- Anything having to do with precombines (the game's optimization system), because I hate that system and could never get them to work 100% when I tried to generate precombines for mods.
- Dismissed companions not going to their assigned settlements. An annoying bug for sure, but while I found the script responsible, I have no idea what I would need to change to get it working properly. And while I could replace it with a dialogue based system, I really don't want to. So if you want to dismiss someone, better do it in a place where you will find them again. And if you've already lost them, enter this into the console (without quotation marks):
Archie: "prid 0719C4D3" ... "moveto player"
Churchill: "prid 072728BA" ... "moveto player"
Pendragon: "prid 07314AC3" ... "moveto player"
Arthur Mountbatten:"prid 072C1EDC" ... "moveto player"
John Smith: "prid 072EEEEF" ... "moveto player"
Kiera: "prid 0729ED18" ... "moveto player"
Mad Jack: "prid 0727691B" ... "moveto player"
If these commands don't work, then you must have another full mod placed before FOLON, in which case 07 must be replaced with the actual position in your load order, which you can find out by looking at the mod index in MO2, or by loading all your mods into xedit, or by opening the console ingame and clicking on anything to see its FormID.
Unfixable Bugs:
British Lion HQ: The British Lion Armour Presentation Holotape is missing half of its audio, because there are no voice files for it.
The Dump: The submenus in the Wolfy Exchange Terminal don't contain any text, because there is no text.
The Shipmate: There's a skeleton stuck in the door, which is part of the crucifix, but is not actually attached to it. And it's also part of the precombines and therefore not safe to disable.
Sadly this comment from Team FOLON should be pinned to the top :
ATTENTION ALL USERS: The official Fallout: London patch V1.02 has addressed a significant number of issues, likely resolving most, if not all, of the problems this mod aimed to fix.
p.s hope if I remove it midgame this will not have consequences.
Sorry no one helped you out yet, mate. All you gotta do is download Mod Manager 2 from Nexus install it then I would say, place it in the same disk as your game for me at least it instantly recognised it, and if you want any mods, manually download them from the nexus. Once in mod manager its in the top right under file then add file and click on your mods use the mod managers in built sorting feature to make sure nothing conflicts and you're good to go mate sorry if your mod manager doesn't instantly recognise your game and folon cant help ya there but hope this helps.
https://www.nexusmods.com/skyrimspecialedition/mods/6194 There's the link for it hope everything goes well and you have some fun (also I know it says skyrim in the link but other games work for it as well)
As other comments said.. do not use this. It will cause issues with the current and future releases of FOLON. Just adding another comment in hopes it helps prevent someone from downloading
I wouldn't. This is from my most recent Buffout log where I figured out it was this mod causing my crashes. After I removed all plugins from this mod my repeatable crashes (near the Surrey Docks) went away. So definitely this mod.
[RSP+0 ] 0x243F0D67DB0 (void*) [RSP+8 ] 0x7FF62FDC2774 (void* -> Fallout4.exe+0362774) [RSP+10 ] 0x243ED7034B0 (TESObjectCELL*) File: "LondonNavmeshFixes.esp" Flags: 0x0000000B Form ID: 0x0A00EB7F Form Type: 63 Full Name: ""
This mod also seems to cause issues with LOD in the worldspace of St Pauls. Most likely because it is not updated for FOLON 1.02. In addition this mod has a lot of ITM's inside of it that should not have been added. Also look at the post below this one from Team FOLON itself!
OMFG do not use this mod! It is incompatible with the official updates and fixes integrated into the most recent and ongoing versions of Fallout London! I just spent a whole night trying to figure out what was crashing my game every time I got near the end of the Surrey Docks. The crash was repeatable and Buffout logs didn't show anything recognizable until a few iterations of crashes. Eventually it showed one of this mod's plugins as the culprit and lo and behold, comments filled with similar errors, issues, and warnings! Always read the comments my friends before downloading mods. I'll take responsibility for that part, but the mod author should take this mod down, and I'd love a warning from the Fallout London team about watching for mods that were released before an update of theirs or just general incompatibilities with old mods and to check the comments. But still, it's mostly on me for not seeing the warnings before install. Gonna remove it and hope it doesn't bork my save. If it does, I'll come back and update this comment with an edit or add a new one.
ATTENTION ALL USERS: The official Fallout: London patch V1.02 has addressed a significant number of issues, likely resolving most, if not all, of the problems this mod aimed to fix.
As Team FOLON plans to release major updates systematically, the need for this mod has become redundant in its current form.This mod is now outdated and causing compatibility problems for users. Please do not use it - it is very incompatible as of version 1.02
[This post will be removed if the Unofficial Fixes mod becomes relevant and compatible again]
man... just spent an hour trying to figure out what mod was crashing me only to find out you're telling ppl to stop using this mod which turned out was crashing me :Þ (renaming this mod to something that tells people it's nolonger needed would've been nice :Þ )
@TeamFOLON: Aye, you have to fix this fcn sound bug for the garbage boat at themseheaven very fast!
As soon as you get near it you becoming deaf since this excessive oversteering "noise" and after that you have to restart the game because the sound in generall is completelly getting messes up.
- How could you even miss that obvious cannot be missed harsh bug especially since this bug came with the new updates and didn't exist before (currently Version 1.04)
Not fixed enough. Encountering all kinds of bugs in and around Skylines Flight 1981 location. Freezes on either quick save or regular save, enemy AI doesn't work: enemies just stand there until you get close, and companion AI doesn't work right either.
Hello I tested the file "Unofficial Navmesh Fixes" with version 1.02 of London Don’t use it! This will create crashes in key areas of the game and create graphical bugs
I have different bug, when I need enter to Bank of England location (enter is in metro), game loading with some time and crashed, but not to windows, only I have still game open I right corner screen loading icon working, left corner changed information about things in game, but Fallout.exe crash. How to repair this problem ?
You may try the long loading time fix of the usual Fallout 4 mod page: https://www.nexusmods.com/fallout4/mods/73469 As also using the unofficial fixes, too: https://www.nexusmods.com/fallout4/mods/44798
Before the London version existed I did use this and still do and it decreased the infinite loading screen crashes quiete hugely! (But still not entirely...)
520 comments
- Anything having to do with precombines (the game's optimization system), because I hate that system and could never get them to work 100% when I tried to generate precombines for mods.
- Dismissed companions not going to their assigned settlements. An annoying bug for sure, but while I found the script responsible, I have no idea what I would need to change to get it working properly. And while I could replace it with a dialogue based system, I really don't want to. So if you want to dismiss someone, better do it in a place where you will find them again. And if you've already lost them, enter this into the console (without quotation marks):
Archie: "prid 0719C4D3" ... "moveto player"
Churchill: "prid 072728BA" ... "moveto player"
Pendragon: "prid 07314AC3" ... "moveto player"
Arthur Mountbatten: "prid 072C1EDC" ... "moveto player"
John Smith: "prid 072EEEEF" ... "moveto player"
Kiera: "prid 0729ED18" ... "moveto player"
Mad Jack: "prid 0727691B" ... "moveto player"
If these commands don't work, then you must have another full mod placed before FOLON, in which case 07 must be replaced with the actual position in your load order, which you can find out by looking at the mod index in MO2, or by loading all your mods into xedit, or by opening the console ingame and clicking on anything to see its FormID.
Unfixable Bugs:
Can confirm, disabling this stops the crashes.
ATTENTION ALL USERS:
The official Fallout: London patch V1.02 has addressed a significant number of issues, likely resolving most, if not all, of the problems this mod aimed to fix.
p.s hope if I remove it midgame this will not have consequences.
https://www.nexusmods.com/skyrimspecialedition/mods/6194
There's the link for it hope everything goes well and you have some fun (also I know it says skyrim in the link but other games work for it as well)
[RSP+0 ] 0x243F0D67DB0 (void*)
[RSP+8 ] 0x7FF62FDC2774 (void* -> Fallout4.exe+0362774)
[RSP+10 ] 0x243ED7034B0 (TESObjectCELL*)
File: "LondonNavmeshFixes.esp"
Flags: 0x0000000B
Form ID: 0x0A00EB7F
Form Type: 63
Full Name: ""
The official Fallout: London patch V1.02 has addressed a significant number of issues, likely resolving most, if not all, of the problems this mod aimed to fix.
As Team FOLON plans to release major updates systematically, the need for this mod has become redundant in its current form.This mod is now outdated and causing compatibility problems for users. Please do not use it - it is very incompatible as of version 1.02
[This post will be removed if the Unofficial Fixes mod becomes relevant and compatible again]
Stay safe and remember. Mind the gap.
- Team FOLON
Would it be safe to remove the mod mid save and continue on?
As soon as you get near it you becoming deaf since this excessive oversteering "noise" and after that you have to restart the game because the sound in generall is completelly getting messes up.
- How could you even miss that obvious cannot be missed harsh bug especially since this bug came with the new updates and didn't exist before (currently Version 1.04)
I tested the file "LondonRespawnFixes.esp", do not use it!
It will create bugs in a key area of the main quete
I tested the file "Unofficial Navmesh Fixes" with version 1.02 of London
Don’t use it! This will create crashes in key areas of the game and create graphical bugs
As also using the unofficial fixes, too: https://www.nexusmods.com/fallout4/mods/44798
Before the London version existed I did use this and still do and it decreased the infinite loading screen crashes quiete hugely! (But still not entirely...)