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Author notes
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File credits
ffgriever for the External File Loader and LUA Loader Xeavin for helping me throughout this mod development, as well as most of the assembly codes
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Changelogs
Version 1.2.0
added detection for equipments (2 or more) granting the same augment.
added config file for custom colors.
improved compatibility.
Version 1.1.0
added detection for battlepack section 16 / default party member augments, using green color
Version 1.0.2
supports midgame modification of battlepack via Lua Loader (previously, only modified battlepack loaded by EFL works)
assembly code optimization/clean up by Xeavin
Version 1.0.1
fixed an issue of the game force closing when one of equipment slot 2/3/4 is empty
Version 1.0.0
==initial version==
Duplicate Augment Detector
This mod runs a lua script that will detect if the augment granted by an equipment is already obtained by default, unlocked from the license board, or granted by other equipments. If duplicates are found, the equipment will be given a unique color which can be configured. By default they are green, orange and red for each detection method respectively.
Configuration Config file is located at {game}/x64/scripts/config/DuplicateAugmentDetectorConfig.json which contain 3 different color types for each detection method. The colors are represented by RGBA values ranging from 0-255*. It can be modified while the game is running and the colors will be updated in real time. *Please note that the game will double the colors value, so 128,128,128,128 is opaque white instead of half-transparent grey.
Compatibility This mod gets the data directly from the battlepack, so in theory any overhaul mod that changes equipment's augment, party member's default augment and/or the license node is fully compatible.
Special thanks to Xeavin for allowing me to use his lua script template.