Hii, the mod seems to be uncompatible with this fps fix: https://steamcommunity.com/sharedfiles/filedetails/?id=3129070948
Also, another question. Is this mod compatible? I have seen it has its own index file and idk if that could create a conflict https://www.nexusmods.com/fearandhunger2termina/mods/58?tab=posts
1) The process that increases the FPS is updating “nw.js” and is 100% compatible with Termina Revamped, so much so that I ended up creating problems that I didn't know the solution to, because in the development of the initial versions of the mod I had updated Nw.js, and this ended up generating problems, because the old nw.js that comes by default in the game is not compatible with certain JavaScript functions that I used in the code. In fact, in experiments, I even ran Termina on Electron and Tauri and Termina Revamped worked normally. Check that index.html is not being replaced in this process, since the way I made the Revamped code run is by modifying index.html.
2) "Termina Revamped" is a remake of "Better Fear and Hunger Termina" made with original code and with permission to use the scripts in the pack. The original “Better Retermina” page was deleted precisely because it used paid plugins without the creator's permission. This mod even shouldn't be able to be downloaded now.
Now about compatibly, maybe, but It doesn't even matter when the mod is illegal, and I won't test it.
I tried with a clean install but the newer nw.js is still conflicting, is weird because the files im installing are not overwritting anything on the www file nor the index, i even installed the mod after the installation of the nw.js in order to avoid replacements of files.
Im using version 0.57.1, did you use the same version? What was your installation process? Im playing on windows on my pc and the game is installed on a ssd, not on the steam deck.
Btw, is the nw a fix only for the steam deck or also for windows pc? Im not sure if im crazy but i think i see some stutters on pc and the newer nw.js seems to reduce it.
I founded the problem, it seems the new method I used to make the code functional working in old nw.js aren't compatible with new nw.js because it has some structure changes in what some functions from nw.js made what. Going to fix it.
"Btw, is the nw a fix only for the steam deck or also for windows pc? Im not sure if im crazy but i think i see some stutters on pc and the newer nw.js seems to reduce it." It can be a placebo, but it can be truly effect too. newer nw.js is more updated and efficient.
How do I reenable the better keyboard naming thing? I hit the arrow keys once and now even after a reboot the "traditional" character naming menu appears.
By trying to install this and its requirement, I made the game not open properly. So I restored it from a Steam backup I made before but I forgot the saves are also in the game folder and are not getting backed up by Steam. They are gone now and I'm about to cry. I was so close to finishing the game...
Try opening the !External Folder inside of the WWW, open the config.toml, then put an "#" in the start of the ""GuardBattleFix"" line.
The result should be something like this After = [ #Improved Save Menu [Yanfly (Save Core) + Fix] ["YEP_SaveCore", true], "YEP_SaveCoreFIX", #Improved Skill Menu (I think) [Skill Core] ["YEP_SkillCore", true],
Does this mod no longer work? I've gone over everything multiple times to make sure the files are in the right place, and made sure index.html is pointing to the right files and whatnot, but I cannot see any changes. I don't have any other mods installed.
I made the mod when the game version was 1.9.2 or some number around that. Also, i will try make some changes to the code to make this better. But i think no.
Incompatibility corrected. The error was created because I was creating the Plugin Loader code to be very compatible with RPG Maker versions, which included RPG Maker with NW.JS updated, and converted to Electron [it's like another graphics engine just like unite engine/unreal engine/godot to make it simple for you to understand]. The problem came when both the update and the conversion to Electron changed how the files were organized in the folder. And I focused a lot of my efforts on making these other versions compatible and didn't pay much attention to how the code would react to the standard game without any modifications.
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https://steamcommunity.com/sharedfiles/filedetails/?id=3129070948
Also, another question. Is this mod compatible? I have seen it has its own index file and idk if that could create a conflict
https://www.nexusmods.com/fearandhunger2termina/mods/58?tab=posts
Thanks in advance :)
Check that index.html is not being replaced in this process, since the way I made the Revamped code run is by modifying index.html.
2) "Termina Revamped" is a remake of "Better Fear and Hunger Termina" made with original code and with permission to use the scripts in the pack. The original “Better Retermina” page was deleted precisely because it used paid plugins without the creator's permission. This mod even shouldn't be able to be downloaded now.
Now about compatibly, maybe, but It doesn't even matter when the mod is illegal, and I won't test it.
I tried with a clean install but the newer nw.js is still conflicting, is weird because the files im installing are not overwritting anything on the www file nor the index, i even installed the mod after the installation of the nw.js in order to avoid replacements of files.
Im using version 0.57.1, did you use the same version? What was your installation process? Im playing on windows on my pc and the game is installed on a ssd, not on the steam deck.
Btw, is the nw a fix only for the steam deck or also for windows pc? Im not sure if im crazy but i think i see some stutters on pc and the newer nw.js seems to reduce it.
"Btw, is the nw a fix only for the steam deck or also for windows pc? Im not sure if im crazy but i think i see some stutters on pc and the newer nw.js seems to reduce it."
It can be a placebo, but it can be truly effect too. newer nw.js is more updated and efficient.
put an "#" before the "["TDDP_PixelPerfect", true], like the "#"Magsarion.TheIrezumi.BugFixes"," line of the file.
The result should be something like this
After = [
#Improved Save Menu [Yanfly (Save Core) + Fix]
["YEP_SaveCore", true],
"YEP_SaveCoreFIX",
#Improved Skill Menu (I think) [Skill Core]
["YEP_SkillCore", true],
#No Blur Resolution
["TDDP_PixelPerfect", true],
#Detailed Equip
"TY_DetailedEquip",
"TY_YEP_ItemCore",
#Static Bug Fixes
"Nyville_BugFixes", #Medium Impact
#"GuardBattleFix", #Low Impact
]
Yes. One or another thing can be incompatible, but is very improbable.
The problem came when both the update and the conversion to Electron changed how the files were organized in the folder. And I focused a lot of my efforts on making these other versions compatible and didn't pay much attention to how the code would react to the standard game without any modifications.