About this mod
A collection of various quality of life changes, entirely new features, and simple cheats.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
- Donations

Features
The following features are all optional and can be configured at any time while being in-game.
You can use the RightShift + Delete keys to toggle the state, RightShift + PageUp/PageDown keys to navigate through options, RightShift + Add/Subtract keys to configure and RightShift + Home keys to reset any parameters.
Options that come with a configurable parameter are marked with an asterisk (*) in their description.
Peaceful Mode
Allows to peacefully explore a location by preventing all characters from casting aggressive actions or triggering traps.
God Mode
Grants all party members invincibility and therefore renders them immune to any form of damage.
One Hit Kill
Grants all party members the ability to instantly defeat a target on hit.
Full Party Experience Share
Splits the experience gained from defeating foes by the total count of all party members instead of only the active ones. So reserved party members can gain experience without taking part in battles at all.
The total amount of experience gained is unchanged, the distribution of it is just different. So the party will now consist of 6 level 20 party members, instead of 3 level 19, and 3 level 21.
EXP Multiplier
(*) Multiplies the earned experience by a custom value after defeating a foe.
LP Multiplier
(*) Multiplies the earned license points by a custom value after defeating a foe.
Party Movement Speed Multiplier
(*) Multiplies the movement speed of the entire party by a custom value.
Foes Respawn On Sight
Defeating a foe, walking far enough away and then returning, will make them respawn. It could potentially be used power level at any location (video showcase here).
Always Spawn Rare Game
Ensures that a rare game always spawns, be it an ally or a foe.
Always Chain
Chains no longer require defeating foes of the same species.
Auto Loot
The party leader automatically collects any loot from a defeated foe, no matter the range.
Foes Drop All Items
Foes drop all their items (including monograph and canopic jar) when defeated.
Unlimited Stealable Foe Items
Foes always carry items that can be stolen by the player.
No Magick Fields
Disables the effect of all the following magick fields: HP Sap, MP Sap, No Attacks, No Magicks, No Technicks, No Items, Magnet.
No Anti-Libra
Ignores the Anti-Libra augment of foes like bosses, hunts, rare game etc.
No Minimap Interference
Disables the minimap interference in locations like The Feywood.
Fully Revealed Maps
Fully reveals all maps by unlocking all maps, candles, urns, map fill state and transitions.
Unlimited Quickening Chains
Quickenings are always castable and also no longer require a mist charge while chaining.
Infinite Summon Time
Summons ignore their timer and therefore stay with the party until they are manually dismissed.
Infinite Chocobo Time
Chocobos ignore their timer and therefore stay with the party until they are manually dismissed. There is also an infinite amount of berries available in case there is a need for sprint.
Installation
- Download, install and open the Vortex Mod Manager.
- Select Games on the left side bar, search for Final Fantasy XII and select Manage.
- Download and install the External File Loader v1.3.12+.
- Download and install the LUA Loader v1.4.3+.
- Download the mod via the Mod Manager Download button.
- Select Downloads on the left side bar of Vortex, search for the mod and select Install.
- Select Mods on the left side bar and enable the mod.
Updating
- Uninstall the mod via the Vortex Mod Manager.
- Download and install the mod as shown in the installation instructions above.
- Update the mod requirements if necessary.
- Reapply any changes done to the configuration file.
Uninstallation
- Uninstall the mod via the Vortex Mod Manager.
Compatibility
- Fully compatible with other mods.
- Fully compatible with all game languages.
- Fully compatible with existing saves (no new game required).
- Only compatible with the latest Steam version of the game (1.0.4.0).
Configuration
The state of all options are loaded from and saved into the {game}/x64/scripts/config/TheInsurgentsBountifulBundleConfig.lua file when opening or closing the game.
The preferred method is to use the hotkeys to toggle options or configure parameters, but the configuration file can also be modified via any text editor if needed. For more details, you can check out this page.
Frequently Asked Questions
Q: Where can I get help?
A: Either in the post sections of the mod page here, or in the modding discord server here.
Q: Where can I report a bug?
A: Same as above, either in the posts section of the mod page, or in the modding discord server. Please provide as much information as possible about how you encountered the bug in order to receive the best possible help. If I can confirm the bug, I will add it to the list of known issues.
Q: Nothing is working, what am I missing?
A: Make sure you didn't miss the deploy notification in the top right in Vortex when installing the mod. Also recheck if the mod requirements are up to date. If it still doesn't work, check out the hook.log file in the game/x64 directory. If it contains anything unusual, create a paste in pastebin and send me the link.
Q: Some hotkeys do not work for me, what am I missing?
A: Make sure you are actually pressing the correct hotkeys as in RightShift instead of LeftShift, or Add/Subtract from the character keys and not the Numpad.
Q: Why are none of the options I toggled in-game saved into the configuration file once I close the game?
A: This can happen if the permission settings of the game directory are messed up. Make sure the configuration file is NOT set to read-only and that you have full permissions of the game directory (tutorial here). If this doesn't work, then you can apply your changes directly do the configuration file instead.
Q: (Always Respawn Rare Game) Why are some rare games not respawning?
A: Since this option works by utilizing a developer function, it will only work if a developer also made use of it when creating a rare game. So far I have only noticed that it won't work with Ripe Rampager. Other rare games like Grimalkin, Nazarnir, Terror Tyrant, Disma are disabled on purpose by me because defeating them for a 2nd time causes a soft-lock. Both of these issues are impossible to solve without changing the location script which would make this mod incompatible with a lot of overhaul mods, hence why I chose the lesser evil.
Known Issues
There are currently no known issues.
My Other Mods
For a list of my other mods, you can check out the following pages: