About this mod
A simple mod for players looking for a vanilla experience with stronger enemies. In general bosses have 4x HP and everything else 2x. Everything (including bosses) has +25% Strength & Magic, +20% Defense & Magic Resist and more... See description for full list of changes or spreadsheet for exact values.
- Permissions and credits
To install, download the (Raw) version of the files and install using DrakLabs.
If you would prefer the external files installation, download the (External) version.
What has changed:
All enemies including bosses, get the following stat increases.
+35% Clan Points
+35% Exp
+35% Gil
+35% Attack Power (Up to 255)
+25% Strength(Up to 99)
+25% Magic Power(Up to 99)
+20% Defense(Up to 99)
+20% Magic Resist(Up to 99)
+15% Speed (Up to 99)
+10% Vitality (Up to 99)
+2 Max Combo Hits
+2 Radius Detection
+2 Magic and Sound Detection
If the unit uses a shield, they also get:
+25% More HP
+15% Evasion (Up to 70)
+15% More Defense (Up to 99)
+15% More Magic Resist (Up to 99)
Bosses:
4x HP
Hunts:
4x HP
Non-Bosses:
2x HP
See spreadsheet of exact values here.
Please Note:
-Most of the bugs fixed as of 1.4b
-Due to the nature of percentage increase, later game fights are significantly more powerful.
-This mod is fully compatible with old saves, and old versions.
-Pair with Vanilla Difficulty Mod for an even greater challenge!
If you don't like the values and want to change them, I have created a walkthrough here on how to generate a new set of .ard files with different values. It does not require any programming knowledge, but does require python to be installed.