About this mod
FINAL UPDATE !
This mod revamps a lot of things in this game such as Weapons, Magics, Technicks, Quekenings, Espers, Items, Boses Stats and etc
(For Veteran Player Only)
-- Special thanks to The Insurgent's Toolkit & Final Fantasy XII The Struggle for Freedom
- Permissions and credits
+ Revamped Weapons (all stats has been changed)> Swords
deal physical damage
cooldown 25
combo 15
evade 10
status effect hit rate 10%
added elemental affinities (bloodsword, simha, karkata etc)
==Special Flimsy Blade now breaks enemy's armor every hit==
==Special Mythril Sword & Blade deal damage based user's Max HP (higher=better damage)==
==Special Anastasia or Excalipur deals damage 50% ignores defense==
==Special Great Trango deals damage 100% ignores defense==
> Greatswords
deal physical damage
cooldown 50
combo 10
evade 25
added elemental affinities and deals magic damage (ragnarok, excalibur, tournesol, sword of kings, treaty blade)
==Special Wrymhero Blade steals enemy's hp and restores user's hp (lifesteal)==
> Katanas
deal (magical) damage
cooldown 35
combo 35%
evade 19
added elemental affinities (muramasa, masamune kumbha, etc)
> Ninja Blades
deal (physical) damage
cooldown 35
combo 35%
evade 17
> Spears
deal physical damage (hits flying)
cooldown 50
combo 20%
evade 11
added elemental affinities (gungir, dragon whisker, etc)
==Special Zodiac Spear deals (1-30.000) true damage and can be equipped along with Zodiac Escutheon ==
> Poles
deal random physical damage
cooldown 50
combo 30%
evade 11
added elemental affinities (whale whisker, kanya, etc)
> Guns
deal physical damage (Based on user's strengh( 50% ignore defense))
range 75
cooldown 60
combo up to 50%
evade 0
status effect hit rate 25%
==Special Mithuna combo 100%==
> Bombs
deal physical damage ( 100% ignore defense)
range 75
cooldown 65
critical 0%
evade 0
status effect hit rate 35%
==Special Makara range 2X==
> Bows
deal random physical damage (combo attack)
range 100
cooldown 50
combo up to 50%
evade 0
status effect hit rate 15%
==Special Seitengrat 100% combo==
> Crossbows
deal physical damage (critical attack)->good for enemies with low armor
range 100
cooldown 45
critical up to 50%
evade 0
==Special Tula critical 100%==
> Hammer & Axes
deal high physical damage based on user's level
cooldown 50
evade 5
status effect hit rate 25%
//axes hits flying//
> Daggers
deal physical damage
cooldown 21
critical up to 50%
evade 5
status effect hit rate 25%
> Rods
cooldown 50
evade 5
status effect hit rate 75%
==Special Rod of Faith hit on self MP regen==
> Staffs
cooldown 50
evade 5
added elemental affinities (wizard, flame, storm, etc) also added magic boost based on their element
==Special Staff of the Magi on hit invisible + increase magic boost on 8 all elements==
> Helms
- Light Helms
gives low magic ressist & high strengh
- Mystic Helms
gives high magic ressist & high magic power
- Heavy Helms
gives moderate magic ressist & moderate strengh & moderate magic power
- Light Armors
gives moderate defense & speed (barrel coat, power vest, ninja gear, etc have immune on element)
==Special Brave Suit all weapons attack cast time become 0==
- Mystic Armors
gives low defense & vitality & mp (jade grown, gaia, cleric robes, etc have absorb on element)
==Special Lordy Robes all magic attack cast time become 0==
- Heavy Armors
gives high defense & moderate magic ressist (mirror, carabineer, dragon mail, etc have half damage on element)
==Special Grand Armor 30% damage reduction==
> Accessory
agate ring - equip to become invisible but reduces MP to 0.
cat ear hood - safety (immune to gravity, tri attack & one hit KO )
manufacted nethicite - immune to magic (obtain this by selling omega badge badge after beating Omega Mark)
godness magicite - immune to attack (obtain this by selling god slayer badge Yiazmat)
dawn shard - equip HP critical (perfect for mage)
+ Revamped Magics & Technicks{magics range=100}
- White Magics (focus on cure and remove beneficial status) also added some magics to deal damage
devour souls (deals damage to multiple enemies based on user max hp)
judgement (deals massive area damage based on how much devour souls used, 60.000 damage to multiple enemies)
- Black Magics (focus on dealing magic damage)
Standard black magic such as (fire, thunder, blizzard) has 100 power and 25% inflict status effect + medium target area.
High black magic such as (Pyromania, Sandstorm, Ice Break) has 175 power and 50% inflict status effect + wide target area.
Shock deals non elemental magic damage to one enemy.
Scathe deals 255 power non elemental magic damage multiple enemies.
Flare deals 60.000 true damage.
Ardor deals up to 30.000 damage to multiple enemies.
- Time Magics (focus on inflict harmful status effect)
- Green Magics (focus on inflict buff status effect)
- Arcane Magics (focus on survival)
- Technicks (check it for yourself!) :D
+ Revamped Quickenings
Cast time = 0 + Ignore Physical and Magic immunity (perfect for finishing moves)
quickenings level 1 deals 10.000 true damage
quickenings level 2 deals 20.000 true damage
quickenings level 3 deals 30.000 true damage
(Note : No more Concurance or accumulated damage)
+ Revamped Espers (Start a new fresh save in order to make the gambit to work)
-Magic ability
-Gambits
-Weapon stats
- Each esper's technick has 25% KO & Ultimate now ignore enemy's armor.
+ Revamped Items (items can only be used in a short distance on the target){item range =10}
(Some item that previously appeared randomly in chests can now be purchased trough the certain merchant)
-Buffed potions (added restore & renew=fully restore target's HP)
-Eksir berries (full buff on character) available at balfonheim port.
-Cry for Help (revive ko with fully restore HP)
-Soleil, Lightning, Rime fang ect (Deal physical attack on single target) available at archedes.
NOTE : Don't just hit and run, give thumbs up and comment on the section below if you like this mod !!!
And sorry for ignoring all your questions due to my low skill of english :D
(to install use vortex, drag and drop)