel
Standard Barrel No long requires Demo Expert
Standard barrel no longer requires fertilizer

Bayonet and Shield Require Gun Nut 1
Tritium Sights require gun nut 1
Scope Requires Gun Nut 2
Removed Bonus damage from barrels.
Increased projectile speed from 2500 to 5000 on all projectiles.

New - Charge types
Standard
Napalm Charges – Demo Expert 2 (Adds Fire damage over time effect to explosion)
Plasma Charges (Demo Expert 3/ Science 3) (More Damage + Plasma explosion)

Naming Instance updated for this weapon
Naming Instance: Scope_Barrel_AMMO_WEAP (Ex. Scoped Quad Napalm Crude Launcher)

Level List Changes:

LLC_Vendor_Weapon_Heavy

Changed crude launcher spawn level from 11 to 1.
Changed Flamer spawn from 15 to 1.
Changed MG42 Spawn from 20 to 1.
Added Lewis Gun Spawn starting at level 1.
Added Bren Gun Spawn starting at level 1.

Removed Pipe & Crude Guns from LLCreated child LL that contains all weaponsIncreased count from 1 to 5.LLC_Vendor_Weapon_Heavy_50

Changed to chance none from 50 to 0.
Created new Child so that processing for count can be handled separately for both LLs.Increased count from 1 to 5.
LL_Vendor_Weapon_GunBoS

Changed crude launcher spawn level from 11 to 1.
Changed MG42 Spawn from 16 to 1.
Changed Lewis Gun spawn from 24 to 1.
Added Flamer Spawn starting at level 1.
Added Bren Gun Spawn starting at level 1.