A rebalance and variety mod for weapons, armors, accessories, stats, and a few abilities. I made changes so that game's intended difficulty is preserved till the end. NOTE: DLC is required because I've used DLC item effects. SPOILER: If you like playing blind, only read the ability changes and start a new game.
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Changelogs
Version 3.0
Bought back Doublehand and a dummied-out accessory, the Power Locket (Crafting = Gold Thread x1, Platinum Thread x2).
Split base stats into three tiers: Slow, Normal, and Fast (minor variations) to avoid early game speed ties.
Reworked Axes, Maces, Rapiers, Mauls, and Scythes for greater variety.
Reworked Cloth Armor, Shields, and Monster Collars. Elemental resistance for weapons and armor is reduced across the board.
Balance changes to most things not explicitly mentioned.
Version 2.1
Changed Scythes and Maces. Tweaked Swords, Daggers, Mauls, Rapiers, Guns, Staffs and Rods.
Changed corrosive bomb and noxious bomb
Removed Atk from Heavy armor and moved to Light armor
Minor buffs to some passives
Version 2.0
Created new base stats and stat growths by dividing classes into 3 speed tiers
Created two variants for all 13 weapon types
Changed accessories => Jewellery gives MP but costs stats, Shoes give movement but costs MP
Changed armor to better fit new stats
Version 1.0
9th March, 2022
------------------------ RRS_KAI's mod ------------------------ Rebalanced stats, armors, accessories, and some abilities. Changed weapons to have a greater variety. NOTE: DLC is required because I've used DLC item effects. SPOILER:If you like playing blind, only read the ability changes and start a new game.
Weapons: Greater diversity among weapons types and two variants for each
Armors: Changed armors to better fit their categories. Heavy has HP, Light has Attack & Speed, and Cloth has Mind & MP.
Accessories: Gloves grant stats. Jewelleries grant Debuff immunities & MP but cost stats. Boots grant Move but cost MP.
Job Stats: Common base stats and lower MP growths across the board. Rebalanced stat growths by dividing classes into 3-speed tiers.
Abilities: Some ability changes to buff the less popular classes