About this mod
stops (various combinations of) grass, weeds, branches, stones, and trees from spawning on the farm
- Requirements
- Permissions and credits
- Donations
finally cleared my farm so i could actually see if this worked., another mod in my quest to make an eternal greenhouse-farm. install like you would any MOMI mod :)
there are three variations - these do not clear up existing clutter, but just stop more from spawning
a. prevents debris (fiber, branches, stones)
b. prevents debris & trees sprouting
c. prevents debris, trees sprouting, & grass (everything)
d. prevents branches & stones..
(the below is if you want to change the .json file in the mod to tune it more to your liking)
the way the mod works is pretty self-explanatory, but if you want to change any of the parameters, i'd recommend starting from prevent_farm_debris_trees_grass, as it has the most things you may want to change. 'colliders' refers to weeds, stones, branches, and trees.
colliders_to_spawn_new_season is how many colliders the game will attempt to spawn at the first of every month. default is 60
max_grass_spawned_per_day is the maximum amount of grass spawned per day. default is 6
max_colliders_spawned_per_day is the maximum amount of colliders spawned per day. default is 2
elligible_objects [sic] rolls to determine what colliders spawn. default votes for all of them is 2. if you want 90% oak trees and 10% pine trees, change the 'votes' of oak to 9 and of pine to 1, disabling everything else by setting their votes to 0. if you set every single collider in the list to 0, the game will just default to stones when it tries to roll, so if you're trying to disable all debris just set colliders_to_spawn_new_season & max_colliders_spawned_per_day to 0.