About this mod
Extends mod capability, fixes various bugs, and includes quality-of-life features such as Smart Stealing Gambits, Quick License Purchase, 36 Gambits, and much more.
- Requirements
- Permissions and credits
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Translations
- Mirrors
- Changelogs
- Donations

Main Features
The following features are always enabled and add quality-of-life improvements, extend modding capabilities, and fix various issues in both modding and the vanilla game.
Game Improvements & Fixes
- You can now navigate the board and purchase licenses without needing to wait for the purchase animation to be completed.
- Adds missing weapon type, interaction, chocobo, etc. animations to main and guest characters.
- Restores a leftover mini-game in Nalbina Dungeons.
- Provides an option to skip the gambit tutorial.
- and much more.
For a comprehensive list of all changes, see the Game Improvements & Fixes section.
Dalan
Dalan will provide the player with a lot of handy options when talking to him at any given point in the story. This includes:
- Reset Hunts
- Reset Jobs
- Equip Default Gear
- Set Default Gambits
- Re-roll Stats
Some of these options can be really useful when transitioning to or from a mod that overhauls several aspects of the game without being forced to start a new game. For more information, see the Dalan section.
VM Extension
VM calls are used inside .ebp scripts which are responsible for most of the things that happen in a location (Quests, NPC's, etc.). This extension extends existing VM calls, fixes various issues in others and also introduces entirely new ones such as:
- Reading from or writing to memory.
- Executing any in-game function.
- and much more.
For a detailed overview, see the VM Extension section.
Text Extension
Text tags are used in dialogues, menus, etc. to display characters, icons, etc. change their colour, scale, formatting and much more. This extension adds entirely new text tags to the game.
For a detailed overview, see the Text Extension section.
Optional Features
The following features are all optional and can be toggled on/off via the mod's configuration file.
Smart Stealing Gambits
Ensures that steal gambits will only activate if an applicable target has stealable items, thus avoiding endless loops when stealing.
True Invisibility
Enhances the invisible status to also prevent magick, sound and life detection, as well as preserving the invisible status while charging actions (video showcase here).
36 Gambits & 1 Set
Increases a party member's available gambits from 12 to 36. This is achieved by expanding the first set by the other two. As a result, there will be no reserve gambits to switch to. It's important to note that nothing will change visually. Instead, the first entry of the second set will now actually be the 13th entry for example. A gambit license node always unlocks 3 slots which can now actually be fully utilized as they are no longer locked to a specific set.
Hide Equipment Out Of Battle
Hides the weapon and off-hand of a character when out of battle.
Custom Auto-Sheathe Delay
Allows you to adjust the time it takes for a character to sheathe their weapon after a battle. Using a value higher than 6 will force a character to always be in a battle stance (excl. towns).
This is particularly helpful when opening a treasure after a battle, as the shorter the sheathe time is, the less likely you are to be stuck waiting for the animation to end.

No Hidden Effects On Pause
Effects will no longer be hidden if the game is paused (e.g. wait mode).

No Chain Loot Pickup Punishment
Removes the punishment for picking up loot while chaining (more information here).
No Auto Pause
Disables the auto-pause feature and enables the use of an XInput controller while the game isn't in focus.
No Auto Save
Disables the auto-save feature which also reduces the time it takes to change locations by a few milliseconds.
No Intro Logo
Skips the intro logo when starting the game.
No Crash Dumper
Prevents a huge crash file from being created when the game crashes.
Installation
- Download, install and open the Vortex Mod Manager.
- Select Games on the left side bar, search for Final Fantasy XII and select Manage.
- Download and install the External File Loader v1.3.10+.
- Download and install the LUA Loader v1.3.0+.
- Download the mod via the Mod Manager Download button.
- Select Downloads on the left side bar of Vortex, search for the mod and select Install.
- Select Mods on the left side bar and enable the mod.
- Modify the configuration file to toggle optional features if necessary.
Updating
- Uninstall the mod via the Vortex Mod Manager.
- Download and install the mod as shown in the installation instructions above.
- Update the mod requirements if necessary.
- Reapply any changes done to the configuration file.
Uninstallation
- Uninstall the mod via the Vortex Mod Manager.
Compatibility
- Mostly compatible (excl. Dalan, location/event fixes) with other mods. If there are conflicts, it's recommended to let this mod overwrite others as otherwise, you will miss out on some changes. However, if this mod is required by another, the latter should overwrite the former.
- Fully compatible with the following languages: English, French, Italian, German and Spanish.
- Mostly compatible (excl. Dalan, location/event fixes) with the following languages: Japanese, Korean, Simplified Chinese and Traditional Chinese.
- Fully compatible with existing saves (no new game required).
- Only compatible with the latest Steam version of the game (1.0.4.0).
Configuration
The state of all optional features are loaded from the {game}/x64/scripts/config/TheInsurgentsManifestoConfig.lua file when opening the game. This configuration file can be modified via any text editor. For more details, you can check out this page.
Frequently Asked Questions
Q: Where can I get help?
A: Either in the post sections of the mod page here, or in the modding discord server here.
Q: Where can I report a bug?
A: Same as above, either in the posts section of the mod page, or in the modding discord server. Please provide as much information as possible about how you encountered the bug in order to receive the best possible help. If I can confirm the bug, I will add it to the list of known issues.
Q: Nothing is working, what am I missing?
A: Make sure you didn't miss the deploy notification in the top right in Vortex when installing the mod. Also recheck if the mod requirements are up to date. If it still doesn't work, check out the hook.log file in the game/x64 directory. If it contains anything unusual, create a paste in pastebin and send me the link.
Q: Why are the new dialogue options of Dalan or the mini-game in Nalbina Dungeons still in English when I play in French, Spanish or Italian?
A: Since I do not speak any of these languages, I cannot fully guarantee the quality of the translation. Only the German version has been fully translated as I speak it fluently. As a test, I have tried several translators while doing so and noticed that I had to manually correct a lot of the dialogue. Therefore, I believe that a well written English dialogue is preferable to one that is poorly translated. If someone is willing to help with the translation of the rest, feel free to contact me on the modding discord server.
Q: (No Auto Pause) Could you also add support for DInput controllers while the game isn't in focus?
A: Sadly, I cannot do that as for that I would have to patch the dinput.dll instead of the game executable. I have tried that a few times already, but had no luck with finding a reliable way. As an alternative, I would recommend emulating your DInput controller with 3rd party tools like DS4 Windows and then reverting your controller button icons with either The Insurgent's Graveyard or Ivalice UI.
Known Issues
True Invisibility: Foes that belong to a group (e.g. Urutan-Yensa) and were fighting together against the party that turned invisible mid-fight, will continue to follow the party leader until they are out of their spawn range or the party turns visible again. In this case, they will NOT be able to target the party at all though. Standing still for around 2 seconds also results in the foes stopping this behaviour and returning to their spawn range. Sadly, this issue cannot be fixed without modifying a foe's AI which would out of the scope of this mod.
My Other Mods
For a list of my other mods, you can check out the following pages: