Since version 1.3.15, EFL supports launcher injection and along with it Mod Organizer 2. The plugin will be released at a later date, because it's just a very simple python plugin right now that requires some manual setting. If you want to test it, though, you can get it on our discord: https://discord.gg/UBrP6ME
If the game doesn't start after updating or gives you errors at startup, make sure you've got up to date VC++ Redistributables installed.
Took me a few hours to get this working on SteamDeck/ArchLinux with Vortex (I even got "The Planetary Age" running!). Using protontricks to install the latest VC++ it has did not work for me.
There are likely easier, simpler ways, but this is what worked for me and I hope it helps somebody.
1. Install the Latest ProtonGE from its github page (https://github.com/GloriousEggroll/proton-ge-custom) 2. Install steamtinkerlaunch from the AUR 3. Add steam Tinker Launch as a compatibility tool by running "steamtinkerlaunch compat add" in a terminal. 4. Set "Proton-GE" as the Compatibility tool for FF12 in steam. 5. Launch FF12 from steam once with no mods or anything done to it. (only need to get to the title screen and then you can exit) 6. Download LATEST VC++ Redistributables from MS here: https://aka.ms/vs/17/release/vc_redist.x64.exe 7. COPY that "vc_redist.x64.exe" from downloads into the steam FF12 folder, specifically "~/.steam/root/steamapps/common/FINAL FANTASY XII THE ZODIAC AGE/x64/" 8. Rename "FFXII_TZA.exe" to "REAL___FFXII_TZA.exe" 9. Rename "vc_redist.x64.exe" to "FFXII_TZA.exe" and run ff12 via steam again. This will make steam/proton install the newest VC++ into the right container for FF12. 10. DO NOT DELETE "REAL___FFXII_TZA.exe," Delete the VC++ exe that we named "FFXII_TZA.exe" 11. Rename "REAL___FFXII_TZA.exe" to "FFXII_TZA.exe" 12. Set "Steam Tinker Launch" as the Compatibility tool for FF12. 13. Launch ff12 again, if this does not bring up the Steam tinker Menu, then exit as quickly as possible and Steam Tinker will bring up a window and ask "Retry With different settings", click that button. 14. From here click the "Game Menu" button 15. In the new window it brings up Set: 15a: Under "Gui Options" set "Requester Timeout" to 4 15b: Under "Vortex Options", click the checkbox labeled "Vortex" and again set "Requester Timeout" to 4 16. Click "Save and Play" 17. A popup shoould come up that gives you 4 seconds to click "Start Vortex", click "Start Vortex" 18. This will make "steamtinkerlaunch" install and launch Vortex using proton AND the VC++ we manually installed earlier. 19. Set ff12 to managed in Vortex. 20. Install mods through Vortex just like you would on windows.
Once again some of this may not be necessary and there may be easier ways, but I hope this helps somebody and saves them the hours of debugging and research i did.
Hi. Not sure what happened. Game was working perfect with all my mods then today, I crashed with "Microsoft Visual C++ Runtime Library error! This application has requested the Runtime to terminate it in an unusual way."
I disable all my mods and game works fine. If I enable this mod, it crashes again.
i can't apply this mod https://www.nexusmods.com/finalfantasy12/mods/332 by vortex i think i dun need to touch vbf file because of this mod. and author also said to. would you tell me what's the problem?
Game is crashing on startup and I've narrowed it down to this mod, I've tried everything suggested in replies and bugs as well. Changing resolution and/or fps seems to get it to work for bout a minute, then crashes again. This started suddenly, bout 40 hours in. Only thing I can't seem to do is check if the VC++ is the correct version in steam prefix (I've searched google for help on this to no avail) however I am on windows 10 pro and downloaded and installed the version linked in your pinned comment but this didn't fix it either. Any help would be greatly appreciated!
Like in you disabled all other mods and it still crashes? Disabling this mod alone doesn't prove anything, because it enables all other mods to work.
If that's the case, then start with restarting (rebooting, not turning off and on again) your PC. Also make sure to verify your steam files.
Then post contents of hook.log from x64 directory and check whether the game created a crash dump (there might be two of them, one in game's x64 directory, the other in %LocalAppData%\CrashDumps).
So i'm having trouble installing the EFL into the Open World Randomizer. I'm not using Vortex I have installed the randomizer manually then installing the rest through its launcher. When I try to install i get 'Failed to install the External File Loader, Expected files are missing'
Starting with version 1.3.11 the below error occurs when launching on steam deck with launch option PROTON_LOG=1 WINEDLLOVERRIDES="dinput8=n,b" %command%
71953.040:012c:0130:err:module:loader_init "DINPUT8.dll" failed to initialize, aborting 71953.040:012c:0130:err:module:loader_init Initializing dlls for L"Z:\\home\\deck\\.local\\share\\Steam\\steamapps\\common\\FINAL FANTASY XII THE ZODIAC AGE\\x64\\FFXII_TZA.exe" failed, status c0000005
I have to revert to 1.3.10 to be able to run this on steam deck.
Update VC++ redistributables in the game's steam prefix. Also, if you installed the loader manually, remove vcruntime140_1.dll from x64 directory.
I'd say the easiest way is to add the installer anywhere and temporarily change game's exe in steam configuration, then launch the game. Once it's installed, just change it back to the original one. You might need to change proton version in compatibility if it doesn't install properly.
Works just fine on steam deck. I'm using it myself.
Hey just wanted to thank you, my problem was exactly that, an old version of VC++ redistributables. Just updated it on the prefix and the game launched just fine.
Great to hear. Although I'd recommend to use protontricks to do that. A few more steps to install it, but it's a tool that will definitely come in handy in the future :)
i'm trying to play the Rando but for some reason it doesn't recognize this mod as installed i tried reinstalling via vortex, manually and via the rando itself but that only gives me the error "failed to install, expected files are missing"... dunno what to try anymore please help
Hey, there is an issue. Not in the loader itself, but in vortex support plugin. For now you can install it manually by unpacking the mod archive in game's directory.
236 comments
If the game doesn't start after updating or gives you errors at startup, make sure you've got up to date VC++ Redistributables installed.
The most recent version is always available under the following link:
https://aka.ms/vs/17/release/vc_redist.x64.exe
Took me a few hours to get this working on SteamDeck/ArchLinux with Vortex (I even got "The Planetary Age" running!). Using protontricks to install the latest VC++ it has did not work for me.
There are likely easier, simpler ways, but this is what worked for me and I hope it helps somebody.
1. Install the Latest ProtonGE from its github page (https://github.com/GloriousEggroll/proton-ge-custom)
2. Install steamtinkerlaunch from the AUR
3. Add steam Tinker Launch as a compatibility tool by running "steamtinkerlaunch compat add" in a terminal.
4. Set "Proton-GE" as the Compatibility tool for FF12 in steam.
5. Launch FF12 from steam once with no mods or anything done to it. (only need to get to the title screen and then you can exit)
6. Download LATEST VC++ Redistributables from MS here: https://aka.ms/vs/17/release/vc_redist.x64.exe
7. COPY that "vc_redist.x64.exe" from downloads into the steam FF12 folder, specifically "~/.steam/root/steamapps/common/FINAL FANTASY XII THE ZODIAC AGE/x64/"
8. Rename "FFXII_TZA.exe" to "REAL___FFXII_TZA.exe"
9. Rename "vc_redist.x64.exe" to "FFXII_TZA.exe" and run ff12 via steam again. This will make steam/proton install the newest VC++ into the right container for FF12.
10. DO NOT DELETE "REAL___FFXII_TZA.exe," Delete the VC++ exe that we named "FFXII_TZA.exe"
11. Rename "REAL___FFXII_TZA.exe" to "FFXII_TZA.exe"
12. Set "Steam Tinker Launch" as the Compatibility tool for FF12.
13. Launch ff12 again, if this does not bring up the Steam tinker Menu, then exit as quickly as possible and Steam Tinker will bring up a window and ask "Retry With different settings", click that button.
14. From here click the "Game Menu" button
15. In the new window it brings up Set:
15a: Under "Gui Options" set "Requester Timeout" to 4
15b: Under "Vortex Options", click the checkbox labeled "Vortex" and again set "Requester Timeout" to 4
16. Click "Save and Play"
17. A popup shoould come up that gives you 4 seconds to click "Start Vortex", click "Start Vortex"
18. This will make "steamtinkerlaunch" install and launch Vortex using proton AND the VC++ we manually installed earlier.
19. Set ff12 to managed in Vortex.
20. Install mods through Vortex just like you would on windows.
Once again some of this may not be necessary and there may be easier ways, but I hope this helps somebody and saves them the hours of debugging and research i did.
I disable all my mods and game works fine. If I enable this mod, it crashes again.
https://www.nexusmods.com/finalfantasy12/mods/332 by vortex
i think i dun need to touch vbf file because of this mod. and author also said to.
would you tell me what's the problem?
If that's the case, then start with restarting (rebooting, not turning off and on again) your PC. Also make sure to verify your steam files.
Then post contents of hook.log from x64 directory and check whether the game created a crash dump (there might be two of them, one in game's x64 directory, the other in %LocalAppData%\CrashDumps).
EDIT: I fixed it, i used an older version of EFL
Starting with version 1.3.11 the below error occurs when launching on steam deck with launch option
PROTON_LOG=1 WINEDLLOVERRIDES="dinput8=n,b" %command%
71953.040:012c:0130:err:module:loader_init "DINPUT8.dll" failed to initialize, aborting
71953.040:012c:0130:err:module:loader_init Initializing dlls for L"Z:\\home\\deck\\.local\\share\\Steam\\steamapps\\common\\FINAL FANTASY XII THE ZODIAC AGE\\x64\\FFXII_TZA.exe" failed, status c0000005
I have to revert to 1.3.10 to be able to run this on steam deck.
Update VC++ redistributables in the game's steam prefix. Also, if you installed the loader manually, remove vcruntime140_1.dll from x64
directory.
I'd say the easiest way is to add the installer anywhere and temporarily change game's exe in steam configuration, then launch the game. Once it's installed, just change it back to the original one. You might need to change proton version in compatibility if it doesn't install properly.
Works just fine on steam deck. I'm using it myself.
The difference is that now you have to use protontricks to update your vcredist.