Fallout 76
Do You Like my Bandana

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ThatSpartacusGuy

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4 comments

  1. FluffyWeasel
    FluffyWeasel
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    Mod coming soon?
    1. ThatSpartacusGuy
      ThatSpartacusGuy
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      No, I was just playing around with the Rebel gasmask meshes and textures. Although, the field scribe is using a WIP BoS texture mod I am working on.
    2. FluffyWeasel
      FluffyWeasel
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      • 1 kudos
      How do you port these armors? Please release them or create a tutorial!
    3. ThatSpartacusGuy
      ThatSpartacusGuy
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      • 155 kudos
      The short story is:
      1-We can't have new armors and other stuff, so choose something in 76 to replace.
      2-Rename the mod\FO4 item to whatever it is in 76 you want to replace.
      3-Don't worry about the 76 item's material or texture files because your new mesh has it's own material information. Unless, you are replacing the mesh with say, CBBE, in which case the item should have that info already correct (some items in 76 that were in FO4 have different info, but 99.99% are exactly the same).
      Materials hold the filepaths for the textures to be used on the object. Change that in the mesh, you change the texture of that item.
      4-Using the mod's material file, load it into Material Editor (FO4 Nexus mod) and save it in the FO76 format.
      5-Now you have to remove the _s.dds file name in the Material tab of the material inside Material Editor
      6-In the Specular box you need a filepath to a _r.dds file that you will make later.
      7-In the Lighting box you will need a filepath to a _l.dds file that you will make later.
      8-Save the material file.
      9-Follow the tutorial IN THIS MOD to generate your new texture files and to know what format to save the textures in. NOTE: in the tutorial, it says you can save the lighting (_l.dds) in BC1 Linear or BC7 Linear, ONLY SAVE IN BC1 Linear or else none of your changes to the texture will apply in-game.
      10-When you are done creating the new textures, enter the filepath for them into the Material file and save it.
      Test, edit, test, edit, test, edit. Welcome to the Rabbit Hole!

      ADDED: If the mesh has a file that has a GO (Ground Object- used for static meshes that spawn physically in the world, also used as the model for inventory and vendor screens)at the end, be careful because if you change it to anything not from FO76, your game will crash whenever you load in to an area that has the item as a static spawn. Believe me, ctd every time I loaded into Harper's Ferry because the dresser near the Vendor Bot has a bandana spawn. I had it as a gas mask replacer first but ctd every time I would go near the main Whitesprings Resort entrance due to the gasmask that spawns inside the fire station near the little gazebo. Downside to not having this GO file is the item in inventory or at spawn will be invisible (or have fudged up textures). This is a separate mesh than the main item, so the actual item you wear (or use) will look as intended and not crash your game (if done right).