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About this mod
A difficulty mod that changes several core mechanics, including new License Boards specifically designed for each character (with original jobs also as an option), rebalanced weapons, tougher enemies, and a tougher Trial Mode. Also features revamped Espers, abilities, and more.
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Mod name Notes FFXII Installation Info & Documentation Documentation on how to install the mod and other info. Mods requiring this file
Mod name Notes Descriptive Inventory for Struggle for Freedom Final Fantasy XII -Tactics Reborn I Earned My License -SFF- my mod was made for SFF - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
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File credits
Square Enix and Yasumi's Matsuno's team, including the incredible translators/localizers who worked hard to bring the World of Ivalice to life in a mainstream FF title, and for creating an amazing PC port that we'll be able to mod and enjoy for years to come.
RaidenRipper for his amazing tools and patience. He's super talented and without him, the FFXII PC modding scene wouldn't be as advanced as it is now.
Xeavin, who helped make SFF Vortex-compatible among his many other achievements and contributions to SFF. Big thanks for also helping update the mod to 1.9.2 and fixing a number of bugs, removing several unnecessary files (reducing the file size drastically), and more!
FFGriever for working on the Nexus Vortex module for FFXII and helping squash a number of bugs.
VaanSkyPirate for developing Draklab, which has revolutionized how people will be modding FFXII PC. He's also responsible for the Zodiac Planner tool, allowing everyone to make their own custom License Boards.
Akita, for helping me test initial beta versions of Struggle for Freedom. Thanks to them, I was able to find multiple small bugs and balance issues that I was able to fix prior to a public release.
Daedalus for his feedback and suggestions, as well as creating a mod that I used during my testing to improve the quality of cutscenes.
XaguraYiazmat and Tamadeeneko for their help and suggestions as well during the planning process.
M9l5t1 for his recreation of the PS2 License Board, included as an optional version with SFF.
Easelgames and Barren for their playthroughs of SFF, which are crucial for helping me test. Check out Easelgames' channel here and Barren's channel here!
Ashe10, whose playthrough has been incredibly helpful for testing purposes. Visit his Twitch channel here and his Youtube channel here.
Bartz24 for creating the License Editor, allowing me to edit LP costs and what Licenses go with which equipment as well as his contributions for generating the weapon/enemy documentation
Hinnyuu, whose playthrough and notes as well as guidance has been incredibly helpful as well as for making a fancy new Master Guide.
Ty, for his fantastic work on Foreign Lands and allowing me to use some of his concepts/ideas.
Melodia, for his support and ideas and encouragement throughout the last year as I worked on SFF.
Serafie99 for their tremendously helpful feedback and help with revamping
Guns.
FFGriever for his various tools and contributions to the FFXII modding community.
Skopin, for his feedback and continued support throughout the SFF project.
Traven, for his support with bouncing ideas off of each other.
Kule for his contributions with graphics editing for Knuckles among various other things.
Drahsid, for his breakthroughs with graphics editing and general support and assistance to the FFXII modding community.
AreYouDeeWhy, whose streams have been very helpful throughout production. You can check out his channel here.
Sagatwarrior, whose help in the Discord channel has been greatly appreciated and valuable to our community.
The countless Steam, Discord, Nexus, and NGPlus community members who've provided amazing feedback this past year, without whom SFF wouldn't be as fun as it is now.
And lastly, you, for playing the mod and reporting any issues, bugs, and balance issues on whatever topic/thread/board you found this on! Thanks a bunch!Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Changelogs
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Version 1.71
- Equipment Edits:
- -In order to fix a bug that causes softlocking, Penetrator Crossbow once again uses Bolts instead of Bullets.
- -Karkata’s ATK has been increased from 92 to 98 and has a 100% chance to inflict Disease/Sap on vulnerable foes.
- -Simha’s ATK has been increased from 103 to 107.
- -Great Trango’s ATK has been increased from 110 to 113.
- -Shikari Nagasa now inflicts Immobilize rather than Disease.
- -Loxley Bow is now the fastest Bow, having 20 CT instead of 29, but no longer provides +MP, and its ATK has been increased from 60 to 62.
- -Giant Stonebow now has 20% EVD rather than 10%, but longer has an increased Critical Hit rate.
- -Yoichi Bow now gives +390 HP, +2 STR, and +9 SPD.
- -Dragon Mail now provides Boost: Wind, but no longer increases STR or HP.
- -Dragon Helm now provides Boost: Ice, but no longer increases STR or HP.
- -Many pieces of Light Armor now provide a boost to Speed and to a smaller extent, Vitality, making them equitable to Heavy Armor (+STR) and Mystic Armor (+MAG). This allows Bow, Knuckle, Dagger, and Ninja Blade users to remain more competitive throughout the game.
- -Leather Cap/Leather Clothing/Headgear/Chromed Leathers give +2 SPD.
- -Headguard/Leather Breastplate/Leather Headguard/Bronze Chestplate give +3 SPD.
- -Horned Hat/Blazer Gloves give +4 SPD.
- -Balaclava gives +10 VIT/+3 SPD.
- -Soldier’s Cap gives +5 STR/+3 SPD.
- -Green Beret gives +10 SPD.
- -Red Cap gives +5 SPD, but no longer grants any VIT.
- -Headband gives +6 VIT/+3 STR/+2 SPD.
- -Goggle Mask gives +7 SPD.
- -Officer’s Hat gives +8 SPD.
- -Chakra Band gives +9 SPD.
- -Thief’s Cap gives +15 SPD.
- -Crown of Laurels gives +10 SPD.
- -Renewing Morion gives +5 SPD and +20 VIT.
- -Dueling Mask gives +5 SPD and +6 STR.
- -Ringmail gives +4 SPD, but no longer grants any STR.
- -Windbreaker gives +3 SPD.
- -Heavy Coat now grants +20 VIT.
- -Jujitsu Gi now grants +3 STR/+6 SPD.
- -Metal Jerkin now grants +6 SPD.
- -Power Vest now grants +3 STR/+8 SPD.
- -Ninja Gear now grants +15 SPD.
- -Minerva Bustier now grants +5 SPD and +20 VIT.
- -Rubber Suit now grants +9 SPD.
- Bazaar Edits:
- -Vrscika now requires Charged Gizzard x3, Scorpio Gem x3, Salamand Halcyon x1.
- -Ultima Blade now requires Gemsteel x1, Death Powder x3, Wyrm Bone x3.
- -Simha now requires the Undin Halcyon, rather than the Leshach Halcyon.
- -Kanya now requires Mythril x3, Aquarius Gem x4, Leshach Halcyon x1.
- -Venetian Shield now requires a Mystleteinn, rather than an Undin Halcyon.
- -Mythril Sword/Manufacted Nethicite/??? Recipe has been changed to instead yield Sword of Kings/Treaty Blade/Manufacted Nethicite.
- Reward Edits:
- -The July sidequest (where you break through Biggs/Wedge with the Chocobo) has had its reward changed. The reward is now an Embroidered Tippet.
- -The Hunt Club has had its final rewards fixed and now properly grants the player a Wyrmhero Blade for turning in all 30 trophies.
- Treasure Edits:
- -Sagittarius can now be obtained in a treasure chest in the Hall of Slumbering Might, replacing the Jade Collar.
- -Replace Scathe Mote in Lhusu with Germinas Boots.
- Ability Edits:
- -Cyclone has been fixed and no longer inflicts X-Zone.
- Text Edits:
- -A few Bazaar descriptions have been updated and corrected.
- License Edits:
- -For those playing with the Struggle/Freedom boards, Fran now has access to Magick Hands, rather than Diamond Knuckles/Rocket Punch, allowing her to use her high Magick stat to pummel enemies with her fists.
- Enemy Edits:
- -The Storm Elemental in Giza (Rains) is no longer bugged and will now properly act.
- -Luxollid and Vagrant Soul have had their 3% Steals updated to become more common.
- -Entites now have their Halcyon as a 100% drop and a Reflectga Mote as their 3% drop. Their 3% Steal is now a Hi-Ether- Halcyons must now be won by defeating Entites in battle. These Halcyons can be used with other rare loot to create powerful items.
- -Mardu Halcyon- Mardu Entite- Giza Plains (Rains)- Golden Axe
- -Undin Halcyon- Undin Entite- Cerobi Steppe/Pharos- Simha
- -Diakon Halcyon- Diakon Entite- Giruvegan- Holy Mote x5
- -Gnoma Halcyon- Gnoma Entite- Dalmasca Westersand- Mithuna/Mud Shot
- -Leamonde Halcyon- Leamonde Entite- Nabreus Deadlands- Karkata
- -Leshach Halcyon- Leshach Halcyon- Paramina Rift- Kanya
- -Salamand Halcyon- Salamand Entite- Ogir-Yensa Sandsea- Vrscika
- -Sylphi Halcyon- Sylphi Entite- Ozmone Plain- Dhanusha
- -Disma is now 2x bigger.
- Readme Edits:
- -Certain equipment previously had incorrect info in the Master Guide- this has been fixed.
- Miscellaneous Edits:
- -Added to Known Bugs: Deathgaze will cast Drainga on itself.
- -The new title screen’s text is now easier to read.
- -The “Supplementary Mods” document has been added. Mods and tools listed in that document are compatible with SFF.
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Version 1.9.1
- -Dr. Cid and Gabranth in the Pharos have had their HP buffed to their pre-1.9 levels, though Dr. Cid’s HP is lower than 1.8’s (but higher than 1.9’s) as the fight dragged a little too long before.
- -Poison is now correctly on Black Magick 2 only and is no longer also present on Black Magick 5’s License.
- -Poach is now available earlier at Giza from the merchant.
- -Water’s power has been buffed from 37 to 46, making it a little more useful for longer and putting it on par with Dark’s power.
- -Oil’s description has been updated to mention it increases Fire damage dealt by 300%.
- -Slow/Slowga’s description has been updated to mention that it decreases speed by 50%.
- -Mateus’ boss AI changes have been reverted to fix a potential bug.
- -The Fire line of spells now procs Oil 10% of the time, rather than 15%
- -License descriptions are now more clear about their effects.
- -Ghis’ MP bug has been fixed.
- -Charm is now available earlier as a purchase from Lohen in the Dalmasca Westersand as well as Tetran from Eruyt Village, but is still also available as a chest in the Salikawood.
- -A few Licenses have swapped locations on the Struggle Boards to help relieve some of early-game weirdness, such as Measures having been early on Balthier’s board, Bonecrusher on Basch’s, etc. Gambit Slots- with the exception of those unlocked by Quickenings/Espers- are now available at the beginning of the board.
- -Vaan’s Struggle Board loses Swords 3 and Accessories 8, gains 2 Battle Lores.
- -Bushi (Rebalanced) has been given First Aid.
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Version 1.9
- MOD EDITS:
- -The mod has been updated to be compatible with Nexus’ Vortex installer.
- README EDITS:
- -For additional clarity, an elemental icon has been included with the documentation showing what element each spell/weapon is. Spells such as Shell and Bravery also show the boost (in percent) to damage reduction/damage output.
- LICENSE EDITS:
- GENERAL:
- -Black Magick 1 is now Fire/Blizzard/Thunder.
- -Black Magick 2 is now Blind/Poison.
- -Black Magick 5 is now Fira.
- -Accessories 3 loses Diamond Armlet.
- -Accessories 5 loses Embroidered Tippet and gains Leather Gorget.
- -Accessories 6 loses Leather Gorget and gains Embroidered Tippet and Diamond Armlet.
- STRUGGLE/FREEDOM:
- Vaan:
- -Vaan loses Accessories 5 and gains a Battle Lore.
- -Vaan loses Swords 1 and 2, but gains early-game Time Magick 1 (Slow/Immobilize) and Black Magick 2 (now Blind/Poison) to give his MP some use early-game and to emphasize his role on speed and evasion.
- -Vaan’s Green Magick 2 License is now available slightly earlier on his Struggle Board.
- -Vaan gains the Excalipoor (Anastasia) license and loses a Battle Lore on the Struggle/Freedom Boards.
- -Vaan loses Time Magick 8 (Gravity/Warp) and gains Time Magick 12 (Quakega/Hastega), further emphasizing his domain over speed/swiftness.
- -Vaan gains 3 Shield Blocks throughout his board, emphasizing his mastery of Evasion.
- -HP +350 was moved to Vaan’s Bonus Board.
- -Vaan loses 2 Battle Lores.
- -Bonecrusher has been replaced with 1000 Needles.
- -Time Magick 4 is now locked behind Adrammelech, rather than Shields 3.
- -Guns 5 is no longer locked behind Chaos and is now on Vaan’s Bonus Board.
- -Zodiac Escutcheon is now locked behind Chaos.
- Penelo:
- -Time Magick 1 (Slow/Immobilize)- locked behind Zalera- is now Time Magick 2 (Reflect/Disable).
- Balthier:
- -A few of Balthier’s early-game Licenses have been shifted around to allow for slightly earlier Oil/Decoy access.
- -Balthier loses Black Magick 7 (Bio/Blindga) and gains Time Magick 3 (Vanish/Balance), allowing him to use his high HP pool as offense.
- -Balthier loses Heavy Armor 11 (Maximilian/Magepower Shishak) and gains Heavy Armor 9 (Giant’s Helmet/Carabineer Mail).
- -Balthier loses Shields 4 (Diamond/Platinum/Dragon Shields) and gains Shields 5 (Kaiser Shield/Crystal Shield). This gives him the potential to have a little more HP or become immune to Disease for easier healing in late-game areas.
- Fran:
- -Black Magick 11 (Waterga/Toxify) is now available slightly earlier on Fran’s Struggle Board.
- -Fran loses Accessories 12 (Gillie Boots/Steel Poleyns) and Arcane Magick 2 (Death/Darkga) and gains Accessories 13 (Berserker Bracers/Magick Gloves) and HP +310.
- -Fran loses an Ether Lore and gains Adrenaline.
- Basch:
- -Basch loses the Excalipoor license and gains a Battle Lore on the Struggle/Freedom Boards.
- -A few of Basch’s licenses mid-game have been swapped around.
- -Basch loses his Shield Blocks to allow Vaan to be a better evasive tank, and gains access to Martyr, Bonecrusher, and a Battle Lore.
- -Basch loses Zodiac Escutcheon and gains Accessories 21 (Quasimodo Boots/Nihopalaoa).
- REBALANCED:
- -The Rebalanced boards have been reworked once again and are now closer to their Vanilla variations, albeit designed with the Second Boards in mind and are designed with Esper choices in mind.
- EQUIPMENT EDITS:
- -Blood Sword now inflicts Sap at a 100% chance and has Auto: Regen (Sapping enemies and Regen on self is the closest I can get to it somewhat emulating its drain effect from other games…) ATK has also been buffed from 38 to 44.
- -Demonsbane has gained +10 ATK now and has been removed from treasure chests and shops, making it only obtainable by defeating the Demon Wall.
- -Francisca’s Range has increased from 50 to 100, giving it the same range as Bows.
- -Altair’s ATK has been increased from 6 to 7.
- -Capella’s ATK has been increased from 8 to 10.
- -Vega’s ATK has been increased from 13 to 17.
- -Sirius’ ATK has been increased from 17 to 21.
- -Betelgeuse’s ATK has been increased from 22 to 27 and CT has been reduced from 47 to 41.
- -Ras Algethi’s ATK has been increased from 61 to 65.
- -Aldebaran’s ATK has been increased from 33 to 39 and CT has been reduced from 47 to 41.
- -Spica’s ATK has been increased from 38 to 41.
- -Antares’ ATK has been increased from 41 to 50 and CT has been reduced from 47 to 35.
- -Fomalhaut’s ATK has been increased from 50 to 58 and CT has been reduced from 47 to 35 with 15% Critical Hit Rate.
- -Mithuna’s ATK has been increased from 54 to 64 and CT has been reduced from 47 to 41.
- -Deathbringer now inflicts Doom at a 10% chance.
- -Mina now inflicts Disease at a 25% chance.
- -Vrsabha now inflicts Death with a 5% chance.
- -Karkata now inflicts Death with a 10% chance.
- -Vrscika’s model has been changed.
- -Kaiser Knuckles have had their ATK decreased from 40 to 36.
- -Excalipoor is now Anastasia. This is an 85 ATK Sword that has 0 CT, allowing for instant attacks and is obtained as a reward for completing the fishing mini-game, replacing Lu Shang’s Badge (which has been moved as a reward for the Gilgamesh Hunt).
- -Poles can now hit Flying enemies again. Both Poles and Spears have been tweaked to be foils of one another. Spears focus more on Combos, whereas Poles are focused more on EVD. The base Combo rate for Spears is now 14% and the EVD rate is 10%. Base Combo rate for Poles is now 10% and EVD rate remains at 30%. ATK for most Poles has been increased slightly.
- Specific changes are as follows:
- Oaken Pole ATK has increased from 15 to 16.
- Cypress Pole ATK has increased from 22 to 26.
- Musk Stick ATK has increased from 39 to 42.
- Six-Fluted Pole ATK has increased from 59 to 68.
- Gokuu Pole has increased from 72 to 75. As all Poles now hit Flying enemies, the Range has instead been increased from 10 to 50, roughly half of that of Bows.
- Zephyr Pole’s ATK has increased from 77 to 85. It now also grants SPD +7.
- Ivory Pole’s ATK has increased from 83 to 91.
- Sweep’s ATK has increased from 88 to 95 and it can now be obtained from a treasure in Giruvegan. EVD has now been increased from 30% to 40%.
- Eight-Fluted Pole’s ATK has increased from 91 to 100 and it can now be obtained from a treasure at the Ridorana Cataract, replacing the Sweep. It now grants MP +40 and MAG +7, rather than MP +70 and MAG +9.
- Whale Whisker’s EVD has been decreased from 40% to 30%.
- Kanya’s ATK has increased from 108 to 135, though it can no longer inflict Stop.
- -Bhuj now deals normal damage once more. ATK has been reverted to 34.
- -Sakura-Saezuri’s Confuse chance has been reduced from 10% to 7%.
- -Leather Shield now grants 5% M-EVD.
- -Bronze Shield now grants 8% M-EVD.
- -Crystal Shield now grants +310 HP, making it less of a straight downgrade compared to Genji Shield and giving it a niche among other Shields.
- -Thief’s Cap now also boosts the Steal success rate and chance of getting multiple items (does not stack with Master Thief). RES has been decreased slightly, going from 40 to 36.
- -Platinum Armor now grants +6 RES.
- -Carabineer Mail now grants 53 DEF, +6 STR, and +10 SPD
- -Maximillian now grants 60 DEF and +12 STR
- -Grand Armor now grants 67 DEF, +7 STR, +10 VIT, and +500 HP
- -Cleric’s Robes’ MP has increased from 70 to 120.
- -Glimmering Robes’ DEF has increased from 59 to 63 and MP has decreased from 120 to 60. It now bestows MAG +5 and STR +10.
- -Lordly Robes no longer grant STR +5.
- -Firefly no longer grants Safety, but does cause the wearer to ignore weather/terrain effects on magicks. It also now grants +50 MP, but does not grant +1 STR/MAG.
- -Agate Ring now allows the wearer to regenerate MP when taking damage (does not stack with Martyr). This is a temporary change due to a bug found with its intended new effect, which reduces the Charge Time of spells to 0, but no longer nullifies weather/terrain effects on magicks and no longer grants +DEF/RES. Magick CT 0 will return to Agate Ring when the wonkiness of it is figured out/fixed.
- -Rose Corsage no longer gives +5 MAG, but does bestow Immune: Doom as well as Immune: Silence.
- -Winged Boots no longer grant Swiftness 2 and SPD +5, but now also grant Immune: Wind.
- -Power Armlet no longer has Immune: Reverse due to Reverse being fully removed from the game, though it now grants +5 MAG.
- -Amber Armlet no longer boosts Unarmed damage as everyone has Brawler innately and it does not stack and having the Unarmed boost removed from the description will reduce confusion.
- -Fuzzy Miter is now Rood Inverse and grants Auto: HP Critical to the user, triggering any effects that occur when the user is HP Critical, such as Last Stand, Spellbreaker, Adrenaline, and others. This item is obtained by defeating Shadowseer and is rewarded by Montblanc.
- ABILITY EDITS:
- -Fira/Fira/Firaga now have a set 15% chance to inflict Oil.
- -Aero/Aerora/Aeroga now have a set 30% chance to inflict Immobilize.
- -Dark/Darkra/Darkga now have a set 15% chance to inflict Blind and AoE have been increased from 6 to 10 to match other spells.
- -Quake/Quakera/Quakega now have a set 15% chance to inflict Slow.
- -Gravity’s AoE has been increased to match other AoE spells.
- -Immobilize’s description now also explains that Immobilized enemies cannot evade attacks.
- -Poison’s accuracy has been increased from 80% to 100%.
- -Cure’s Power has increased from 20 to 30.
- -Curaga’s Power has increased from 86 to 120. MP Cost has increased from 24 to 32.
- -Curaja’s Power has decreased from 120 to 86. This gives more reason to use Curaga late-game and gives Renew a more unique niche.
- -Vox now cures both Silence and Berserk, and Esuna no longer cures Berserk, making Esuna a more viable option for teams that like to use Berserk. (Due to Echo Herbs sharing the same description as Vox, Echo Herbs now also cure Berserk for consistency.)
- -Esuna/Esunaga’s descriptions are now more clear about what specific statuses they remove.
- -Telekinesis’ Accuracy has been increased from 80% to 100%.
- -Revive now revives a fallen unit with 5% HP. This may initially seem like quite a nerf, but this gives Revive an interesting use- bringing party members back into HP Critical so they can benefit from an increased Combo Rate and trigger Adrenaline and Spellbreaker.
- -Bonecrusher now inflicts Immobilize and Slow.
- -Poach now has 0 CT, making it more useful and easy to use, especially when combined with a Foe = HP Critical Gambit.
- -Shades of White’s accuracy has been improved.
- -Traveler no longer bestows Vanish.
- -Cyclone’s Power has been reduced from 240 to 220.
- -”Maelstorm’s” name has been corrected to “Maelstrom”.
- -Holyja now inflicts Blind, rather than Reverse.
- -Boon now inflicts Confuse, rather than Reverse.
- -Darkja’s power has been reduced from 250 to 230 and it now inflicts Doom, rather than KO. The on-hit status chance is increased from 50% to 100%.
- TREASURE EDITS:
- -Many chests have had some small content updates. Many of them are small changes so they’re not all listed in this changelog, but the changes are small but may make a bit of a difference in some areas.
- -Telekinesis can now be obtained earlier, being able to be obtained in the Simoon Bluffs area, replacing the chest that previously contained a Knot of Rust. If the player already obtained this chest in earlier versions, it will still be available in the Cerobi Steppe as well.
- -Embroidered Tippet now correctly spawns 100% of the time in the Feywood.
- -Darksteel Mace is now exclusively awarded for completing the Darksteel hunt.
- -Seitengrat’s treasure location has been fixed and is no longer obtainable after getting to the Feywood.
- -Lead Bolts can now also be obtained from the Necrohol of Nabudis in a chest in the Hall of Slumbering Might.
- -Erase is now available for purchase from the secret shop at the Necrohol of Nabudis and is no longer obtained from a chest in Giruvegan.
- -Blitz is now obtained from the Erase chest in Giruvegan.
- -The chest previously containing Blitz in the Pharos now contains Shellga.
- -The chest previously containing Shellga in the Great Crystal now contains the Seitengrat.
- -For those who may have opened the chests containing the new contents already, fear not- Blitz and Shellga are now also obtainable in a 100% chest in the Subterra (Penumbra South). These chests will always contain Blitz and Shellga, so they are not missable.
- ENEMY EDITS:
- -Ba’gamnan now has a 100% chance of dropping the Vrsabha.
- -Crystal Knight’s 100% drop is now a Megalixir.
- -Helvinek now drops the Dragon Mail as opposed to the Grand Armor.
- -Oversouls now drop Hi-Ethers as opposed to the Staff of the Magi.
- -Ash Wyrms now drop a Kagenui as opposed to the Koga Blade.
- -Bunes now drop Tridents, rather than Gungnirs.
- -Dr. Cid is now neutral to all elements.
- -Orthros’ MP issue has been fixed.
- -Flowering Cactoid now no longer deals 0 damage.
- -The Shambling Corpses in Adrammelech’s room now have Avenger as their 1% drop, rather than Platinum Daggers.
- -Enemies no longer use the Lv. X abilities, though Prime Lv. Death remains as Zalera’s ultimate attack.
- -Lindwyrm now uses Break and Sleepga.
- -Gilgamesh now uses 1000 Needles, Flash, and Goblin Attack, referencing the Blue Magick abilities of FFV.
- -Zodiark now uses Scourge, Poison, and Toxify.
- -Tiamat’s HP has been reduced and it now casts Immobilize, rather than Disablega, making the fight less of a slog.
- -Elder Wyrm’s MP issue has been fixed.
- -(Spoiler) on the Shiva now ignores EVD at HP < 20% rather than 50% and uses an X-Potion instead of a Hi-Potion. He also no longer casts Reflect and gains Counter at HP < 40% and Counter Plus at HP < 20%.
- -Many enemies who flat-out ignore Evasion now do so at a lower HP threshold, making them still dangerous at lower HP, but making it so Shields and EVD weapons aren’t completely useless against certain foes and are still good at mitigating damage early/mid-fights.
- -Dr. Cid 2’s HP has been decreased slightly.
- -Ring Wyrm’s HP has been decreased.
- -Fafnir’s DEF and RES has been decreased.
- -Behemoth King’s DEF and RES has been decreased.
- -Omega’s HP has been decreased.
- -Deathscythe now inflicts Doom with its physical attacks, rather than Death.
- -Yiazmat now inflicts Disable with its physical attacks, rather than Death.
- -Hell Wyrm now inflicts Disease with its physical attacks, rather than Death.
- -Ba’gamnan’s Saw weapon now inflicts Immobilize and Disable, rather than Death.
- -Trial Mode’s Killer Mantis DEF has been fixed.
- -Trial Mode Piscodemons have reduced stats.
- -Trial Mode Giruveganus’ HP have been reduced.
- -Trial Mode Diakon Entites/Luxollid’s MAG have been reduced.
- -Trial Mode Omega’s stats have bee reduced.
- -Trial Mode Yiazmat’s HP was reverted slightly from 50 million to 15 million and its max Combo Count has been reduced to 3.
- -Elza no longer uses Drainga Motes on herself.
- NPC EDITS:
- -Some AI-controlled NPCs have had some AI updates to use more interesting abilities than before.
- -Bangaa Hunters will now use Cura and Haste rather than Cure and Protect, as Bangaa cannot learn Cure and Protect in FFTA/A2, but do learn Cura and Haste from their Bishop and Templar jobs, respectively. More of these NPC AI edits will be present in future versions.
- -Amalia now casts Dark in the fight against the Imperial Soldiers in Garamsythe, as opposed to using a Dark Mote (change made to prevent issues in an upcoming update).
- -Larsa now uses Bubble rather than Protect and can use Shades of Black in the fight against (Spoiler) on the Sky Fortress Bahamut and can also use Cura.
- -Gabranth (Guest) will now use Circle of Judgment and Sentence in the fight against (Spoiler) Novus.
- ESPER EDITS:
- -Cuchulainn now properly has the 0 MP Cost Augment. Note that this change will only take effect upon beginning a new game. As this is a very minor edit that doesn’t affect much, it is not advised to start a new game just for this.
- SHOP/BAZAAR EDITS:
- -Blizzara is now available slightly earlier, at Eruyt Village.
- -The Bazaar recipe once yielding Kagenui now yields a Sakura-saezuri instead.
- -The 2x Phoenix Down Bazaar recipe has had its cost reduced from 400 to 350 Gil.
- -The 5x Potion, 3x Handkerchief, 3x Gold Needle Bazaar recipe has had its cost reduced from 700 to 600 Gil.
- -Burroughs now sells Oil in Barheim. Blizzard has also been added to his inventory. This was a very difficult decision to make, but I decided to err towards making the area a little easier than it was before for a few reasons. First, giving Oil access makes Balthier’s MP worth something to those playing the Struggle/Freedom versions of the mod. It also encourages early use of debuffs and is a bit of a non-guided tutorial on how potent and important Oil is. With regard to Blizzard being added, the player could always access Blizzard by venturing out to the Estersand Village prior to doing Garamsythe. To that end, the access has always been there, but was slightly obtuse. This change equalizes things and makes the area slightly less frustrating and should even out the difficulty a bit, especially for those players who have trouble keeping the Charge levels high.
- TRAP EDITS:
- -Stasis Traps now inflict Stop, rather than Disable/Reverse.
- CHARACTER EDITS:
- -Reks now properly starts with some more correct Licenses- Green Magick 1, Time Magick 1, and White Magick 3. This allows him to use a few more abilities early on. Note that this change will only take effect upon beginning a new game. As this is a very minor edit that doesn’t affect much, it is not advised to start a new game just for this.
- STATUS EDITS:
- -Float’s duration has been increased to 150 ticks.
- -Lure now lasts for about 50% longer.
- -Libra now lasts a little longer, from 244 ticks to 250.
- -Protect now lasts for around 20% longer.
- -Shell now lasts for around 20% longer.
- -Bubble now lasts for around 50% longer.
- REWARD EDITS:
- -The reward bug for the Pylraster hunt has been fixed and no longer grants 55 “Nothings”.
- -Stage 100 of the footrace minigame has been fixed and now properly bestows a Megalixir.
- -The Patient in the Desert sidequest has been edited slightly. Each result now yields the Golden Amulet. Based on the number of items you’ve collected for the patient, you will receive either 2500, 1000, or 200 Gil as an additional reward.
- -Mud Shot is now a reward for defeating Earth Tyrant in addition to Gil. This allows you to obtain Mud Shot earlier in the game along with the rest of the elemental ammo. Mud Shot can also still be obtained via the Mithuna recipe as well. The Gil reward has also been increased from 2400 to 5000.
- -Completing the Shurry section of the Cockatrice Hunt now yields a Zwill Crossblade, rather than a Platinum Dagger.
- -Completing the Sassan section of the Cockatrice Hunt now yields an Orochi, rather than a Koga Blade.
- -The Darksteel hunt now properly rewards the player with the Darksteel Mace.
- MISCELLANEOUS EDITS:
- -Ability descriptions are now more clear about their exact Power, Debuff Chance, and Base Accuracy.
- -The bug causing character portraits to appear on the License Board screen rather than the Zodiac Signs has been fixed.
- The following enemies now ignore evasion at a lower HP threshold, thereby making Evasion/Shields more useful ( enemy spoilers ahead):
- Malboro Overking
- Pandora
- Focalor
- Bull Abaddon
- Aeronite- Lhusu
- Cataract Aevis
- Leynir
- Lindwyrm
- Ring Wyrm
- Deathscythe
- Enkelados
- Diabolos
- Feral Retriever
- Antlion
- Enkidu
- Belias
- Zalera
- Famfrit
- Daedalus
- Hydro
- Earth Tyrant
- Ahriman
- Vossler
- Matriarch Bomb
- Rain Dancer
- Dheed
- Nekhbet
- Crystal Knight
- Nazarnir
- Gemhorn
- Velelu
- Skullash
- Imperial Swordsman
- Mastiff
- Judge
- Gabranth
- Vayne
- MOD EDITS:
- -The mod has been updated to be compatible with Nexus’ Vortex installer.
- README EDITS:
- -For additional clarity, an elemental icon has been included with the documentation showing what element each spell/weapon is. Spells such as Shell and Bravery also show the boost (in percent) to damage reduction/damage output.
- LICENSE EDITS:
- GENERAL:
- -Black Magick 1 is now Fire/Blizzard/Thunder.
- -Black Magick 2 is now Blind/Poison.
- -Black Magick 5 is now Fira.
- -Accessories 3 loses Diamond Armlet.
- -Accessories 5 loses Embroidered Tippet and gains Leather Gorget.
- -Accessories 6 loses Leather Gorget and gains Embroidered Tippet and Diamond Armlet.
- STRUGGLE/FREEDOM:
- Vaan:
- -Vaan loses Accessories 5 and gains a Battle Lore.
- -Vaan loses Swords 1 and 2, but gains early-game Time Magick 1 (Slow/Immobilize) and Black Magick 2 (now Blind/Poison) to give his MP some use early-game and to emphasize his role on speed and evasion.
- -Vaan’s Green Magick 2 License is now available slightly earlier on his Struggle Board.
- -Vaan gains the Excalipoor (Anastasia) license and loses a Battle Lore on the Struggle/Freedom Boards.
- -Vaan loses Time Magick 8 (Gravity/Warp) and gains Time Magick 12 (Quakega/Hastega), further emphasizing his domain over speed/swiftness.
- -Vaan gains 3 Shield Blocks throughout his board, emphasizing his mastery of Evasion.
- -HP +350 was moved to Vaan’s Bonus Board.
- -Vaan loses 2 Battle Lores.
- -Bonecrusher has been replaced with 1000 Needles.
- -Time Magick 4 is now locked behind Adrammelech, rather than Shields 3.
- -Guns 5 is no longer locked behind Chaos and is now on Vaan’s Bonus Board.
- -Zodiac Escutcheon is now locked behind Chaos.
- Penelo:
- -Time Magick 1 (Slow/Immobilize)- locked behind Zalera- is now Time Magick 2 (Reflect/Disable).
- Balthier:
- -A few of Balthier’s early-game Licenses have been shifted around to allow for slightly earlier Oil/Decoy access.
- -Balthier loses Black Magick 7 (Bio/Blindga) and gains Time Magick 3 (Vanish/Balance), allowing him to use his high HP pool as offense.
- -Balthier loses Heavy Armor 11 (Maximilian/Magepower Shishak) and gains Heavy Armor 9 (Giant’s Helmet/Carabineer Mail).
- -Balthier loses Shields 4 (Diamond/Platinum/Dragon Shields) and gains Shields 5 (Kaiser Shield/Crystal Shield). This gives him the potential to have a little more HP or become immune to Disease for easier healing in late-game areas.
- Fran:
- -Black Magick 11 (Waterga/Toxify) is now available slightly earlier on Fran’s Struggle Board.
- -Fran loses Accessories 12 (Gillie Boots/Steel Poleyns) and Arcane Magick 2 (Death/Darkga) and gains Accessories 13 (Berserker Bracers/Magick Gloves) and HP +310.
- -Fran loses an Ether Lore and gains Adrenaline.
- Basch:
- -Basch loses the Excalipoor license and gains a Battle Lore on the Struggle/Freedom Boards.
- -A few of Basch’s licenses mid-game have been swapped around.
- -Basch loses his Shield Blocks to allow Vaan to be a better evasive tank, and gains access to Martyr, Bonecrusher, and a Battle Lore.
- -Basch loses Zodiac Escutcheon and gains Accessories 21 (Quasimodo Boots/Nihopalaoa).
- REBALANCED:
- -The Rebalanced boards have been reworked once again and are now closer to their Vanilla variations, albeit designed with the Second Boards in mind and are designed with Esper choices in mind.
- EQUIPMENT EDITS:
- -Blood Sword now inflicts Sap at a 100% chance and has Auto: Regen (Sapping enemies and Regen on self is the closest I can get to it somewhat emulating its drain effect from other games…) ATK has also been buffed from 38 to 44.
- -Demonsbane has gained +10 ATK now and has been removed from treasure chests and shops, making it only obtainable by defeating the Demon Wall.
- -Francisca’s Range has increased from 50 to 100, giving it the same range as Bows.
- -Altair’s ATK has been increased from 6 to 7.
- -Capella’s ATK has been increased from 8 to 10.
- -Vega’s ATK has been increased from 13 to 17.
- -Sirius’ ATK has been increased from 17 to 21.
- -Betelgeuse’s ATK has been increased from 22 to 27 and CT has been reduced from 47 to 41.
- -Ras Algethi’s ATK has been increased from 61 to 65.
- -Aldebaran’s ATK has been increased from 33 to 39 and CT has been reduced from 47 to 41.
- -Spica’s ATK has been increased from 38 to 41.
- -Antares’ ATK has been increased from 41 to 50 and CT has been reduced from 47 to 35.
- -Fomalhaut’s ATK has been increased from 50 to 58 and CT has been reduced from 47 to 35 with 15% Critical Hit Rate.
- -Mithuna’s ATK has been increased from 54 to 64 and CT has been reduced from 47 to 41.
- -Deathbringer now inflicts Doom at a 10% chance.
- -Mina now inflicts Disease at a 25% chance.
- -Vrsabha now inflicts Death with a 5% chance.
- -Karkata now inflicts Death with a 10% chance.
- -Vrscika’s model has been changed.
- -Kaiser Knuckles have had their ATK decreased from 40 to 36.
- -Excalipoor is now Anastasia. This is an 85 ATK Sword that has 0 CT, allowing for instant attacks and is obtained as a reward for completing the fishing mini-game, replacing Lu Shang’s Badge (which has been moved as a reward for the Gilgamesh Hunt).
- -Poles can now hit Flying enemies again. Both Poles and Spears have been tweaked to be foils of one another. Spears focus more on Combos, whereas Poles are focused more on EVD. The base Combo rate for Spears is now 14% and the EVD rate is 10%. Base Combo rate for Poles is now 10% and EVD rate remains at 30%. ATK for most Poles has been increased slightly.
- Specific changes are as follows:
- Oaken Pole ATK has increased from 15 to 16.
- Cypress Pole ATK has increased from 22 to 26.
- Musk Stick ATK has increased from 39 to 42.
- Six-Fluted Pole ATK has increased from 59 to 68.
- Gokuu Pole has increased from 72 to 75. As all Poles now hit Flying enemies, the Range has instead been increased from 10 to 50, roughly half of that of Bows.
- Zephyr Pole’s ATK has increased from 77 to 85. It now also grants SPD +7.
- Ivory Pole’s ATK has increased from 83 to 91.
- Sweep’s ATK has increased from 88 to 95 and it can now be obtained from a treasure in Giruvegan. EVD has now been increased from 30% to 40%.
- Eight-Fluted Pole’s ATK has increased from 91 to 100 and it can now be obtained from a treasure at the Ridorana Cataract, replacing the Sweep. It now grants MP +40 and MAG +7, rather than MP +70 and MAG +9.
- Whale Whisker’s EVD has been decreased from 40% to 30%.
- Kanya’s ATK has increased from 108 to 135, though it can no longer inflict Stop.
- -Bhuj now deals normal damage once more. ATK has been reverted to 34.
- -Sakura-Saezuri’s Confuse chance has been reduced from 10% to 7%.
- -Leather Shield now grants 5% M-EVD.
- -Bronze Shield now grants 8% M-EVD.
- -Crystal Shield now grants +310 HP, making it less of a straight downgrade compared to Genji Shield and giving it a niche among other Shields.
- -Thief’s Cap now also boosts the Steal success rate and chance of getting multiple items (does not stack with Master Thief). RES has been decreased slightly, going from 40 to 36.
- -Platinum Armor now grants +6 RES.
- -Carabineer Mail now grants 53 DEF, +6 STR, and +10 SPD
- -Maximillian now grants 60 DEF and +12 STR
- -Grand Armor now grants 67 DEF, +7 STR, +10 VIT, and +500 HP
- -Cleric’s Robes’ MP has increased from 70 to 120.
- -Glimmering Robes’ DEF has increased from 59 to 63 and MP has decreased from 120 to 60. It now bestows MAG +5 and STR +10.
- -Lordly Robes no longer grant STR +5.
- -Firefly no longer grants Safety, but does cause the wearer to ignore weather/terrain effects on magicks. It also now grants +50 MP, but does not grant +1 STR/MAG.
- -Agate Ring now allows the wearer to regenerate MP when taking damage (does not stack with Martyr). This is a temporary change due to a bug found with its intended new effect, which reduces the Charge Time of spells to 0, but no longer nullifies weather/terrain effects on magicks and no longer grants +DEF/RES. Magick CT 0 will return to Agate Ring when the wonkiness of it is figured out/fixed.
- -Rose Corsage no longer gives +5 MAG, but does bestow Immune: Doom as well as Immune: Silence.
- -Winged Boots no longer grant Swiftness 2 and SPD +5, but now also grant Immune: Wind.
- -Power Armlet no longer has Immune: Reverse due to Reverse being fully removed from the game, though it now grants +5 MAG.
- -Amber Armlet no longer boosts Unarmed damage as everyone has Brawler innately and it does not stack and having the Unarmed boost removed from the description will reduce confusion.
- -Fuzzy Miter is now Rood Inverse and grants Auto: HP Critical to the user, triggering any effects that occur when the user is HP Critical, such as Last Stand, Spellbreaker, Adrenaline, and others. This item is obtained by defeating Shadowseer and is rewarded by Montblanc.
- ABILITY EDITS:
- -Fira/Fira/Firaga now have a set 15% chance to inflict Oil.
- -Aero/Aerora/Aeroga now have a set 30% chance to inflict Immobilize.
- -Dark/Darkra/Darkga now have a set 15% chance to inflict Blind and AoE have been increased from 6 to 10 to match other spells.
- -Quake/Quakera/Quakega now have a set 15% chance to inflict Slow.
- -Gravity’s AoE has been increased to match other AoE spells.
- -Immobilize’s description now also explains that Immobilized enemies cannot evade attacks.
- -Poison’s accuracy has been increased from 80% to 100%.
- -Cure’s Power has increased from 20 to 30.
- -Curaga’s Power has increased from 86 to 120. MP Cost has increased from 24 to 32.
- -Curaja’s Power has decreased from 120 to 86. This gives more reason to use Curaga late-game and gives Renew a more unique niche.
- -Vox now cures both Silence and Berserk, and Esuna no longer cures Berserk, making Esuna a more viable option for teams that like to use Berserk. (Due to Echo Herbs sharing the same description as Vox, Echo Herbs now also cure Berserk for consistency.)
- -Esuna/Esunaga’s descriptions are now more clear about what specific statuses they remove.
- -Telekinesis’ Accuracy has been increased from 80% to 100%.
- -Revive now revives a fallen unit with 5% HP. This may initially seem like quite a nerf, but this gives Revive an interesting use- bringing party members back into HP Critical so they can benefit from an increased Combo Rate and trigger Adrenaline and Spellbreaker.
- -Bonecrusher now inflicts Immobilize and Slow.
- -Poach now has 0 CT, making it more useful and easy to use, especially when combined with a Foe = HP Critical Gambit.
- -Shades of White’s accuracy has been improved.
- -Traveler no longer bestows Vanish.
- -Cyclone’s Power has been reduced from 240 to 220.
- -”Maelstorm’s” name has been corrected to “Maelstrom”.
- -Holyja now inflicts Blind, rather than Reverse.
- -Boon now inflicts Confuse, rather than Reverse.
- -Darkja’s power has been reduced from 250 to 230 and it now inflicts Doom, rather than KO. The on-hit status chance is increased from 50% to 100%.
- TREASURE EDITS:
- -Many chests have had some small content updates. Many of them are small changes so they’re not all listed in this changelog, but the changes are small but may make a bit of a difference in some areas.
- -Telekinesis can now be obtained earlier, being able to be obtained in the Simoon Bluffs area, replacing the chest that previously contained a Knot of Rust. If the player already obtained this chest in earlier versions, it will still be available in the Cerobi Steppe as well.
- -Embroidered Tippet now correctly spawns 100% of the time in the Feywood.
- -Darksteel Mace is now exclusively awarded for completing the Darksteel hunt.
- -Seitengrat’s treasure location has been fixed and is no longer obtainable after getting to the Feywood.
- -Lead Bolts can now also be obtained from the Necrohol of Nabudis in a chest in the Hall of Slumbering Might.
- -Erase is now available for purchase from the secret shop at the Necrohol of Nabudis and is no longer obtained from a chest in Giruvegan.
- -Blitz is now obtained from the Erase chest in Giruvegan.
- -The chest previously containing Blitz in the Pharos now contains Shellga.
- -The chest previously containing Shellga in the Great Crystal now contains the Seitengrat.
- -For those who may have opened the chests containing the new contents already, fear not- Blitz and Shellga are now also obtainable in a 100% chest in the Subterra (Penumbra South). These chests will always contain Blitz and Shellga, so they are not missable.
- ENEMY EDITS:
- -Ba’gamnan now has a 100% chance of dropping the Vrsabha.
- -Crystal Knight’s 100% drop is now a Megalixir.
- -Helvinek now drops the Dragon Mail as opposed to the Grand Armor.
- -Oversouls now drop Hi-Ethers as opposed to the Staff of the Magi.
- -Ash Wyrms now drop a Kagenui as opposed to the Koga Blade.
- -Bunes now drop Tridents, rather than Gungnirs.
- -Dr. Cid is now neutral to all elements.
- -Orthros’ MP issue has been fixed.
- -Flowering Cactoid now no longer deals 0 damage.
- -The Shambling Corpses in Adrammelech’s room now have Avenger as their 1% drop, rather than Platinum Daggers.
- -Enemies no longer use the Lv. X abilities, though Prime Lv. Death remains as Zalera’s ultimate attack.
- -Lindwyrm now uses Break and Sleepga.
- -Gilgamesh now uses 1000 Needles, Flash, and Goblin Attack, referencing the Blue Magick abilities of FFV.
- -Zodiark now uses Scourge, Poison, and Toxify.
- -Tiamat’s HP has been reduced and it now casts Immobilize, rather than Disablega, making the fight less of a slog.
- -Elder Wyrm’s MP issue has been fixed.
- -(Spoiler) on the Shiva now ignores EVD at HP < 20% rather than 50% and uses an X-Potion instead of a Hi-Potion. He also no longer casts Reflect and gains Counter at HP < 40% and Counter Plus at HP < 20%.
- -Many enemies who flat-out ignore Evasion now do so at a lower HP threshold, making them still dangerous at lower HP, but making it so Shields and EVD weapons aren’t completely useless against certain foes and are still good at mitigating damage early/mid-fights.
- -Dr. Cid 2’s HP has been decreased slightly.
- -Ring Wyrm’s HP has been decreased.
- -Fafnir’s DEF and RES has been decreased.
- -Behemoth King’s DEF and RES has been decreased.
- -Omega’s HP has been decreased.
- -Deathscythe now inflicts Doom with its physical attacks, rather than Death.
- -Yiazmat now inflicts Disable with its physical attacks, rather than Death.
- -Hell Wyrm now inflicts Disease with its physical attacks, rather than Death.
- -Ba’gamnan’s Saw weapon now inflicts Immobilize and Disable, rather than Death.
- -Trial Mode’s Killer Mantis DEF has been fixed.
- -Trial Mode Piscodemons have reduced stats.
- -Trial Mode Giruveganus’ HP have been reduced.
- -Trial Mode Diakon Entites/Luxollid’s MAG have been reduced.
- -Trial Mode Omega’s stats have bee reduced.
- -Trial Mode Yiazmat’s HP was reverted slightly from 50 million to 15 million and its max Combo Count has been reduced to 3.
- -Elza no longer uses Drainga Motes on herself.
- NPC EDITS:
- -Some AI-controlled NPCs have had some AI updates to use more interesting abilities than before.
- -Bangaa Hunters will now use Cura and Haste rather than Cure and Protect, as Bangaa cannot learn Cure and Protect in FFTA/A2, but do learn Cura and Haste from their Bishop and Templar jobs, respectively. More of these NPC AI edits will be present in future versions.
- -Amalia now casts Dark in the fight against the Imperial Soldiers in Garamsythe, as opposed to using a Dark Mote (change made to prevent issues in an upcoming update).
- -Larsa now uses Bubble rather than Protect and can use Shades of Black in the fight against (Spoiler) on the Sky Fortress Bahamut and can also use Cura.
- -Gabranth (Guest) will now use Circle of Judgment and Sentence in the fight against (Spoiler) Novus.
- ESPER EDITS:
- -Cuchulainn now properly has the 0 MP Cost Augment. Note that this change will only take effect upon beginning a new game. As this is a very minor edit that doesn’t affect much, it is not advised to start a new game just for this.
- SHOP/BAZAAR EDITS:
- -Blizzara is now available slightly earlier, at Eruyt Village.
- -The Bazaar recipe once yielding Kagenui now yields a Sakura-saezuri instead.
- -The 2x Phoenix Down Bazaar recipe has had its cost reduced from 400 to 350 Gil.
- -The 5x Potion, 3x Handkerchief, 3x Gold Needle Bazaar recipe has had its cost reduced from 700 to 600 Gil.
- -Burroughs now sells Oil in Barheim. Blizzard has also been added to his inventory. This was a very difficult decision to make, but I decided to err towards making the area a little easier than it was before for a few reasons. First, giving Oil access makes Balthier’s MP worth something to those playing the Struggle/Freedom versions of the mod. It also encourages early use of debuffs and is a bit of a non-guided tutorial on how potent and important Oil is. With regard to Blizzard being added, the player could always access Blizzard by venturing out to the Estersand Village prior to doing Garamsythe. To that end, the access has always been there, but was slightly obtuse. This change equalizes things and makes the area slightly less frustrating and should even out the difficulty a bit, especially for those players who have trouble keeping the Charge levels high.
- TRAP EDITS:
- -Stasis Traps now inflict Stop, rather than Disable/Reverse.
- CHARACTER EDITS:
- -Reks now properly starts with some more correct Licenses- Green Magick 1, Time Magick 1, and White Magick 3. This allows him to use a few more abilities early on. Note that this change will only take effect upon beginning a new game. As this is a very minor edit that doesn’t affect much, it is not advised to start a new game just for this.
- STATUS EDITS:
- -Float’s duration has been increased to 150 ticks.
- -Lure now lasts for about 50% longer.
- -Libra now lasts a little longer, from 244 ticks to 250.
- -Protect now lasts for around 20% longer.
- -Shell now lasts for around 20% longer.
- -Bubble now lasts for around 50% longer.
- REWARD EDITS:
- -The reward bug for the Pylraster hunt has been fixed and no longer grants 55 “Nothings”.
- -Stage 100 of the footrace minigame has been fixed and now properly bestows a Megalixir.
- -The Patient in the Desert sidequest has been edited slightly. Each result now yields the Golden Amulet. Based on the number of items you’ve collected for the patient, you will receive either 2500, 1000, or 200 Gil as an additional reward.
- -Mud Shot is now a reward for defeating Earth Tyrant in addition to Gil. This allows you to obtain Mud Shot earlier in the game along with the rest of the elemental ammo. Mud Shot can also still be obtained via the Mithuna recipe as well. The Gil reward has also been increased from 2400 to 5000.
- -Completing the Shurry section of the Cockatrice Hunt now yields a Zwill Crossblade, rather than a Platinum Dagger.
- -Completing the Sassan section of the Cockatrice Hunt now yields an Orochi, rather than a Koga Blade.
- -The Darksteel hunt now properly rewards the player with the Darksteel Mace.
- MISCELLANEOUS EDITS:
- -Ability descriptions are now more clear about their exact Power, Debuff Chance, and Base Accuracy.
- -The bug causing character portraits to appear on the License Board screen rather than the Zodiac Signs has been fixed.
- The following enemies now ignore evasion at a lower HP threshold, thereby making Evasion/Shields more useful ( enemy spoilers ahead):
- Malboro Overking
- Pandora
- Focalor
- Bull Abaddon
- Aeronite- Lhusu
- Cataract Aevis
- Leynir
- Lindwyrm
- Ring Wyrm
- Deathscythe
- Enkelados
- Diabolos
- Feral Retriever
- Antlion
- Enkidu
- Belias
- Zalera
- Famfrit
- Daedalus
- Hydro
- Earth Tyrant
- Ahriman
- Vossler
- Matriarch Bomb
- Rain Dancer
- Dheed
- Nekhbet
- Crystal Knight
- Nazarnir
- Gemhorn
- Velelu
- Skullash
- Imperial Swordsman
- Mastiff
- Judge
- Gabranth
- Vayne
-
Version 1.8.4
- Fixes issue where the mod was no longer compatible with the most recent Square update. As a result, a few minor things have had to be removed (but will be re-added in the future):
- -True NG+
- -Knuckle Icons
- Fixes Yiazmat so his offensive stats are a little more manageable.
-
Version 1.8.2
- -Zodiac signs correctly display in the job menu now, fixing the bug where character portraits would display instead.
- -Ultra Potion, Mega Potion, and Turbo Ether have been properly dummied out of the Gambit menus.
- -Mega Potion’s healing and animation were fixed for whenever it does get implemented.
- -Viking Coat now properly has Boost: Thunder.
- -Darkga now correctly no longer inflicts KO.
- -Flowering Cactoid’s ATK has been fixed.
- -Waterga is now available earlier, being available in Archades and Phon Coast.
- -Battery Mimics now have Shephard’s Bolero as a 1% drop, rather than Mage’s Habit.
- -Fran’s Struggle board now correctly has Blizzaga/Sleepga.
-
Version 1.8.1
- Overall Game Edits:
- -New Game+ has been implemented by talking to Montblanc. You can choose to begin the game from the beginning with all of your current gear, Licenses, and Gambits and you can choose whether to bring your full party along (so you can bring them all back once you get the Party menu) or unlock them naturally as the game progresses.
- -License Reset has been implemented by talking to Montblanc. You can reset each party member’s Licenses and have your LP refunded.
- License Edits:
- -Removed the non-bridge Quickenings from the Freedom boards.
- -Vaan’s Freedom Board now has the proper amount of Battle Lores- +3.
- -Ashe loses Knuckles and gains Black Magick 1/6/9 for Thunder/Thundara/Thundaga access to match her element from Record Keeper. Ashe also gains Shields 1.
- -Ashe’s Gambits are available slightly earlier on the Struggle boards now, to fit her Red Mage-role.
- -Fran gains Knuckles as a primary weapon type. Godhand has been moved from her Secondary Board to her Primary Board.
- -Fran gains the HP +190 and HP +230 Licenses.
- -HP +270 replaces Godhand on Fran’s Bonus Board.
- -Fran gains +5 Battle Lores.
- -Fran gains Charm and Poach.
- -A few of Fran’s early-game Licenses have been shifted around on her Struggle Board to make Cherry Staff available earlier.
- -Penelo loses a Magick Lore and gains Infuse (Shades of White).
- Ability Edits:
- -MP costs for offensive spells such as Dark, Quake, Fire, etc., have been slightly reduced, making them more viable, particularly early-game. This does not apply to Holy and Ardor.
- -Thunder/Thundara/Thundaga now have 0 CT, making them more viable compared to Fire and Blizzard spells and more dangerous when used by enemies.
- -Poisona now cures both Poison and Sap. MP cost has increased from 10 to 14.
- -Esuna/Esunaga now cure Doom.
- -Esuna/Esunaga no longer cure Sap.
- -Renew’s AoE is increased from 10 to 255, making it reach allies that are even incredibly far away.
- -Slow’s accuracy is increased from 75% to 85%.
- -Slowga’s MP cost has been decreased from 24 to 20 and accuracy has been increased from 60% to 65%.
- -Immobilize’s accuracy is increased from 75% to 85%.
- -Countdown is now AoE and has had its MP cost increased to 22.
- -Break is now AoE and has had its MP cost increased to 22.
- -Stop’s accuracy has been increased from 55% to 60%.
- -Revive no longer sacrifices the user, but only brings a fallen ally back to life with 33% HP.
- -Stamp now transfers only positive statuses and can only affect allies.
- -Infuse is now Shades of White, which bestows a random buff onto the target, ranging from Protect, Shell, Regen, Float, Vanish, Bubble, Haste, Libra, Bravery, or Faith.
- -Horology now removes Slow, Stop, Doom, Petrify, but no longer cures Immobilize/Disable. CT has been reduced from 36 to 23.
- -Charm now inflicts Confuse with 100% accuracy on targets who aren’t Immune.
- -Dark/Darkra/Darkga now have a 10/20/30% chance of inflicting Blind.
- -Quake/Quake Mote/Quakega now have a 10/20% chance of inflicting Slow.
- -Gravity Well’s CT has been doubled.
- -Sporefall no longer inflicts Petrify.
- -Piercing Quakega now inflicts Slow.
- Esper Edits:
- -Each Esper is given Spellbound innate, so buffs will last longer on them.
- -Belias, Mateus, Adrammelech, and Famfrit have been given a new Augment each so they each have 4 to match other Espers.
- -Belias has gained Resist Damage but loses Null Weather/Terrain, allowing him to act as a better tank for his Summoner.
- -Mateus has gained Magick CT 0, allowing him to cast spells more quickly and allowing him to get Decoy up faster to better protect his Summoner.
- -Adrammelech has gained Attack CT 0, allowing him to better fill his role as a speedy attacker/evasion tank.
- -Famfrit has gained Return Damage, allowing him to turn his massive HP pool into a source of some additional damage to attackers.
- Treasure Edits:
- -The chest containing Expose in the Lhusu Mines now contains a Warp Mote.
- -The chest containing Shear in the Barheim Passage now contains a Power Armlet.
- -The chest containing the Scathe Mote in the First Ascent Wellspring, 4th Flight now contains a Durandal.
- Shop Edits:
- -Gold Needles are now available at the South Bank Village in the Estersand, replacing the Eye Drops.
- -Eruyt Village now has Hi-Potions for sale rather than Agate Rings.
- -Remedies are now available slightly earlier at Mt. Bur-Omisace.
- -Shear is now available for purchase at Mt. Bur-Omisace, Mosphoran Highwaste, and Archades.
- -Expose is now available for purchase at Mt. Bur-Omisace, Mosphoran Highwaste, and Archades.
- -Duplicate Agate Rings are no longer available at the shop at Mt. Bur-Omisace.
- -All Gambits now cost only 25 Gil.
- Equipment Edits:
- -Viking Coat now correctly shows Halve: Water, rather than Weak: Holy.
- -Tourmaline Ring now grants +30 VIT, rather than +10 VIT.
- -All Spears now have 20% EVD and 7% Combo Rate to better compete with Poles, though Spears can hit Flying enemies and Poles cannot.
- -All Spears have 15 Range now, giving them about 50% more range than Poles and other melee weapons.
- -Dragon Whisker can now Immobilize the target with a 20% chance.
- -Vrsabha now inflicts KO with a 5% chance.
- -All Knuckles have gained ATK.
- -All Claws gain +1 ATK.
- Item Changes:
- -Antidote now cures both Poison and Sap.
- -Watera Mote descriptions are now updated to reflect no longer being AoE.
- -Dark Mote now has a 10% chance of inflicting Blind.
- Equipment Edits:
- -Thorned Mace no longer grants +50 HP/+2 MAG, but bestows +360 HP.
- -Doom Mace is now the Darksteel Mace and no longer grants +HP and no longer inflicts Doom, but instead grants Boost: Dark.
- -Mace of Zeus no longer grants Boost: Dark, but now grants Boost: Thunder and is now Thunder Elemental.
- -Grand Mace is now Earth Elemental.
- -Bone of Byblos is now Non-Elemental but has a 100% chance of inflicting Slow.
- -Knuckles/Claws now use the fancier Brawler animations.
- Gambit Edits:
- -Traveler now works properly with Gambits.
- -Gravity now works properly with Gambits.
- -Numerology now works properly with Gambits.
- -Horology now works properly with Gambits.
- Enemy Edits:
- -Certain Imperial enemies in the Sky Fortress would T-Pose. This has been fixed.
- -The Imperial Swordsmen in the Judge/Imperials mini-boss fight in the Dreadnaught Leviathan now have Gold Needles as their sole Steals.
- -The Imperial Magus and Judges in the Judges/Imperials mini-boss fight in the Dreadnaught Leviathan now have Antidotes as their sole Steals, allowing the player to better counter the potential Sap procs in the fight.
- -Urutan Yensa now have Antidotes as their Uncommon Steal, rather than Echo Herbs.
- -The Undying no longer has Halve: Holy and his STR/MAG has been reduced slightly.
- -Gilgamesh’s Genji steals are now more common.
- -Cuchulainn has been nerfed slightly and no longer Halves every element.
- -Omega XII has been nerfed slightly.
- -Evil Spirit’s rare drop is now an Elixir, rather than Vrsabha.
- -High Reavers are back to normal size, making them able to go through doors again.
- Enemy AI Edits:
- -Deathgaze now casts Haste on itself, rather than Reverse/Drainga.
- -Zeromus now casts Gravity, rather than Quake.
- -Shemhazai now casts Drainga and Fearga, rather than Waterga and Syphon.
- -Zalera now casts Break, Doom, Darkra, and Fear rather than the Lv. X spells. Lv. Prime Death remains.
- -Ultima will now cast Renew on herself if she’s Blinded. She will do this infinitely until she is cured of Blind- if you Blind her, you’ll need to cure it before you can win!
- -Earth Elementals now cast Quake and Gravity, rather than Fira, Thundara and Blizzara.
- -Cuchulainn now casts Poison, rather than Disablega.
- -The Imperial Magus in Trial Mode now casts Blindga and Quakega, rather than Blind and Poison.
- Character Edits:
- -Guests are now immune to X-Zone to prevent unfair party reduction during the Demon Wall fights. i.e, you’ll always be able to have 4 party members at any given time during those fights.
- Status Edits:
- -Doom/Petrify now count down more than twice as fast, having their ticks set to 20, rather than 45.
- -Regen now procs faster and lasts slightly longer.
- -Paling/Magick Barrier/White Wind’s durations have been reduced from 2 minutes to 30 seconds.
- Miscellaneous Edits:
- -Vrsabha is now the reward for the Belito hunt, rather than a Megalixir.
- -The Footraces have been completely revised as follows:
- -Races 1-9: X-Potion x10
- -Races 10-19: Phoenix Down x10
- -Races 20-29: Remedy x10
- -Races 30-39: Hi-Ether x2
- -Races 40-49: Baltoro Seed x1
- -Races 50-59: Domaine Calvados x1
- -Races 60-69: Cura Mote x3
- -Races 70-79: Bubble Mote x1
- -Races 80-89: Hastega Mote x1
- -Races 90-99: Elixir x1
- -Race 100: Dark Energy x1, Megalixir x1
- So, in total, for doing all 100 races, the player receives 99 X-Potions, 99 Phoenix Downs, 99 Remedies, 20 Hi-Ethers, 10 Baltoro Seeds, 10 Domaine Calvados, 30 Cura Motes, 10 Bubble Motes, 10 Hastega Motes, 10 Elixirs, 1 Dark Energy, and 1 Megalixir. Perfect for taking on endgame challenges and Trial Mode!
- Trial Mode Edits:
- -Trial Mode changes have begun, starting with Bosses (and Trials with Boss HP Bar enemies.) Trial Mode is now much more challenging and is intended only for endgame parties. The following Trial Mode enemies thus have endgame level enemy stats. Defeating the optional enemies in these fights is crucial to keeping your party topped off with Megalixirs, which the side enemies drop 100% of the time, starting with Elder Wyrm/Treants. In the case of Hell Wyrm and Yiazmat, they have their regular, unaltered Vanilla non-Trial stats. Note that Dead Bones and Dark Lords in the Zalera/Zeromus fights do not drop Megalixirs, dropping Remedies instead. Fafnir and Behemoth King have also had their main fight HP restored to them in Trial Mode.
- Judges/Imperial Swordsmen/Imperial Magi, Belias, Tiamat, Elder Wyrm/Treant, Mateus/Ice Azers, Ring Wyrm, Earth Tyrant, King Bomb/Bombs, Topstalk/Pumpkin Star/Mandragora Prince/Onion Queen/Alraune King (Stage 27), Ahriman, Zalera/Dead Bones, Adrammelech/Skulwyrms, Shemhazai/Oses, Cuchulainn/Foobars, Hashmal/Reavers, Famfrit/Abaddons, Tyrant/Piscodaemons, Ba’gamnan/Rinok/Gijuk/Bwagi, Ozmone Hare/Mu/Wyrdhare/Vorpal Bunny/Fury, Humbaba Mistants/Vorres, Exodus/Golems, Zeromus/Dark Lords, Chaos/Air Chaosjet/Earth Chaosjet/Fire Chaosjet/Water Chaosjet, Hell Wyrm, Ultima, Yiazmat
- -The Crusaders in Stage 45 and the Zombie Warlocks in Stage 48 all have Phoenix Downs as their 100% drop.
- -The Forbiddens in Stage 88 all have Hi-Ethers as their 100% drop.
- Overall Game Edits:
- -New Game+ has been implemented by talking to Montblanc. You can choose to begin the game from the beginning with all of your current gear, Licenses, and Gambits and you can choose whether to bring your full party along (so you can bring them all back once you get the Party menu) or unlock them naturally as the game progresses.
- -License Reset has been implemented by talking to Montblanc. You can reset each party member’s Licenses and have your LP refunded.
- License Edits:
- -Removed the non-bridge Quickenings from the Freedom boards.
- -Vaan’s Freedom Board now has the proper amount of Battle Lores- +3.
- -Ashe loses Knuckles and gains Black Magick 1/6/9 for Thunder/Thundara/Thundaga access to match her element from Record Keeper. Ashe also gains Shields 1.
- -Ashe’s Gambits are available slightly earlier on the Struggle boards now, to fit her Red Mage-role.
- -Fran gains Knuckles as a primary weapon type. Godhand has been moved from her Secondary Board to her Primary Board.
- -Fran gains the HP +190 and HP +230 Licenses.
- -HP +270 replaces Godhand on Fran’s Bonus Board.
- -Fran gains +5 Battle Lores.
- -Fran gains Charm and Poach.
- -A few of Fran’s early-game Licenses have been shifted around on her Struggle Board to make Cherry Staff available earlier.
- -Penelo loses a Magick Lore and gains Infuse (Shades of White).
- Ability Edits:
- -MP costs for offensive spells such as Dark, Quake, Fire, etc., have been slightly reduced, making them more viable, particularly early-game. This does not apply to Holy and Ardor.
- -Thunder/Thundara/Thundaga now have 0 CT, making them more viable compared to Fire and Blizzard spells and more dangerous when used by enemies.
- -Poisona now cures both Poison and Sap. MP cost has increased from 10 to 14.
- -Esuna/Esunaga now cure Doom.
- -Esuna/Esunaga no longer cure Sap.
- -Renew’s AoE is increased from 10 to 255, making it reach allies that are even incredibly far away.
- -Slow’s accuracy is increased from 75% to 85%.
- -Slowga’s MP cost has been decreased from 24 to 20 and accuracy has been increased from 60% to 65%.
- -Immobilize’s accuracy is increased from 75% to 85%.
- -Countdown is now AoE and has had its MP cost increased to 22.
- -Break is now AoE and has had its MP cost increased to 22.
- -Stop’s accuracy has been increased from 55% to 60%.
- -Revive no longer sacrifices the user, but only brings a fallen ally back to life with 33% HP.
- -Stamp now transfers only positive statuses and can only affect allies.
- -Infuse is now Shades of White, which bestows a random buff onto the target, ranging from Protect, Shell, Regen, Float, Vanish, Bubble, Haste, Libra, Bravery, or Faith.
- -Horology now removes Slow, Stop, Doom, Petrify, but no longer cures Immobilize/Disable. CT has been reduced from 36 to 23.
- -Charm now inflicts Confuse with 100% accuracy on targets who aren’t Immune.
- -Dark/Darkra/Darkga now have a 10/20/30% chance of inflicting Blind.
- -Quake/Quake Mote/Quakega now have a 10/20% chance of inflicting Slow.
- -Gravity Well’s CT has been doubled.
- -Sporefall no longer inflicts Petrify.
- -Piercing Quakega now inflicts Slow.
- Esper Edits:
- -Each Esper is given Spellbound innate, so buffs will last longer on them.
- -Belias, Mateus, Adrammelech, and Famfrit have been given a new Augment each so they each have 4 to match other Espers.
- -Belias has gained Resist Damage but loses Null Weather/Terrain, allowing him to act as a better tank for his Summoner.
- -Mateus has gained Magick CT 0, allowing him to cast spells more quickly and allowing him to get Decoy up faster to better protect his Summoner.
- -Adrammelech has gained Attack CT 0, allowing him to better fill his role as a speedy attacker/evasion tank.
- -Famfrit has gained Return Damage, allowing him to turn his massive HP pool into a source of some additional damage to attackers.
- Treasure Edits:
- -The chest containing Expose in the Lhusu Mines now contains a Warp Mote.
- -The chest containing Shear in the Barheim Passage now contains a Power Armlet.
- -The chest containing the Scathe Mote in the First Ascent Wellspring, 4th Flight now contains a Durandal.
- Shop Edits:
- -Gold Needles are now available at the South Bank Village in the Estersand, replacing the Eye Drops.
- -Eruyt Village now has Hi-Potions for sale rather than Agate Rings.
- -Remedies are now available slightly earlier at Mt. Bur-Omisace.
- -Shear is now available for purchase at Mt. Bur-Omisace, Mosphoran Highwaste, and Archades.
- -Expose is now available for purchase at Mt. Bur-Omisace, Mosphoran Highwaste, and Archades.
- -Duplicate Agate Rings are no longer available at the shop at Mt. Bur-Omisace.
- -All Gambits now cost only 25 Gil.
- Equipment Edits:
- -Viking Coat now correctly shows Halve: Water, rather than Weak: Holy.
- -Tourmaline Ring now grants +30 VIT, rather than +10 VIT.
- -All Spears now have 20% EVD and 7% Combo Rate to better compete with Poles, though Spears can hit Flying enemies and Poles cannot.
- -All Spears have 15 Range now, giving them about 50% more range than Poles and other melee weapons.
- -Dragon Whisker can now Immobilize the target with a 20% chance.
- -Vrsabha now inflicts KO with a 5% chance.
- -All Knuckles have gained ATK.
- -All Claws gain +1 ATK.
- Item Changes:
- -Antidote now cures both Poison and Sap.
- -Watera Mote descriptions are now updated to reflect no longer being AoE.
- -Dark Mote now has a 10% chance of inflicting Blind.
- Equipment Edits:
- -Thorned Mace no longer grants +50 HP/+2 MAG, but bestows +360 HP.
- -Doom Mace is now the Darksteel Mace and no longer grants +HP and no longer inflicts Doom, but instead grants Boost: Dark.
- -Mace of Zeus no longer grants Boost: Dark, but now grants Boost: Thunder and is now Thunder Elemental.
- -Grand Mace is now Earth Elemental.
- -Bone of Byblos is now Non-Elemental but has a 100% chance of inflicting Slow.
- -Knuckles/Claws now use the fancier Brawler animations.
- Gambit Edits:
- -Traveler now works properly with Gambits.
- -Gravity now works properly with Gambits.
- -Numerology now works properly with Gambits.
- -Horology now works properly with Gambits.
- Enemy Edits:
- -Certain Imperial enemies in the Sky Fortress would T-Pose. This has been fixed.
- -The Imperial Swordsmen in the Judge/Imperials mini-boss fight in the Dreadnaught Leviathan now have Gold Needles as their sole Steals.
- -The Imperial Magus and Judges in the Judges/Imperials mini-boss fight in the Dreadnaught Leviathan now have Antidotes as their sole Steals, allowing the player to better counter the potential Sap procs in the fight.
- -Urutan Yensa now have Antidotes as their Uncommon Steal, rather than Echo Herbs.
- -The Undying no longer has Halve: Holy and his STR/MAG has been reduced slightly.
- -Gilgamesh’s Genji steals are now more common.
- -Cuchulainn has been nerfed slightly and no longer Halves every element.
- -Omega XII has been nerfed slightly.
- -Evil Spirit’s rare drop is now an Elixir, rather than Vrsabha.
- -High Reavers are back to normal size, making them able to go through doors again.
- Enemy AI Edits:
- -Deathgaze now casts Haste on itself, rather than Reverse/Drainga.
- -Zeromus now casts Gravity, rather than Quake.
- -Shemhazai now casts Drainga and Fearga, rather than Waterga and Syphon.
- -Zalera now casts Break, Doom, Darkra, and Fear rather than the Lv. X spells. Lv. Prime Death remains.
- -Ultima will now cast Renew on herself if she’s Blinded. She will do this infinitely until she is cured of Blind- if you Blind her, you’ll need to cure it before you can win!
- -Earth Elementals now cast Quake and Gravity, rather than Fira, Thundara and Blizzara.
- -Cuchulainn now casts Poison, rather than Disablega.
- -The Imperial Magus in Trial Mode now casts Blindga and Quakega, rather than Blind and Poison.
- Character Edits:
- -Guests are now immune to X-Zone to prevent unfair party reduction during the Demon Wall fights. i.e, you’ll always be able to have 4 party members at any given time during those fights.
- Status Edits:
- -Doom/Petrify now count down more than twice as fast, having their ticks set to 20, rather than 45.
- -Regen now procs faster and lasts slightly longer.
- -Paling/Magick Barrier/White Wind’s durations have been reduced from 2 minutes to 30 seconds.
- Miscellaneous Edits:
- -Vrsabha is now the reward for the Belito hunt, rather than a Megalixir.
- -The Footraces have been completely revised as follows:
- -Races 1-9: X-Potion x10
- -Races 10-19: Phoenix Down x10
- -Races 20-29: Remedy x10
- -Races 30-39: Hi-Ether x2
- -Races 40-49: Baltoro Seed x1
- -Races 50-59: Domaine Calvados x1
- -Races 60-69: Cura Mote x3
- -Races 70-79: Bubble Mote x1
- -Races 80-89: Hastega Mote x1
- -Races 90-99: Elixir x1
- -Race 100: Dark Energy x1, Megalixir x1
- So, in total, for doing all 100 races, the player receives 99 X-Potions, 99 Phoenix Downs, 99 Remedies, 20 Hi-Ethers, 10 Baltoro Seeds, 10 Domaine Calvados, 30 Cura Motes, 10 Bubble Motes, 10 Hastega Motes, 10 Elixirs, 1 Dark Energy, and 1 Megalixir. Perfect for taking on endgame challenges and Trial Mode!
- Trial Mode Edits:
- -Trial Mode changes have begun, starting with Bosses (and Trials with Boss HP Bar enemies.) Trial Mode is now much more challenging and is intended only for endgame parties. The following Trial Mode enemies thus have endgame level enemy stats. Defeating the optional enemies in these fights is crucial to keeping your party topped off with Megalixirs, which the side enemies drop 100% of the time, starting with Elder Wyrm/Treants. In the case of Hell Wyrm and Yiazmat, they have their regular, unaltered Vanilla non-Trial stats. Note that Dead Bones and Dark Lords in the Zalera/Zeromus fights do not drop Megalixirs, dropping Remedies instead. Fafnir and Behemoth King have also had their main fight HP restored to them in Trial Mode.
- Judges/Imperial Swordsmen/Imperial Magi, Belias, Tiamat, Elder Wyrm/Treant, Mateus/Ice Azers, Ring Wyrm, Earth Tyrant, King Bomb/Bombs, Topstalk/Pumpkin Star/Mandragora Prince/Onion Queen/Alraune King (Stage 27), Ahriman, Zalera/Dead Bones, Adrammelech/Skulwyrms, Shemhazai/Oses, Cuchulainn/Foobars, Hashmal/Reavers, Famfrit/Abaddons, Tyrant/Piscodaemons, Ba’gamnan/Rinok/Gijuk/Bwagi, Ozmone Hare/Mu/Wyrdhare/Vorpal Bunny/Fury, Humbaba Mistants/Vorres, Exodus/Golems, Zeromus/Dark Lords, Chaos/Air Chaosjet/Earth Chaosjet/Fire Chaosjet/Water Chaosjet, Hell Wyrm, Ultima, Yiazmat
- -The Crusaders in Stage 45 and the Zombie Warlocks in Stage 48 all have Phoenix Downs as their 100% drop.
- -The Forbiddens in Stage 88 all have Hi-Ethers as their 100% drop.
-
Version 1.7
- Equipment Edits:
- To remove potential confusion with certain weapons being 1H or 2H, the 1H/2H descriptor has been removed from the weapon type string. For example, Masamune became 1H, but would still show Katana (2H) next to it, causing confusion, prompting this change, as well as for certain other weapons.
- Runeblade no longer Inflicts: Silence, and instead, gives +9 MAG/+70 MP.
- Axes/Hammers no longer deal random damage based on VIT. They instead use the Strength formula similar to Swords. In general, each of the Sword formula weapons has its own niche now. Swords have varied elements and effects, allowing the user to strike elemental weaknesses more easily. Axes are faster and have a higher Combo Rate, allowing for the highest damage ceiling. Hammers deal the most damage per blow and can debuff, but have a very low base Combo rate. Knightswords are best used for the buffs they place on the user, and Spears are ideal for fighting Flying enemies.
- Francisca now has 50 Range, rather than 10 (half as much as Bows), more befitting its theme of being a throwing axe.
- Rods are now One-Handed, allowing them to be used in tandem with Shields for those playing the 12 Jobs versions of SFF.
- Serpent Rod now has 20% EVD and no longer grants +2 MAG, making it a good defensive Rod.
- Healing Rod now grants +45 MP/+7 MAG/+10 VIT. EVD has been decreased to 6 to match other Rods, making it a good early/mid-game Rod for pure casting.
- Gaia Rod is now the Lilith Rod, a Non-Elemental Rod that has a 10% chance to inflict Sleep/Doom on hit, while still granting +16 MP/+2 MAG.
- Power Rod now has a 10% chance to inflict Stop.
- Empyreal Rod now grants Auto: Reflect to the user, making it great when facing foes who rely on magick. It remains the best attack-oriented Rod (outside of the Holy Rod), with the ability to Combo (now up to 12%), but no longer grants +2 MAG. ATK has been increased to 66.
- Holy Rod no longer grants +4 MAG.
- Rod of Faith no longer grants +6 MAG, and its EVD has been decreased to 6 to match other Rods.
- Ras Algethi’s ATK has been increased from 58 to 61.
- Arcturus’ ATK has been increased from 94 to 97.
- The Artemis Bow now grants Boost: Earth and no longer grants 20 EVD.
- Sagittarius now grants Boost: Holy. CT has been increased to 29 to match other Bows.
- Crossbows now ignore weather and can Combo, but cannot Crit. Most Crossbows have a base Combo Rate of 10%, with the exception of the Penetrator Crossbow, which has a Combo Rate of 15.
- Hunting Crossbow’s EVD has been increased to 15%.
- Penetrator Crossbow now fires Shot instead of Bolts, giving the user a wide variety of elemental options.
- Staves are now One-Handed.
- Bamboo Arrows are now Water Elemental.
- Parallel Arrows are now Silver Arrows, which are Holy Elemental.
- Each Bolt (ammo) has been given +1 ATK, with the exception of Grand Bolts, which were given +2 ATK (for 6 ATK total).
- Powersoul is now the Rocket Punch, which can hit Flying enemies.
- Kaiser Knuckles now deal DEF-ignoring damage, similar to Guns, also ignoring the user’s ATK, and have had their ATK reduced to 37.
- Ehrgeiz is now Magick Hands, which deals damage based on the user’s MAG and the enemy’s DEF, similar to Maces.
- Faerie Claws are now Bastet Claws, which have 4 ATK and are Thunder Elemental.
- Hell Claws are now Duel Claws, which have 2 ATK and a 10% chance to inflict Immobilize/Berserk on the target.
- Viking Coat now grants Boost: Thunder, rather than Halve: Water.
- Gaia Hat now properly gives +90 HP/+70 MP/Absorb: Earth.
- Genji Armor now gives +10 ATK/+10 MAG (up from +9/+3) and its DEF has been decreased to 60.
- Fuzzy Miter no longer reduces EXP gained by the wearer to 0.
- Ability Edits:
- Raise’s MP cost has been decreased from 40 to 24.
- Arise’s MP cost has been decreased from 99 to 68.
- Renew now has 0 CT and costs 86 MP.
- Aqua/Aquara/Aquaga/Aquaja have been renamed to Water/Watera/Waterga/Waterja.
- Flare now has 0 CT to make up for its slow animation speed.
- Holy is now AoE, costs 64 MP, has a faster animation, and has a 15% chance of inflicting Stop. Its Power has been reduced to 145 (similar to Ardor). Holy Motes and Piercing Holy have also been edited to match.
- Stamp and Traveler have swapped animations.
- Float’s spell description now mentions that it grants immunity to Earth Elemental attacks.
- Bubble’s spell description now mentions that it grants immunity to Disease.
- Hell Wyrm’s Judgment ability now inflicts Disease, Sap, and Stop.
- Yiazmat’s Cyclone ability now inflicts Confuse.
- Item Edits:
- Aero Motes now properly no longer have AoE and inflict Immobilize at a 12% rate.
- Aquara Motes now properly no longer have AoE.
- Bio Mote is now properly Non-Elemental and inflicts Poison/Sap at a 40% rate.
- Aquaga Mote no longer inflicts Poison at a 0% rate (it properly inflicts nothing- this was just a behind-the-scenes fix).
- Scathe Mote now has an AoE of 10 (up from 8) to match the actual spell.
- Quake Mote now properly has 100% Accuracy and its animation has been updated to match the actual spell.
- Aeroga Motes now properly no longer have AoE and inflicts Immobilize at a 36% rate.
- Gravity Motes now properly have 60% Accuracy and AoE to match the spell.
- Meteorites now have varying effects in battle (mostly damage, and are cool ways to use Meteoric Magicks without needing Exodus) and are primarily meant to be sold/thrown at enemies. Meteorite A sells for 500 Gil each, Meteorite B sells for 1000 Gil each, Meteorite C sells for 10000 Gil each, Meteorite D sells for 30000 Gil each.
- Meteorite A is now simply named “Meteorite” and casts a variation of Roxxor, which deals moderate Earth Elemental damage to a single target with a 20% chance to Slow it.
- Meteorite B is now named “Stardust” and casts a variation of Comet, which deals heavy Non-Elemental Damage to a single target.
- Meteorite C is now “Star Shard”, and casts a variation of Chocobo-Comet, which deals heavy Non-Elemental damage to all foes in range.
- Meteorite D is now “Black Materia” and casts a variation of Meteor, which halts the flow of battle and deals tremendous damage in a huge radius.
- Treasure Edits:
- Diamond Armlet has been completely reworked. Now, opening a chest with the Diamond Armlet equipped gives you a chance to get increased Gil compared to opening it without it. Also, the rare item from a chest without the Diamond Armlet equipped becomes the common item from the chest with the Diamond Armlet equipped. Knots of Rust/Meteorites are now the rare item from chests with the Diamond Armlet equipped. Over 1600 chests have been edited or adjusted in some way.
- Silver Bow and Mage Masher have a 100% chance of spawning in Barheim now and won’t respawn.
- The Quasimodo Boots and Bone of Byblos now spawn 100% of the time properly at Lhusu.
- The Iga/Koga Blade in Lhusu has been replaced with other items.
- The Koga Blade has been moved to the chest in The Crucible in the Necrohol.
- The Iga Blade has been moved to the chest in the Pharos Second Ascent, Station of Suffering.
- Field of Light Winds (Ozmone) needs treasure edited due to editor bug.
- The Mythril Sword in Phase 2 Dig has been replaced with a Goddess’ Magicite.
- The 2% non-respawning chest in the Phase 2 Dig has been replaced with a 100% spawn, non-repawning chest containing the Dawn Shard.
- The Aeroga Mote in the non-respawning chest in the Phase 2 Shaft has been replaced with a Dark Matter.
- The Baltoro’s Seed non-respawning chest in Paramina now spawns 100% of the time.
- The Blood Sword in Mosphoran now spawns 100% of the time.
- The Elixir in Mosphoran now spawns 100% of the time.
- The Zodiac Escutcheon chest in Sochen Cave Palace now spawns 100% of the time, but contains a Dark Matter rather than a Zodiac Escutcheon.
- The Seitengrat now spawns 100% of the time in Henne Mines in the Phase 2 Shaft.
- The Gendarme now spawns 100% of the time at the Crystal Peak in the Great Crystal.
- The Great Crystal’s treasure chests have been unchanged, aside from the Gil obtained. All 4 Meteorites can be potentially obtained from those chests as normal.
- The Nihopalaoa now spawns 100% of the time in the Subterra.
- The Great Trango now spawns 100% of the time in the Subterra.
- The chests in the Subterra, Abyssal South now have Baltoro’s Seeds or Domain Calvados as their rare Diamond Armlet item.
- The Giant’s Gloves in Zertinan Caverns now properly spawn 100% of the time.
- Each chest in Cerobi has been unchanged from previous versions of SFF, but each chest has doubled Gil ceilings with the Diamond Armlet.
- Bazaar Edits:
- The Dragon Crest Bazaar recipe now rewards the player with a Mythril Sword, Manufacted Nethicite, and a mystery item. Note that this reward is mostly for completionists, who would not have the Mythril Sword and Manufacted Nethicite in their inventory otherwise.
- Hunt Club Reward Edits:
- The Trophy Hunt Club has been reworked to be a little less confusing and more streamlined, and to make it more worth the player’s time to hunt down all 30 Trophy Rare Game.
- The Wyrmhero Blade is now exclusively obtained through the Hunt Club, after turning in all 30 Trophies.
- The Tournesol can also be obtained without needing to grind for loot, but only after turning 10 Trophies into each Atak, Blok, and Stok.
- Even after losing the Sword of Kings and Trophy Blade, an extra one can also be obtained after turning in all 30 Trophies (for those who enjoy having a full inventory, including “missables”.)
- Enemy Edits:
- Enemies (mostly Rare Game) that previously only had one Steal (usually 3%) now have their Steal become more common, meaning there’s a lot less tedium involved in Stealing from those enemies now.
- Air Cutter Remora is now significantly less tanky/tedious to fight.
- Zalera’s ATK has been fixed.
- Judge Bergan and Judges’ stats have been fixed and they should be less of a brick wall to have to deal with.
- Deathclaws in Ridorana now give the proper amount of EXP.
- Arioch’s Steal is now a Ruby Ring, rather than a Sage’s Ring.
- Non-Five Star Trophy Rare Game now give lesser drops as well:
- Thalassinon now drops a Shell Shield.
- Gavial now drops a Cat-Ear Hood.
- Kaiser Wolf now drops Winged Boots.
- Rageclaw now drops a Traitor’s Bow.
- Biding Mantis now drops a Sickle-Blade.
- Killbug now drops a Cameo Belt.
- Zombie Lord now drops an Indigo Pendant.
- Ancbolder now drops a Scarletite.
- Wendice now drops a Greataxe.
- Alteci now drops Quasimodo Boots.
- License Board Edits:
- Penelo gains HP +190/230, Accessories 16, Shell Shield, Stamp and Warmage in Struggle/Freedom board versions. Warmage allows her to quickly regenerate MP by using Cura/Curaja on swarms of Undead as well as with Holy late-game, allowing her to become something of an Undead slayer. The added HP allows her to become a little more useful in late-game fights, and her new access to Cat-Ear Hood fits her role as a White Mage (think Krile from FFV) and Cameo Belt helps her Pole strikes become more reliable. Shell Shield gives her a defensive option to go with her (now 1H) Rods, and Stamp allows her to punish enemies with debuffs before cleansing them.
- Status Edits:
- Poison will no longer wear off unless it’s cured via Poisona, Antidotes, Erase, or a Save Crystal.
- Protect/Shell/Regen now have double their default duration.
- Miscellaneous Edits:
- The file names have been clarified. What was originally the default name is now “Struggle for Freedom- Struggle+Freedom Jobs”.
- The Zodiac Escutcheon can now be obtained from Montblanc after defeating the Hell Wyrm.
- The “vulnerable” Gambits have been renamed for clarity. They are now “foe: not element-immune”.
- The Sort menu has been changed slightly. Waterga/Aquaga will sort directly below Water/Aqua, and Bio right above Scourge.
-
Version 1.6.1
- Documentation Edits:
- The correct version number will display in Draklab now.
- The Time Magick/Accessories section of the Readme now fit correctly in the PDF.
- The Fangs have proper descriptions in the Readme now.
- License Board Edits:
- Vaan’s Freedom Board has had two Battle Lores removed to make it equal to his Struggle Board.
- Belias now properly fully blocks the Battle Lore on the Time Battlemage’s Rebalanced Board- the Quickening has been moved.
- Blitz/Erase’s names now appear properly on the License Board.
- Master Thief now displays a proper description.
- Nordswain’s Glow now appears properly as Northswain’s Glow on the License Board.
- Initial Character Edits (Requires New Game to Take Effect):
- Each Guest now has the Ignore Traps augment.
- Each character gets Innate: Brawler upon starting a new save file, giving them better Unarmed attacks, reducing the need to sacrifice an Accessory slot for Amber Armlet, and making Unarmed/Knuckle attacks cooler looking.
- Note that Amber Armlet will still give Brawler for those who have already started a save and don’t want to start a new file, giving them access to Brawler. It will still boost HP/STR/VIT/SPD, making it a viable option.
- Vossler no longer uses the Winged Helm (he uses the Barbut instead), and he now uses a Battle Harness instead of Gauntlets.
- Ability Edits:
- Blizzard is now available before Penelo joins the party in the village in the Estersand.
- Quake’s animation has been changed to look more pronounced.
- Blitz/Erase no longer display Wither/Addle’s messages.
- Drainga Motes now function properly and can target enemies.
- Lightning Fangs no longer inflict Slow (as their description doesn’t mention as such). Instead they’re 25% more powerful than Soleil/Rime Fangs.
- Temblor’s animation has been changed to Tremor’s to fix a bug caused by damage displaying oddly.
- Pyroclasm will no longer cause a bugged evil clone of Vaan to appear. Never thought I’d have to put that in a Readme.
- Equipment Edits:
- Kogarasumaru now properly inflicts Blind.
- The Poison proc rate from Bamboo Arrows is decreased from 33% to 20%.
- Diamond Armlet’s price has been reduced to 1000 Gil (now sells for 500 Gil).
- Giant’s Gloves now give +530 HP and +10 VIT, and the stats display properly.
- Shop and Sidequest Edits:
- Dyce’s shop at the end of the Nam-Yensa no longer has duplicate Onion Claws, and now contains Dark instead.
- Dyce no longer sells Kaiser Knuckles at the Tomb. Instead, the Kaiser Knuckles have been moved to the Necrohol Shop, available after Draklor.
- The duplicate Teleport Stones in the Mosphoran Highwaste shop have been replaced with Gysahl Greens.
- The Pilika’s Diary sidequest is fixed and no longer gives 255 Jade Collars.
- Bazaar recipes should display correct, updated descriptions now.
- Enemy Edits:
- The Alpha Wolf found in the Midfault is now properly large sized.
- Some Black Chocobos that had bugged EXP now give the correct amount in Ozmone.
- Bergan has been nerfed slightly more, but his MAG has been fixed and is no longer 0.
- Mimic Queen no longer has 0 ATK.
- Crusaders no longer have 0 ATK.
- Necrofiends no longer have 0 ATK.
- Abaddons no longer have 0 ATK.
- Worgens now give around 175 EXP each, rather than 940 as previously.
- Sylphi Entites are fixed and no longer have 0 MP.
- Mardu Entites are fixed and no longer have 0 MP.
- THINGS THAT CURRENTLY CANNOT BE FIXED:
- Traveler’s Gambit AI will continue casting and doesn’t check for buffs. This is due to the hardcoded AI of Traveler’s interaction with Gambits. (It checks to do damage instead of buffing.)
- Gil rewards from Marks/Sidequests are not doubled properly- this will be looked into for a future version.
- Hybrid Gators in Ozmone seem to not attack properly. I’m not sure why, since everything seems fine with them otherwise. Will be looking into this more in-depth when I’m able to.
-
Version 1.6
- Struggle/Freedom Board Edits:
- Quickening shortcuts have been removed from the Struggle Boards. Ultimately, they didn’t add much of a benefit and just confused and frustrated many people, who just ended up having to reset their boards.
- Vaan’s early Licenses have been moved around a bit to be more early-game friendly.
- Balthier’s Stop/Bleed has been replaced with Shields 4, allowing him to use Shields alongside his Halberd and Measures.
- Balthier loses Float/Berserk, which is replaced with Swiftness. In turn, Balthier loses a Swiftness License on his primary board which is replaced with Master Thief. This allows him to act as a secondary Thief in the party, albeit Vaan is the better Thief as he gets it earlier and will likely be focusing less on healing, unlike Balthier.
- Balthier loses Accessories 8 (Giant’s Gloves/Gauntlets) and gains Shields 3 (Golden Shield/Flame Shield/Ice Shield). This opens up defensive builds for him to use with his one-handed Halberd and his Measures.
- Balthier loses Knuckles 3 on his Secondary Board, which is replaced with Last Stand, allowing him to become a tankier healier (though he still lacks the AoE healing that Penelo has.)
- Balthier loses Swiftness on his Secondary Board, which is replaced with Spellbreaker, allowing his Decoy/Bubble spells to pack a longer punch when used at HP Critical, and boosting the damage output of his higher-level spells at Critical.
- Fran loses the Master Thief License (formerly Brawler) and gains Accessories 9 for Amber Armlet access. Accessories 9 and 12 swap places on her Struggle board. This allows her to use better barehanded attacks, as is implied to be a skill of hers based on her Quickenings.
- Fran loses a Magick Lore on her Secondary Board and gains access to Knuckles 2, for the same reason as noted above.
- Ashe loses Swords 1, makes room for Shields 2. Light Armor 1 is replaced with Heavy Armor 2. Heavy Armor 2 is replaced with Heavy Armor 3. Heavy Armor 3 is replaced with Heavy Armor 4. Light Armor 2 is replaced with Shields 3. Mystic Armor 6 is replaced with Heavy Armor 5. Mystic Armor 9 is replaced with Heavy Armor 7, making Heavy Armor an option for characters other an Basch and giving Ashe a way to augment damage dealt by Crossbows and Knuckles, and makes her feel more like a Red Mage, as was intended originally to be her role.
- Ashe’s Stamp is moved from her Secondary Board to her Primary Board, replacing the 30 LP Channeling. Stamp has been replaced with Adrenaline.
- Ashe’s 30 LP Swiftness on her Secondary Board has been replaced with Spellbreaker.
- Rebalanced 12 Jobs Board Edits:
- Machinist loses access to Knuckles and gains access to Crossbows.
- Monk gains access to Knuckles and loses access to Brawler/Master Thief.
- Foebreaker gains access to Knuckles.
- Archer gains access to Brawler/Master Thief.
- Shikari gains access to Brawler/Master Thief.
- Treasure Edits:
- Fuzzy Miter has been removed from all treasure chests. If you find a stray Fuzzy Miter, please let me know where it was!
- Each weapon in Garamsythe Waterway in the early sections has been replaced with a Consumable of some sort to aid in early-game survival in that long stretch of areas.
- The Scathe Mote in the Tomb of Raithwall after Demon Wall (Strong) has been replaced with a Demonsbane.
- The Staff of the Magi in the Great Crystal now properly spawns 100% of the time.
- Erase (formerly Addle) has replaced the 100% spawning Sash in the Ancient City of Giruvegan.
- Dark Matter has replaced Erase (formerly Addle) in Henne Mines.
- The Germinas Boots in Lhusu have been replaced with the Mirage Vest, making it obtainable outside of Dheed.
- Enemy Edits:
- Dustia now gives less EXP.
- Fideliant now gives less EXP/LP.
- Demon Wall (Strong) no longer drops Demonsbane, as it can now be obtained in the treasure chest after defeating it.
- Behemoth King’s HP has been decreased.
- Fafnir’s HP has been decreased.
- Dark Lords (Nabreus Deadlands) have had their HP decreased.
- Deathgaze’s Emperor Scale is now its only Steal.
- Gilgamesh 2’s ATK has been decreased.
- Judge Bergan’s HP, Defense, and Resistance have been reduced slightly.
- Omega Mk. XII is now weak to Thunder and takes neutral damage from every other element, to match how Omega is in other FF games and has its stats reduced to Vanilla (since Reverse is no longer an option, it’s still very much Superboss status, especially with all of the other equipment nerfs).
- Zodiark’s stats (except HP) have been reduced.
- Imperial Pilots in Draklor have been fixed.
- Alpha Hyenas are now bigger.
- High Reavers are now bigger.
- The Lv. 99 Red Chocobo is now bigger.
- Great Malboros are now bigger and can inflict Poison with normal attacks, to make them stand out from Malboros in the very same area.
- Alpha Worgens are now bigger.
- Lab Rats are now bigger.
- Dreadguard is now bigger.
- Bull Abaddons are now bigger.
- Archaeoaevises are now bigger.
- Barheim/Garamsythe’s enemies are fixed. Again.
- Vinuskar’s stats have been fixed- he should pose more of a threat now.
- Brown Chocobos now have Winged Boots as their rare Steal, rather than Fuzzy Miters.
- Pandaemonium’s STR and DEF have been properly increased and it can now inflict Disable, rather than Slow.
- Slyt’s STR has been properly increased and it now has a chance to inflict Sleep, rather than Poison.
- Fenrir’s STR has been increased slightly.
- Phoenix now has Absorb: Fire.
- All enemies in the Pharos Subterra drop a Black Orb (as an actual item, not an Orb you have to specifically pick up) at a 100% chance. Other enemies in non-Subterra areas may drop them as well- hold onto them for when you get to the Subterra!
- Magick Pots now drop Elixirs at a 25% chance.
- Five Star Rarity Trophy Game have been changed to drop a rare item 100% of the time as incentive to follow through the Hunt Club sidequest.
- Aspidochelon now drops an Adamantite 100% of the time.
- Dreadguard now drops an Opal Ring 100% of the time.
- Grimalkin now drops a Cross Scale 100% of the time.
- Nazarnir now drops a Broken Sword 100% of the time.
- Victanir now drops a War-God’s Band 100% of the time.
- Bull Chocobo now drops Hermes Sandals 100% of the time.
- Skullash now drops a Wyvern Fang 100% of the time.
- Melt now drops a Mallet 100% of the time.
- Kris now drops an Elixir 100% of the time.
- Dheed now drops a Wyvern Wing 100% of the time. Its rare Steal has been changed to the Gigas Chestplate.
- Terror Tyrant now drops a Giant’s Helm 100% of the time.
- Abelisk now drops a Dragon’s Mail 100% of the time.
- Ishteen now drops an Empyreal Rod 100% of the time.
- Vorres now drops a Golden Skullcap 100% of the time.
- Arioch now drops a Shikari Nagasa 100% of the time.
- Disma now drops a Mina 100% of the time.
- Bluesang now drops a Scorpion Tail 100% of the time.
- Avenger now drops a Stoneblade 100% of the time.
- Weapon Edits:
- Ancient Sword now inflicts Immobilize, rather than Petrify, allowing users to tank with the Ancient Sword user a bit better now.
- Platinum Sword is now Liquid Steel, a Water Elemental Sword, giving players a mid-game Water option since Bio is no longer Water Elemental.
- Diamond Sword is now Coral Sword, a Thunder Elemental Sword, giving the player another physical Thunder Elemental option.
- War Hammer’s chance of inflicting Disable has been reduced from 20% to 10%, as it was previously inflicting Disable far too often.
- Osafune now grants +40 MP and +5 MAG, making it a more attractive option for Ashe/mage subjobs early-game.
- Kogarasumaru’s EVD is increased from 15% to 20%, which, combined with its ability to inflict Blind, makes it a perfect evade tank option.
- Yakei’s Combo Rate has increased from 20% to 30%, making it stand out more compared to other late-game Katana.
- Kumbha’s Combo Rate has decreased from 30% to 20%, but ATK has increased from 115 to 125.
- Kanya now grants +800 HP and +2 STR. Whale Whisker is stronger offensively with Pirate’s Hat and has higher EVD, but Kanya has higher base ATK and gives the HP bonus to allow it to compete.
- Killer Bow now grants +7 SPD.
- Longbow now has 1.5x range of all other Bows.
- Paramina Crossbow now ignores Weather in regards to accuracy, but cannot Combo or Crit.
- Recurve Crossbow now grants +7 STR and +4 SPD.
- Power Rod now inflicts Immobilize alongside Berserk, making it ideal for quickly shutting down enemies. This procs at a 10% chance.
- Thorned Mace now grants +50 MP and +5 MAG, allowing Ashe/Red Battlemages to focus on magick.
- Doom Mace now grants +360 HP and is Dark Elemental, making it an attractive defensive option.
- Hand-Bombs have been replaced with Knuckles/Claws. These weapons use the same damage formula as Knives/Ninja Blades and focus on having a high ATK and a moderate Combo Rate. These weapons essentially allow Unarmed to become a viable combat option and give Foebreakers a much needed buff for those playing the Unchanged 12 Jobs Version. Knuckles require Claws to be used in conjunction with them, which allow them to change elemental/status properties.
- Knuckles have the following base stats: 0% EVD, 26 CT, 14% Combo Rate.
- The list of Knuckles are as follows:
- Metal Knuckles (40 ATK)
- Diamond Knuckles (61 ATK)
- Powersoul (78 ATK)
- Kaiser Knuckles (92 ATK)
- Ehrgeiz (101 ATK)
- Godhand (111 ATK)
- The list of Claws are as follows:
- Onion Claws (+1 ATK)
- Hell Claws (+5 ATK, Add: Poison)
- Wyvern Claws (+3 ATK, Wind Elemental)
- Dream Claws (+2 ATK, Add: Sleep)
- Faerie Claws (+2 ATK, Add: Confuse)
- Tiger Fangs (+3 ATK, Ice Elemental)
- White Fangs (+3 ATK, Holy Elemental)
- Crystal Claws (+7 ATK)
- Knuckles will have 0 Metal Value (as a reference to FFIV’s Magnetic Cave not affecting Yang’s Knuckles).
- Armor Edits:
- Diamond Shield’s EVD has been increased from 15% to 20%.
- Dragon Shield’s EVD has been decreased from 23% to 20%.
- Crystal Shield’s EVD has been increased to 30% and its M-EVD has increased from 10% to 15%.
- Aegis’ Shield’s M-EVD has been decreased from 35% to 30%.
- Demon Shield’s M-EVD has been increased from 0% to 13%.
- Kaiser Shield now grants Immune: Oil/Disease, giving players an option over Ultima Blade if they’re afraid of Disease and reducing the potential damage of Fire attacks via Oil immunity.
- Venetian Shield now grants +20 VIT, making it ideal for use on Basch with Axes/Hammers in SFF Mode, or for tanky units in TZA Jobs Mode.
- Pirate’s Hat no longer gives +2 SPD/+2 VIT, but now grants Boost: Water.
- Accessory Edits:
- Sage’s Ring no longer offers +75 MP in addition to the Halve MP Cost effect.
- Ring of Renewal now bestows +10 DEF/+10 RES in addition to Auto: Regen/Immune: Sap.
- Agate Ring now bestows +3 DEF/+8 RES in addition to the +20 VIT and Ignore Terrain effects.
- Bangle now allows the user to avoid traps in addition to having Auto: Libra.
- Orrachea Armlet now also grants +25 MP, making spellcasting more viable early-game.
- Power Armlet now grants +300 HP, rather than +150.
- Argyle Armlet now grants +5 SPD in addition to its other effects.
- Berserker Bracers now no longer provide +2 DEF.
- Magick Gloves now provide +5 RES.
- Blazer Gloves now provide +3 DEF/RES.
- Gauntlets now provide +5 DEF.
- Steel Gorget and Leather Gorget now provide +2 DEF/RES.
- Nishijin Belt no longer provides +2 DEF/RES.
- Pheasant Netsuke no longer provides +1 DEF.
- Battle Harness no longer provides the stat bonuses as it did before, rather, it now provides +7 SPD, essentially helping increase its Counter rate by 3.5%.
- Winged Boots now provide a rank of Swiftness along with Auto: Float, but only if the user doesn’t already have it.
- Thief’s Cuffs no longer boost the Success Rate/Loot from Thief’s Cuffs. Rather, characters can now obtain the Master Thief License, which has similar effects. As such, the Thief’s Cuffs now the Giant’s Gloves, which give +500 HP to the character.
- Amber Armlet retains its ability to augment completely unarmed damage (not Knuckles), but has been buffed- it now grants +200 HP, and +5 STR/VIT/SPD, for those wanting to use true Unarmed builds.
- Bowline Sash no longer provides +2 MAG, but now also grants Immune: Stone/Petrify along with Immune: Confuse.
- Fuzzy Miter no longer provides +150 MP and Immune: Stone/Petrify. In a future update, it will bestow Auto: HP Critical to the user, triggering their Spellbreaker/Adrenaline/Last Stand Augments. However, it comes with a drawback in the form of Auto: Poison/Sap/Oil and the user receives no EXP from battle. Currently, it will provide +200 MP.
- Mesa/Excalibur/Hermes Sandals now grants Immune: Slow to prevent Slow from stacking on the Auto: Haste. The game will only display Immune: Slow, but it’ll properly give them Auto: Haste.
- Ragnarok/Renewing Morion/Ring of Renewal now grants Immune: Sap to prevent Sap from stacking on the Auto: Regen. The game will only display Immune: Sap, but it’ll properly give them Auto: Regen.
- Ribbon no longer grants Immune: X-Zone.
- Item Edits:
- The Fangs now no longer deal percentile damage, instead they deal damage roughly equivalent to a -ra level spell and maintain the gimmicks of their element. Soleil Fang has an 18% chance to Oil a foe, Rime Fang is AoE, and Lightning Fang, due to items not having a CT (so it can’t be the fastest), instead has a 20% chance of inflicting Slow, to roughly emphasize the Thunder element’s speed. Due to the formula change, damage is no longer boosted by Pheasant Netsuke, but can be boosted by Staves/Burning Bow/other elemental boosting gear.
- Ability Edits:
- Immobilize’s MP cost has been decreased from 14 to 8.
- Bleed’s MP cost has been reduced from 12 to 10.
- Regen is now AoE and its MP cost has been decreased from 16 to 10, making it a direct foil of Bleed. Animation has been changed to Angelsong.
- Vanish now affects the entire party at once. Animation has been changed to Vanishga.
- Vanishga is now Gravity, which reduces the HP of foes in a small area by 50%. Note that due to the hardcoding of Vanish, Gravity is not compatible with Gambits and must be cast manually. Gravity’s accuracy is 60%.
- Aero/Aerora/Aeroga are now single target and have a 12/24/36% chance of inflicting Immobilize on the target, making it perfect for mages who want to keep the enemy rooted as they sling spells at them.
- Bio is now Non-Elemental and inflicts both Poison and Sap.
- Scourge is now Non-Elemental and has a 25% chance of inflicting Blind/Sleep/Silence.
- Gravity and Graviga are now Quake (Power Stun’s animation) and Quakega (Tremor’s animation), respectively.
- Piercing Graviga is now Piercing Quakega.
- Gravity Motes are now Quake Motes.
- Vanishga Motes are now Gravity Motes.
- Drain’s Power has been increased from 62 to 67, its MP cost has been decreased from 18 to 16.
- Reverse is now Drainga, a spell with 110 Power that drains HP from enemies in an AoE, and costs 32 MP, allowing a Decoy user to use it on themselves, and then use Drainga to stay alive more easily.
- Reverse Motes are now Drainga Motes.
- Balance Motes are now correctly single-target.
- Syphon’s Accuracy has been increased from 60% to 100%.
- Aqua no longer inflicts Sap. Rather, it now costs less MP than other comparable spells. Specifically, it costs half the MP of other similar-level spells, giving casters an option if they don’t want to wear a Sage’s Ring all the time.
- Shock is now Aquaga, which has 120 Power and also costs less MP.
- Shock Mote is now Aquaga Mote.
- First Aid now restores 15% of the target’s max HP, rather than 10%, and its CT has been increased from 15 to 20.
- Traveler now bestows the user with Haste/Float/Vanish.
- Horology now removes Slow/Stop/Disable/Immobilize from allies.
- Numerology now deals damage to enemies in an area equal to 20% of their HP with 75% accuracy.
- 1000 Needles’ CT has been reduced to 0, effectively making it an instant burst of 1000 damage.
- Expose/Shear now have 30 CT and a base accuracy of 100%.
- Wither is now Blitz, a Technick that, although slower than regular attacks and can’t Combo, deals physical damage to units in an AoE and can hit Flying enemies.
- Addle is now Erase, a Technick that removes all buffs and debuffs (with the exception of KO and X-Zone) from a single target.
- Gravity Well now has 30 CT, rather than 15.
- Restore now heals 20% HP, rather than 50%.
- Nordswain’s Glow has been corrected and is back to being Northswain’s Glow.
- Pox now inflicts Poison/Sap/Disease on a single target.
- Curse now inflicts Oil/Silence/Slow/Confuse/Doom on units in a small AoE.
- Vinuskar’s Crown ability is now Non-Elemental and has as 100% chance to inflict Stop on a single target.
- Vinuskar’s Sword Dance ability now has 255 AoE and inflicts both Slow and Sap.
- Sandstorm has been renamed to Maelstrom.
- Hell Wyrm’s Judgment Yiazmat’s Cyclone now have 255 AoE.
- Status Edits:
- Oil is no longer a permanent status, and lasts for 30 ticks (roughly as long as Stop.)
- Decoy’s duration has been buffed from 20 ticks to 30 ticks.
- Esper Edits:
- Many of the below Esper Gambit changes are so that they will maintain AI integrity in non-Struggle/Freedom Board versions, as they can be assigned to anyone in those versions.
- Belias now casts Bubble on any ally now, and will cast Decoy on himself, but only if he has Bubble.
- Adrammelech will now cast Hastega and Float on any ally now, rather than just Vaan.
- Hashmal will now cast Protectga and Shellga on any ally now, rather than just Basch.
- Cuchulainn will now use Scourge, and will no longer do anything special against Water Vulnerable foes.
- Zalera will now cast Vox on any ally now, rather than just Penelo.
- Zeromus loses Graviga and Drain and gains Gravity (Vanishga) and Drainga (Reverse). Gambits have been updated. Zeromus will now also only use Regen on units afflicted with Sap when there are no foes around, and will use Bravery on any ally now, rather than just Ashe.
- Shemhazai loses Aquaga (Shock) and gains Drainga (Reverse). Gambits have been updated.
- Chaos loses Scourge and gains Aquaga (Shock). Gambits have been updated.
- Ultima loses Holy and Gravity (Vanishga) and gains Faith and Vanish. Gambits have been updated. Ultima will now also use Faith, Vanish, and Float on any ally, rather than just Penelo.
- Bazaar Edits:
- Great Trango now only requires 2 of each material (Mythril, Broken Swords, Adamantine), as opposed to 6.
- Coral/Diamond Sword now requires Storm Magicite, rather than Fire.
- Ame-no-Murakumo now requires 3 Screamroots instead of 7, and 5 Wind Crystals instead of 9.
- Longbow/Fiery Arrows now also require 2 Bone Fragments (since it only used two ingredients before, whereas the others required 3).
- Gendarme now only requires 3 Wargod’s Bands/Mallets and 1 Electrum.
- Demon Shield now properly requires 6 Dark Crystals.
- A Spear is now obtained instead of a Javelin for the Javelin’s previous recipe.
- Karkata’s recipe is fixed now and requires 1 Leamonde Halcyon instead of 0.
- “Tinctures and Tonics” is now properly Repeatable.
- “Flask of Viscousy Liquid” now yields 5 Hi-Ethers instead of just 1.
- Shop Edits:
- Mythril Sword is now available for purchase from the Traveling Merchant (South) in Lowtown, replacing the Onion Bombs.
- Mythril Blade is now available for purchase from Lohen in the Dalmasca Westersand, replacing the Onion Arrows.
- Rod is now available for purchase from Arjie in the Giza Plains (replacing Cure).
- Serum is now available for purchase earlier, available from the Street Vendor in Bhujerba (replacing Bacchus Wine, available after Phon Coast), the Garif Trader in Jahara (replacing Potion), Tetran in Eryut Village (replacing Potion), Traveling Merchant in Mt. Bur-Omisace (replacing Potion), Luccio in the Mosphoran Highwaste (replacing Potion), and the Baknamy Merchant in the Necrohol of Nabudis (replacing Bangle).
- Bacchus’ Wine is now available for purchase from the Baknamy Merchant at the Necrohol of Nabudis after the Sky Fortress Bahamut’s arrival (replacing Vanishga Motes).
- Teleport Stones are now available for purchase at the Street Vendor in Bhujerba (replacing Onion Arrows), Dyce at the Tomb of Raithwall (prior to the Dawn Shard, replaces Prince’s Kiss), Garif Trader at Jahara (replacing Bangle), Traveling Merchant at Mt. Bur-Omisace (replacing Handkerchiefs), Luccio at the Mosphoran Highwaste (replacing Bangle).
- Gysahl Greens are now available for purchase at the Street Vendor in Bhujerba (replacing Onion Bolts), the Garif Trader in Jahara (replacing Chronos Tears), and Luccio at the Mosphoran Highwaste (replacing Eye Drops).
- Metal Knuckles/Onion Claws are now available for purchase from Dyce at the Tomb of Raithwall (replacing Potion/First Aid).
- Metal Knuckles/Onion Claws are now available at Jahara (replacing Black Belt/Poach).
- Diamond Knuckles/Onion Claws are now available at Mt. Bur-Omisace (replacing Horology/Poach).
- Powersoul is now available for purchase at Mosphoran Highwaste, (replacing First Aid).
- Kaiser Knuckles are now available at Balfonheim from Dyce (replacing Potions).
- Knots of Rust are now available at the Necrohol of Nabudis (replacing Fuzzy Miter).
- Agate Rings are now available for purchase from the Traveling Merchant at Mt. Bur-Omisace (replacing Fuzzy Miter).
- Winged Boots are now available for purchase from the Merchant at the Mosphoran Highwaste (replacing Fuzzy Miter).
- Misc. Sidequest Reward Edits:
- Viera Matchmaking:
- Choosing to pair the Viera with Lord Vain now gives the player 5000 Gil and a Loxley Bow.
- Choosing to pair the Viera with the Lovestruck Man now gives the player a Loxley Bow and Remedy x5.
- Pilika’s Diary:
- Either option will now net you a Jade Collar.
- Choosing “Read It” now also rewards with the Icecloud Arrows.
- Choosing “I’ve Done Nothing” now also rewards with the Time Bolts.
- Ktjn’s Fuzzy Miter reward was replaced with Elixir x3.
- Mark Reward Edits:
- All Gil rewards from Marks have been doubled.
- Defeating Pylraster now yields a Fuzzy Miter, rather than Scathe Mote x2.
- Clan Centurio Reward Edits:
- All Gil rewards from defeating bosses have been doubled.
- Defeating the Demon Wall (Strong) now rewards you with a Scathe Mote from Montblanc.
- Defeating Hell Wyrm now rewards you with Elixir x10 and Megalixir x3.
- Defeating Humbaba Mistant now rewards you with a Baltoro Seed x3 and Domaine Calvados x3.
- Defeating Fury now rewards you with Bacchus’ Wine x10.
- Hunt Club Reward Edits:
- Giving 30 Trophies to Atak now grants access to Durandal, rather than Masamune.
- Giving 5 Trophies to Atak and Blok and 15 to Stok now grants access to the Manufacted Nethicite, rather than the Genji Gloves.
- Misc. Edits:
- Ninja Swords now correctly display as being One-Handed.
-
Version 1.5
- Overall:
Most weapons now have a more tactical use, allowing for a variety of different builds and, for those playing with the PS2 or 12 Jobs versions, more versatility in combat.
Many Quality of Life features were added, such as Vaan starting with the Enemy HP = 100% Gambit (allowing for easier theft after Gambits are unlocked in Garamsythe), and Penelo beginning the game with Cure.
Readme Edits:
Various pieces of information have been corrected in the Readme. Further, Weapons/Armor/Abilities were given their own individual guides for easier reference.
Bug Fixes:
Renewing Morion now properly grants +370 HP.
Struggle/Freedom Board Specific Edits:
Multiple Licenses on Basch’s Struggle Board have been moved around, allowing him earlier access to certain things for a better flow of progression.
Pole CT is reduced by 3 to make up for Penelo’s slow Pole animations.
Gun CT is reduced by 3 to make up for Balthier’s slow Gun animations.
Bow CT is reduced by 3 to make up for Fran’s slow Bow animations.
Katana CT is reduced by 3 to make up for Ashe’s slow Katana animations.
Rebalanced 12 Jobs Board Specific Edits:
Most jobs now have exactly 63 Licenses (with the exception of Knight, which has 70, due to the sheer amount of equipment Licenses they have.)
White Mage has gained Bows 4.
Uhlan has gained HP +390/HP +435, Magick Lore x2, Spellbreaker, Shear, Black Magick 6, and Battle Lore x3.
Machinist has gained Achilles, First Aid, Battle Lore x1, Green Magick 2/3, Magick Lore x4, Time Magick 7, and Black Magick 11.
Red Battlemage has lost Battle Lore x3, Magick Lore x3, and Shields 3/4.
Knight has lost Battle Lore x3, Infuse, White Magick 1/4, but gained HP +435.
Time Battlemage’s Mystic Armor 12 License has been swapped out with Mystic Armor 8 (for access to Gaia Gear.)
Foebreaker has lost Last Stand, but gained Brawler, Hand-Bombs 2, Telekinesis, and Time Magick 7.
Archer has gained Revive, Infuse, and Battle Lore x1.
Black Mage has lost Magick Lore x1.
Bushi has gained Ninja Swords 1, Magick Lore x2, Battle Lore x2, Poach, Infuse, Revive, and Bows 2/3/5/6.
Shikari has gained Black Magick 7, Guns 2/3/4, and Crossbows 2/3.
Character Edits:
Vaan now starts with the Foe: HP = 100% Gambit, to allow for easier Stealing early-game.
Vaan also starts with 3 more Potions, 3 Antidotes, 3 Eye Drops, and 3 Phoenix Downs to help the party somewhat through Garamsythe, to cut down on grinding very early-game.
Penelo now comes with the Cure spell.
Penelo’s initial Gambits now include Ally: HP < 30% : Cure.
Fran now gives you 5 Potions upon joining the party, rather than Cure.
Basch now gives you the Flimsy Blade (the sword he used in Barheim) upon joining the party. There is absolutely nothing special about it.
Weapon Edits:
Swords:
Zwill Blade now grants +7 SPD to make it comparable to Daggers in terms of Speed early-game, particularly for Vaan in SFF Mode.
Lohengrin’s EVD has been increased from 5% to 10%, making it slightly better for Evasion.
Bastard Sword’s ATK has been increased from 67 to 77 and EVD has been increased from 5% to 15%, but now requires two hands to use, effectively making it an earlier-game Greatsword with less Charge Time and the ability to Combo.
Durandal is now Holy Elemental, making it an ideal late-game Holy Elemental weapon before Excalibur is available, and compared to Excalibur grants the player an option to go with a one-handed Holy weapon, allowing potentially for a Shield.
Great Trango’s Knockback has been increased from 30 to 100, allowing it to easily knock enemies back and it now has a 20% chance to inflict Immobilize, which is great for tanks who want to get enemies away from the party and keep them pinned down.
Simha now also grants Auto: Libra (the weapon is based on Tidus’ Brotherhood, being Water Elemental and Auto: Libra emulates its Sensor ability.)
Greatswords:
Greatswords (with the exception of the Treaty-Blade, Sword of Kings, and Nightmare) are now unable to Combo, making them more geared towards defensive use and less towards raw damage.
Excalipur’s damage output has been buffed, and it’s now the fastest weapon in the game with the highest Combo Rate to put it on par with other late-game weapons.
Katana:
Katana base EVD has been reduced to 15% (for Katana whose current EVD is above 15%.)
Osafune now grants +25 MP and +3 Magick, giving Ashe a slight boost in spellcasting capabilities early on, or for a mage subjob when paired with Bushi.
Kogarasumaru now has a 10% chance of inflicting Blind.
Magoroku now grants +20 VIT, allowing the wearer to be cleansed of debuffs quicker and, for subjobs paired with Bushi, allows them to land their debuffs with greater ease and for a longer duration.
Kiku-ichimonji’s EVD has been increased to 30%, making it ideal for an evasive unit until the Masamune/Genji Shield combo becomes available.
Ame-no-Murakumo Charge Time has been decreased from 31 to 24, making it the fastest Katana to wield, allowing Ashe/Bushis to strike overall much faster compared to other Katana, albeit at less overall power.
Kumbha’s ATK has been increased from 110 to 115, making it the best overall offensive Katana.
Ninja Blades:
Sakura-saezuri now has a 10% chance of inflicting Confuse.
Mesa’s ATK has been decreased from 102 to 90, making it less overpowered in terms of sheer power and more focused on Speed.
Spears:
All Spears have had their Charge Time increased by 2.
Heavy Lance’s Charge Time has been decreased from 34 to 28 to bring it on par with other Spear Charge Times.
Obelisk now grants +70 MP and +6 MAG, best used with spellcasting-focused Uhlans in TZA Mode and with Balthier’s Green Magick/late-game magicks in SFF Mode.
Halberd is now one-handed, allowing it to be used with a Shield, namely for TZA Jobs Mode.
Vrsabha now inflicts Blind, rather than Silence, giving it more widespread use and, for SFF Mode, preventing overlap since Balthier can already Silence enemies with his Silent Shot ammo.
Poles:
All Poles have had their Charge Time increased by 5.
Battle Bamboo now grants +7 STR and +3 VIT, making Monks more potent early-game as Unarmed tapers off.
Musk Stick now grants +160 HP, allowing Monks to become even tankier, or giving Penelo a better defensive option to keep her alive longer.
Six-fluted Pole now grants +32 MP and +4 Magick, giving Monks some much needed MP in TZA Jobs Mode and helping with a potential magic-based subjob, and giving Penelo some bonus MP/Magick in SFF Mode.
Zephyr Pole now has a 10% chance of inflicting Slow.
Gokuu Pole can now hit Flying enemies, making it the only Pole able to do so, useful for Monks in TZA Jobs Mode.
Ivory Pole is now One-Handed.
Eight-fluted Pole now grants +70 MP and +9 Magick.
Bows:
Elfin Bow now grants +25 MP and +3 Magick, making it ideal for Fran in SFF Mode or for subjob mages in TZA Jobs Mode.
Loxley Bow now grants +75 MP (uses Sage’s Ring Attribute slot), same reasoning as above, albeit with a focus on raw MP, rather than MP and Magick Power.
Giant Stonebow’s Charge Time has been decreased from 36 to 32 to bring it on par with other Bow Charge Times.
Traitor’s Bow now grants the user Auto: Berserk, making it a powerful and fast options for Archers or to give Fran a decent offensive option when MP is low.
Yoichi Bow’s Charge Time is increased from 28 to 32, but now grants +7 Speed to bring it on par with other Bow Charge Times, but to make the user’s non-attack options also somewhat faster.
Crossbows:
Bowgun’s EVD has been decreased from 10% to 5%.
Hunting Crossbow’s EVD has been increased from 5% to 10% to make it a more attractive defensive option.
Guns:
Ras Algethi is now a Gunblade as its model suggests. It’s effectively a Sword that has 58 ATK and an 8% Combo Rate. It also uses the Sword damage formula and can’t hit Flying enemies, but Bullets can be used to increase its ATK or change its elemental properties.
Spica’s Charge Time has been decreased from 50 to 38.
Antares’ EVD has been increased from 10% to 20% to give Balthier/Machinist a better evasive option for Guns (though Measures are still better for pure defense).
Arcturus is also now a Gunblade. It’s effectively a Sword that has 94 ATK and a 15% Combo Rate. It also uses the Sword damage formula and can’t hit Flying enemies, but Bullets can be used to increase its ATK or change its elemental properties.
Axes:
All Axes have had their Charge Time reduced by 3 to make them more attractive despite their variance on damage.
All Axes (except the Francisca) have had their Combo Rate increased by 4% for the same reason listed above.
Broadaxe now provides +140 HP and +5 VIT, making it a good defensive weapon pick early-game.
Slasher’s Combo Rate is 16%, making it the best Axe for Comboing mid-game despite having less power compared to later Axes.
Hammerhead’s Knockback has been increased from 10 to 30.
Golden Axe’s Combo Rate is 12% and its new CT is 21, making it Basch’s fastest weapon in SFF (aside from Excalipur), and for Foebreaker puts it on par with Dagger speed for TZA Job Mode.
Daggers:
Gladius no longer provides +1 SPD (to make room for another attribute later).
Rods:
Serpent Rod is now no longer Ice Elemental, and can inflict Sap at a 15% chance, making it a more useful weapon early-game that’s less likely to be looked over.
Healing Rod now also provides +50 HP, +30 MP, and +5 MAG, making it a more caster-focused weapon as it doesn’t provide any ATK.
Gaia Rod now also provides +16 MP and +2 MAG, providing less overall for casting, but it can be used more for physical attacking.
Empyreal Rod now has a 6% Combo Rate, making it a decent offensive option for Penelo/White Mages.
Staves:
Cherry Staff’s EVD has been increased from 8% to 15%, giving Black Mage/Fran an option as an evasion-focused weapon to aid in survivability at the cost of damage output compared to other Staves.
Maces:
Bhuj’s ATK has been reduced from 34 to 18 and now uses the Gun damage formula, but can no longer Combo and can’t Crit, giving Ashe/Red Mages a unique physical option early/mid-game.
Bonebreaker's ATK is increased from 82 to 97.
Bonebreaker’s Combo Rate is increased from 5% to 10% to make it a more viable physical offense option.
Bonebreaker can no longer inflict Disease, so as not to overlap with Ashe’s Stink Bomb changes in SFF Mode.
Measures:
Measures have had their Charge Times decreased from 32 to 24 to make them even better at buffing allies quickly.
Hand-Bombs:
Fumarole now grants +20 VIT, ultimately increasing its own damage and helping its wearer inflict and resist debuffs.
Tumulus now has Boost: Water, allowing Aqua Bombs to become more powerful, as well as aiding with boosting Aqua/Bio/Scourge for a potential subjob in TZA Jobs Mode.
Caldera now has Boost: Fire, allowing Castellanos to become more powerful as well as Fire/Fira/Firaga/Ardor for a potential subjob in TZA Jobs Mode.
Volcano’s Charge Time has been decreased from 27 to 24, making it ideal for quickly firing off bombs to debuff enemies.
Makara’s ATK has been increased from 96 to 105, making it the most powerful Hand-Bomb option in terms of sheer potential damage.
Ammo:
Lead Bolts now have a 10% chance of inflicting Disable.
Time Bolts now have a 20% chance of inflicting Slow.
Black Bolts are now Dark Elemental.
Silent Shot’s rate of inflicting Silence has been decreased from 25% to 15%.
Stone Shot’s ATK has been increased from 4 to 6.
Stink Bombs no longer inflict Sap and instead have a 15% chance of inflicting Disease.
Oil Bombs’ rate of inflicting Oil has been decreased from 25% to 15%.
Castellanos’ ATK has been decreased from 6 to 2.
Armor Edits:
Shields:
Buckler has had its model fixed.
Aegis Shield now has Halve: Holy.
Venetian Shield no longer has Halve: Holy, but has been buffed to have 25% EVD and 25% M-EVD.
Headgear:
Light Headgear:
Green Beret now provides +4 SPD, rather than +3.
Red Cap now provides +4 VIT, rather than +3.
Headband now has Immune: Sleep.
Pirate’s Hat now provides +2 VIT and +2 SPD.
Adamant Hat now also provides +5 DEF.
Officer’s Hat now also provides Immune: Immobilize.
Chakra Band now has Immune: Confuse.
Gigas Hat now has Immune: Disable and +5 VIT, but no longer provides +2 MAG.
Chaperon now grants +5 MAG.
Crown of Laurels and Dueling Mask are now swapped- Crown of Laurels provides +55 RES and Dueling Mask now provides +49.
Mystic Headgear:
Astrakhan Hat now also grants +6 STR.
Gaia Hat now grants Absorb: Earth.
Hypnocrown now has Immune: Sleep.
Golden Skullcap now grants Immune: Confuse/Berserk, but now only grants +4 MAG and no bonus to SPD.
Circlet now no longer grants a bonus to STR.
Heavy Headgear:
Winged Helm now grants Auto: Float.
Bone Helm’s RES has been reduced from 26 to 13 and it no longer grants a boost to STR.
Bone Helm now halves the MP cost of the user’s spells at the cost of the user being Auto: Slow/Blind. This allows the wearer to become a much more efficient spellcaster, at the cost of not being able to rely on physical attacks and making their spells slower, making every spell have to count for more. Great for Uhlans and Time Battlemages. Knights can benefit from reduced MP costs for their Protect/Shell spells and high-end spells they may have access to as a subjob while using Souleater to bypass Blind’s accuracy penalty.
Magepower Shishak now grants +50 MP.
Body Armor:
Mystic Armor:
Gaia Gear no longer provides Absorb: Earth as to avoid it doing too much at once and giving Gaia Hat a chance to shine.
Lordly Robes no longer provide a bonus to MAG in favor of being a more purely defense-themed robe.
Heavy Armor:
Bone Mail’s DEF has been reduced from 35 to 17 and it no longer grants a boost to STR.
Bone Mail now grants Boost: Dark at the cost of the user being Weak: All Elements. This allows Basch to boost the power of his Blood Sword (mid-game) or Deathbringer (late-game) at the cost of becoming a glass cannon, in true Dark Knight style. Likewise, for those playing TZA Job Mode, this allows Uhlans to make up for their low magicks by boosting their Dark/Darkra/Darkga spell damage to high levels, and allows for Knights to reap the same benefits as Basch in SFF Mode. This also allows Time Battlemages to boost their damage output with Black Bolts.
Demon Mail now grants Weak/Absorb: Dark, allowing the user to heal twice the amount of HP from Dark attacks.
Mirror Mail now provides +6 MAG, rather than +6 STR, perfect for bouncing spells off of oneself.
Grand Armor now also provides +10 VIT, allowing its wearer to become an ideal tank.
Accessory Edits:
Jade Collar no longer grants +3 Speed (to make room for an Attribute Slot).
Thief’s Cuffs no longer grant +1 Speed (to make room for an Attribute Slot).
Sage’s Ring no longer uses the Sage’s Ring Attribute Slot (to make room for an Attribute Slot, still bestows Halve MP Cost though).
Gillie Boots now provide Immune: Disease in addition to Immune: Oil.
Item Edits:
Serums now cost only 100 Gil.
Bazaar Edits:
The Bow and Bodkin recipe now provides a Silver Bow, rather than a Shortbow.
Ability Edits:
Darkja’s Death proc rate is back down to 50% from 100%.
Technick Edits:
Wither’s Charge Time has been increased from 46 to 72.
Addle’s Charge Time has been increased from 46 to 72.
Enemy Edits:
Rogue Tomato’s Resistance has been fixed and is now 10, instead of 24.
Amalia now comes with the Hero’s Sword in the initial fight against the Imperials in Garamsythe.
The Slimes in Garamsythe now have Aqua Motes as Steals to assist in the Firemane fight.
Handkerchief can now be Stolen from Firemane.
Battery Mimics’ DEF has been reduced.
Battery Mimics now provide 4 LP upon death, rather than 2.
Battery Mimics now will 100% drop an Ether upon death.
Mimic Queen now has Phoenix Down as a Steal.
Alpha Hyenas are now bigger.
The Lv. 99 Red Chocobo is now bigger.
Great Malboros are now bigger and can inflict Poison with normal attacks.
Alpha Worgens are now bigger.
Lab Rats are now bigger.
Dreadguard is now bigger.
Bull Abaddons are now bigger.
Archaeoaevises are now bigger.
- Overall:
-
Version 1.4
- General Notes:
-Due to the treasure edits, it may take a while longer for the mod to patch. This is normal- just have patience and it’ll eventually finish after a few minutes.
Readme Edits:
-The Readme now features information about character stats, as well as how they compare to other characters.
Bazaar Edits:
-Arcturus now requires 2x Wyvern Wing, 2x Yensa Fin, and 1x Ketu Board to create.
License Edits:
-Mythril Sword now requires Swords 1.
-Mythril Blade now requires Swords 1.
-Great Trango now requires Swords 9.
-Wyrmhero Blade now requires Greatswords 4.
-Seitengrat now requires Bows 7.
-Bonebreaker now requires Maces 5.
-Gendarme now requires Shields 7.
-Swords 9 now costs 125 LP.
-Greatswords 3 now costs 100 LP.
-Greatswords 4 now costs 150 LP.
-Excalipur's LP cost has been reduced from 150 to 1.
-Bows 7 now costs 110 LP.
-Shields 7 now costs 100 LP.
-Brawler's LP cost has been reduced from 90 to 45.
Equipment Edits:
-Deathbringer's Death proc has been reduced from 10% to 5%.
-Eight-Fluted Pole's Combo Rate has been increased from 15% to 20%.
-Vrscika's Speel proc has been reduced from 25% to 10%.
-Mina's Death proc has been reduced from 25% to 12%.
-Cherry Staff's bug has been fixed and it no longer Halves: Thunder.
-Flame/Glacial/Storm/Judicer/Cloud Staff no longer grant +4 Magick.
-Golden Staff's Combo Rate has been increased from 0% to 15%.
-Staff of the Magi has been buffed, and it now provides +10 Magick, Speed, and Vitality.
-Rods are now drastically faster to attack with, with most of them having 20 CT as opposed to 33.
-Zeus Mace and Grand Mace now both have 86 ATK.
-Bonebreaker now has a 10% chance to inflict Immobilize, Disable, and Disease on a target.
-Bone of Byblos has had its ATK increased from 100 to 110.
-Perseus Bow now has a 20% Combo Rate, making it the only Ranged Weapon that can Combo.
-Assassin's Arrows' Death proc has been reduced from 25% to 10%.
-Golden Shield gains Halve: Thunder.
-Diamond Shield gains Halve: Wind and is no longer Halve: Thunder.
-Platinum Shield gains Halve: Earth.
-Gendarme now no longer gives any Evasion or Magick Evasion, but it still Halves the damage taken from all elements.
-Dragon Mail now gives 250 HP, rather than 100.
-Cat-Ear Hood and Turtleshell Choker no longer give +Stats (their normal effects are retained) to make room for stat/status/elemental attributes for other pieces of equipment.
Ability Edits:
-Cleanse's animation has been fixed.
-Aeroga Mote's animation has been fixed.
-The Battery Mimic's Discharge attack now no longer inflicts Immobilize.This is because Immobilize was making the battle more tedious than fun, so I wanted to remove that tedium.
-The Elder Wyrm's Sporefall attack now inflicts Petrify, rather than Confuse. See above reasoning.
-Aeroja now inflicts Confuse, rather than Disable.
-Disablega's accuracy has been reduced.
Character Edits:
*NOTE: Will only take effect after starting a new game.
-Lamont can now use Bubble properly.
Enemy Edits:
-Air Cutter Remora's Defense has been reduced slightly to prevent the fight from dragging on for too long.
-Enemies in Trial Mode will no longer give JP.
-Barmuu now has Mage’s Hat as a Steal, as opposed to the Lamia’s Tiara.
-Ithuno now has a Diamond Sword as a Steal, as opposed to the Deathbringer.
Esper Edits:
*NOTE: Will only take effect after starting a new game.
-Esper Finishers that inflicted statuses no longer inflict statuses, due to the statuses not working properly with the damage formula that Finishers use.
-Belias, Mateus, and Adrammelech have had their Finishers buffed. Hellfire/Frostwave/Judgment Bolt now have 175 Power.
-Hashmal and Famfrit have had their Finishers buffed. Gaia's Wrath/Tsunami now have 210 Power.
-Cuchulainn and Chaos have had their Finishers buffed. Blight/Tornado now have 250 Power.
-Mateus loses Blizzara and gains Decoy.
-Zalera loses Countdown and gains Decoy.
-Shemhazai loses Souleater and gains Decoy.
-Zeromus will now target Ashe (if using the Struggle/Freedom Boards) or the party member with the lowest HP (if using non-SFF boards) with Regen.
-Chaos' Whirlwind now inflicts Confuse, rather than Silence.
Treasure Edits:
-The chest on the Skyferry will now always spawn, and rather than holding a Seitengrat, it now holds a Megalixir. The chest will not respawn.
-The chest containing the Makara in the Phase 1 Shaft of the Henne Mines now contains the Seitengrat. It has a 1% chance to spawn, with a 100% chance of containing the Seitengrat, and it will not respawn.
-The chest containing the Gendarme in the Crystal Peak of the Great Crystal now has a 1% chance to spawn, with a 100% chance of containing the Gendarme, and it will not respawn.
-The chest containing the Great Trango in the Abyssal South area of the Pharos now has a 1% chance to spawn, with a 100% chance of containing the Great Trango, and it will not respawn.
-The chest in the Gate of Fire at Giruvegan that once held an Amber Armlet now holds a Baltoro Seed.
-The chest in the Great Crystal that contains the Yagyu Darkblade now spawns 100% of the time.
-The Hermes Sandals in the Necrohol of Nabudis now spawns 100% of the time.
-The Ensanguined Shield in the Necrohol of Nabudis now spawns 100% of the time.
-The treasure chests in the Sky Fortress Bahamut- Antechambers North/South/West will now always contain an Elixir, Hastega Mote, and a Bubble Mote regardless of whether or not a Diamond Armlet is worn.
-The treasure chest in the Sky Fortress Bahamut- Antechamber East will now always contain Dark Matter, regardless of whether or not a Diamond Armlet is worn.
-The Opal Ring in the Nabreus Deadlands now spawns 100% of the time.
-The rarely spawning chest in the Temple Grounds on Mt. Bur-Omisace now has Dark Matter as its rare Diamond Armlet treasure as opposed to Dark Energy.
-Cleanse in the Cerobi Steppe now spawns 100% of the time.
-The chest containing Bonebreaker now spawns 100% of the time in Feddik River in the Cerobi Steppe.
-Multiple rare items in the Cerobi Steppe that were previously a Diamond Armlet find have been altered to different items based on the area (they still are rare and require a Diamond Armlet, however):
-Old Elanise has Healing Items.
-Crossfield has Ammunition.
-The Terraced Bank has Attack Items.
-North Liavell Hills has Gil.
-South Liavell Hill has Loot needed for Consumable Items in the Bazaar.
-Feddik River has rare Loot.
-The Northsward has Meteorites A-C.
-The chest containing Diamond Armlet in the Dalmasca Westersand now spawns 100% of the time.
-The chest containing 11k Gil in the Trail of Fading Warmth in the Nam-Yensa Sandsea now spawns 100% of the time, but will not respawn.
-The chest containing Orochi in Site 11 in the Lhusu Mines now spawns 100% of the time.
-The chest containing the Quasimodo Boots in Site 5 of the Lhusu Mines now spawns 100% of the time.
-The chest containing the Bone of Byblos in Site 5 of the Lhusu Mines now spawns 100% of the time.
-The chest containing the Germinas Boots in Site 6 South of the Lhusu Mines now spawns 100% of the time.
-The chest containing the Nihopalaoa in the Phase 2 Dig of the Henne Mines now spawns 100% of the time.
-The chest containing the Grand Helm in the Phase 2 Dig of the Henne Mines now spawns 100% of the time.
-The chest containing the Bubble Belt in the Crossover C of the Henne Mines now spawns 100% of the time.
-The chest containing the Sage’s Ring in the Phase 1 Shaft of the Henne Mines now spawns 100% of the time.
-The chest containing Addle in the Special Charter Shaft of the Henne Mines now spawns 100% of the time.
-The chest containing the Grand Armor in the Special Charter Shaft of the Henne Mines now spawns 100% of the time.
-The chest containing the Ribbon in the Special Charter Shaft of the Henne Mines now spawns 100% of the time.
-The chest containing the Brave Suit in the Special Charter Shaft of the Henne Mines now spawns 100% of the time.
-The chest containing the Zodiac Spear in the Special Charter Shaft of the Henne Mines now spawns 100% of the time, and it will not respawn.
-The chest containing the Indigo Pendant in the Penumbra North area of the Pharos now spawns 100% of the time and contains a Megalixir instead of an Indigo Pendant.
-The chest containing the Ring of Renewal in the Penumbra South area of the Pharos now spawns 100% of the time.
-The chest containing the Cameo Belt in the Umbra North area of the Pharos now spawns 100% of the time.
-The chest containing the Nihopalaoa in the Umbra South area of the Pharos now spawns 1% of the time, rather than 5%.
-The chest containing Wither in the Abyssal North area of the Pharos now spawns 100% of the time.
-The chest containing the Ribbon in the Abyssal North area of the Pharos now spawns 100% of the time.
- General Notes:
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Version 1.3
- 1.3 Changelog:
-The Readme has been updated to reflect new credits and to remove/add some known bugs, and give instructions on how to uninstall the mod. An additional Readme has also been included to go over the Rebalanced 12 Jobs version of the mod. Some folks were wondering what other mods I've done as well, so I've included a page that links to some of my other projects.
-The PS2 License Board can now be used without issue.
-A version of the mod has been included that rebalances each of the 12 original jobs for TZA's dual job system. A Readme has been included with details on each of the jobs, and the old Tweaked 12 Jobs version is being phased out. No further updates will make changes to that version. However, if you want to switch over to the new Rebalanced 12 Jobs version, you would just need to use Cheat Engine to reset your LP and License choices and go from there. The Tweaked 12 Jobs version will no longer be included with future updates to reduce download size. Feedback is especially wanted for these changes, as this is the biggest change in 1.3, and I would love feedback from players who opt to use these newly rebalanced jobs.
-If using the Struggle for Freedom Boards, each character now gets an additional License as a bonus upon obtaining one of their Espers. This means they'll get an additional Gambit Slot and a bonus License. Each bonus License has been carefully chosen to best fit the character's canon roles as seen throughout the series, or was chosen in a way to increase the character's synergy with their Espers.
-Vaan gets Shields 3 (Golden Shield/Ice Shield/Flame Shield) through Adrammelech and Guns 5 (Spica/Antares) through Chaos, allowing him to evade tank a little better and swap Shields on the fly to help against Fire and Ice damage, while using mid-game Guns to pierce enemy Defense when Daggers/Ninja Blades aren't cutting it.
-Penelo gets Time Magick 1 (Slow/Immobilize) through Zalera and HP +435 through Ultima, allowing Penelo to have a slight array of survival debuffs at her disposal.
-Balthier gets Spellbound through Famfrit and Time Magick 5 (Stop/Bleed) through Cuchulainn, allowing him to better receive buffs through Famfrit and Stop enemies, allowing his slow Gun attacks to be slightly more useful.
-Fran gets Ether Lore through Mateus and Crossbows 3 (Hunting Crossbow/Penetrator Crossbow), allowing her to become slightly better at restoring MP and contribute to a party's DPS a little better against late-game elementally resistant enemies.
-Basch gets Green Magick 1 (Decoy/Oil) through Belias and Accessories 9 (Amber Armlet/Black Belt) through Hashmal, allowing him to better tank for the party while boosting Belias' damage and AI through Oil, and allowing him to continue his assault by becoming immune to Immobilize/Disable.
-Ashe gets White Magick 4 (Cura/Raise) through Exodus and Shell Shield through Zeromus, allowing her to act as more of a Red Mage with her additional spells as well as giving her some minor AoE healing, while allowing her to trade the Genji Shield's physical defenses with Shell Shield's magickal defenses.
-Demon Wall (Strong) now drops a Demonsbane.
-Lindbur Wolf now has the Assassin's Dagger as a Drop, rather than the Chopper found in prior versions.
-White Robes and Black Robes have been rebalanced and no longer boost elements, rather, White Robes focuses more on Resistance and Black Robes focuses more on Magick.
-Seitengrat's stats are no longer bugged.
-Kumbha now no longer ignores Licenses.
-Chirijiraden should now be properly stealable from Gabranth in the Pharos.
-Ardor has had a slight increase in power.
-Darkga's animation has been reverted to increase the speed of the spell.
-Dark/Darkra/Darkga have had their power increased to match their original TZA levels.
-Dark/Darkra/Darkga have had their MP decreased to match their original TZA levels.
-Dark/Darkra/Darkga now have 6 AoE, rather than 8 (Dark/Darkga) and 4 (Darkra).
-Dark Mote is now AoE, to match the regular Dark spell.
-Decoy now has 100% accuracy.
-Painflare's animation has been changed to properly be AoE.
- 1.3 Changelog:
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Version 1.2
- -Two new mod types are available- one of which features completely unchanged License Boards from the original TZA version, the other features the original PS2 License Board. If you opt to use a new License Board type, you'll need to start a new game or load a save that has yet to select any License Boards.
-(Spoiler) Novus has been fixed.
-Ability/Item descriptions are mostly fixed now, except for a few that can't be fixed due to sharing text strings (for example, Serum shows as curing Disease on all party members because Cleanse does now, but Serum is still single-target, likewise, because the Fangs share strings with the Tier 1 Black Magicks, those descriptions are also inaccurate).
-Black Mage in the Tweaked Original 12 Jobs version has been given access to some early-game Daggers for when they run out of MP, and Martyr/Inquisitor have been made more accessible.
-Certain enemy-only abilities have been nerfed slightly.
-Gold Needles can now be stolen from Cockatrices.
-Razorfin's Defense has been fixed.
-Firemane's Strength has been slightly decreased (21 to 19).
-Yiazmat and Black Chocobos have had their elemental affinities fixed.
-Sight Unseeing's Accuracy has been modified to be 35%.
-Charge (Battery Mimic) now restores 200 HP, rather than 250.
-Discharge (Battery Mimic) now inflicts Immobilize, rather than Disable.
-For those starting a new game, Ashe now starts with a new weapon, the Hero's Blade. This weapon was originally Rasler's dummied out weapon, used by Ashe in promotional materials. It requires no License to use, and has 20 ATK, 5 EVD, 32 CT (same as other Swords).
-Larsa's Joyeuse and Reddas' Chirijiraden no longer hits Flying enemies.
-Larsa's Joyeuse is now usable by the player, bearing 40 ATK, 10 EVD, 10% Combo Rate, and 30 CT. Although it is technically a Sword, it uses the Mace damage formula and doesn't require a License. It can be stolen from Judge Bergan at Mt. Bur-Omisace.
-Chirijirdaen is now usable by the player, bearing 76 ATK, 5 EVD, 15% Combo Rate, and 32 CT. It doesn't require a License and can be stolen from Gabranth in the Pharos.
-Nightmare (Vossler's sword) is now usable by the player, bearing 30 ATK, 20 EVD, 5% Combo Rate, and 35 CT. It requires no License, and can be stolen from the (Spoiler) boss on the Dreadnaught Shiva.
-Nihopalaoa now requires 3x Blood-Stained Necklace, 2x Corpse Fly, 2x Death's-Head.
-Ame-no-Murakumo now requires 1x Scarletite, 7x Screamroot, 9x Wind Crystal.
-Great Trango is fixed, and can now properly be obtained via Bazaar.
-Domaine Calvados replaces Bacchus' Wine (Sipping Wine) as a Bazaar item (1x Throat Wolf Blood + 1x Demon Drink + 1x Behemoth Steak), repeatable, 1500 Gil.
-Baltoro's Seed replaces Aquara Mote (Magick Shard) as a Bazaar item (45x Pebble + 1x Einjarium + 1x Iron Ore), repeatable, 1500 Gil.
-Unarmed's combo rate has been increased 10%.
-Firefly now grants the player the Safety Augment, making them immune to Instant Death, Syphon and fractional damage. This is somewhat untested, so if you run into any bugs or oddities, please let me know!
- -Two new mod types are available- one of which features completely unchanged License Boards from the original TZA version, the other features the original PS2 License Board. If you opt to use a new License Board type, you'll need to start a new game or load a save that has yet to select any License Boards.
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Version 1.1
- Includes an optional version of the mod that includes the original 12 License Boards, albeit with minor challenges for added difficulty.
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Version 1.0
- Struggle for Freedom's 1.0 release. Please see the Readme for a full list of changes.
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Struggle for Freedom (SFF) aims to overall be a more challenging/balanced version of FFXII while still being fair and adding quality of life features. SFF doesn't aim to be cruelly difficult.
SFF is balanced around Normal Mode and isn't intended for use with New Game- or New Game+, although there's nothing stopping you from playing with those modes.
There are four versions of the mod included:
1) The Struggle/Freedom Jobs, which feature unique jobs for each character based on their canon roles, each with two set Espers and Zodiark being a Wild Card that can be assigned to anyone. Struggle jobs are linear with little room to diverge from the set License path, whereas Freedom jobs are more open, similar to FFXII's original boards.
- Vaan (Sky Pirate) is a Thief/Ninja, focusing on swift attacks with Daggers and Ninja Blades as well as Stealing and evading attacks.
- Penelo (Dancer) is a White Mage/Dancer, focusing on healing and buffing while striking enemies with Rods and Poles.
- Balthier (Leading Man) is a Machinist/Chemist, focusing on Guns, Spears and Measures and boosting the effects of items.
- Fran (Wood Warden) is a Black Mage/Archer, focusing on elemental attacks, both magickal and physical to snipe enemy weaknesses.
- Basch (Paladin) is a Knight/Paladin, focusing on defending allies while doling out powerful physical attacks with Swords, Knightswords, Axes, and Hammers.
- Ashe (Princess) is an all-rounder, being a combination of a Time Mage/Red Mage/Samurai, focusing on combos with Katana, Maces, Knuckles augmented by Time Magick and Arcane Magick.
2) The PS2 Board, which features the original PS2 board, albeit with TZA's new Licenses added.
3) Rebalanced 12 Jobs, which feature altered versions of the 12 jobs introduced in TZA.
4) Unchanged 12 Jobs, which feature unaltered versions of the 12 jobs introduced in TZA.
Characters have had their stats changed around to better fit their canon appearances:
- Vaan has the highest Speed of the party and decent HP, but has low Magick and MP. Vaan comes with the Foe: HP = 100% Gambit upon reaching the Gambit tutorial, allowing for easier theft.
- Penelo has the highest Magick of the party and decent MP, but has low Strength and Vitality. Penelo also now comes with the Cure spell innately as well as the Ally: HP < 30% : Cure Gambit.
- Balthier has the highest Vitality of the party and decent HP, but has low MP and Speed.
- Fran has the highest MP of the party and decent Magick, but has low Strength and Vitality.
- Basch has the highest Strength and HP of the party and decent Vitality, but has the lowest Magick and MP.
- Ashe falls right in the middle of the group, having an average stat spread among everyone in the party.
Each character has Brawler as an innate License, allowing True Unarmed to be a more viable gameplay type without needing to buy the License or use the Amber Armlet.
Espers have many, many more skills at their disposal and have custom Gambits set up to take advantage of their new skillsets. As such, Espers are far more powerful now. Each Esper also has new passive abilities to further augment their power. Most Espers have a theme to give them each a unique use. For example, Cuchulainn has the ability to corrupt and invert items that he uses, similar to the Nihopalaoa.
Guests can no longer set off traps.
Many enemies have had their stats augmented. As a general rule, most enemies have 2x HP and 1.3x stats, with certain exceptions to the rule.
Certain Steals and Drops have been changed to better fit the balance of the game.
Trial Mode enemies have had their stats severely increased, and no longer give LP.
Certain "broken" enemies such as Dustia and Negalmuur have been severely nerfed.
Many enemies have different pieces of equipment now, such as the Urutan Yensa, who can now Poison the party with their Bamboo Arrows.
Some enemies are now differently sized, making them stand out more.
The Treasure system has been completely changed. Many chests that were not 100% spawn are now 100% spawn, meaning there's less of an RNG element to finding treasure, particularly late-game. For example, the Cleanse chest in Cerobi is now a 100% spawning chest.
Diamond Armlet mechanics have also been changed- now, wearing the Diamond Armlet doubles the ceiling of potential Gil that can be obtained from a chest. Also, the Rare item found without the DA becomes the Common item found with the DA. Knots of Rust and the Meteorite items are now the Rare DA item.
FFXII PS2 players can rest easy- the Demonsbane is now once again in the post-Demon Wall chest.
The Invisible Equipment (Gendarme, Seitengrat, etc.) can now be obtained via the Bazaar and treasure chests. Seitengrat has been moved to a new location.
Certain Bazaar recipes have been changed for balance purposes.
Consumable item Bazaar recipes can now be repeated infinitely, allowing a capable hunter to farm the materials they need to get consumables for cheap.
Many shops have new items, with items like Serums and Teleport Stones being more readily available.
The Hunt Club sidequest has been made to be more interesting.
Each Trophy Rare Game now has a 100% drop of a rare or useful item.
Each of the prizes you can buy from the Hunter's Club salesman is streamlined, so you no longer have to worry about who you give what trophy to.
By getting all 30 Trophies, you are rewarded with the Wyrmhero Blade. The Hunt Club is now the only way to acquire the Wyrmhero Blade.
Many weapons have been completely changed, with weapon types having niches now, making each weapon type more viable and interesting and allowing for more interesting job combos.
- Swords are simple weapons, with many of them having an elemental affinity with which to strike down the foe. Their elemental affinity allows them to be easily boosted by element augmenting equipment.
- Daggers are quick weapons, focusing on quickly debilitating the target with debuffs.
- Axes no longer deal random damage, instead focusing on damage with a higher combo rate compared to comparable weapons.
- Hammers no longer deal random damage, instead focusing on raw damage and debuffs that impair the foe's ability to move and act.
- Maces are versatile weapons, focusing on debuffs and element augmenting with the boon of being able to be used alongside a Shield.
- Measures have been completely rehauled, with each Measure no longer inflicting damage and instead bestowing the target with two buffs 100% of the time.
- Greatswords can no longer Combo and are instead considered to be defensive weapons, with many Greatswords bestowing an Auto: Buff such as Protect and Haste on the user.
- Katana focus on dealing high amounts of damage with long combos. Masamune is now 1H, allowing it to be used with the Genji Shield.
- Ninja Blades are now 1H, allowing them to be used in conjunction with Shields and focus on combos, with Iga/Koga being a devastating combo that takes advantage of Oil and Fire.
- Spears are powerful weapons capable of hitting Flying units, with many late-game Spears having new elemental affinities to strike down targets more quickly, and many can also inflict debuffs.
- Poles can no longer hit Flying units, but are otherwise well-balanced between offense and defense, being able to allow the user to easily evade attacks while being able to string together long combos of attacks.
- Rods are now 1H, allowing them to be used in conjunction with Shields. Many Rods focus on either augmenting the user's magickal abilities or protecting their frail mage users from harm.
- Staves are now 1H, allowing them to be used in conjunction with Shields. Staves focusing on augmenting elemental damage- particularly those of spells- to devastate the enemy.
- Bows are now slightly faster, with many late-game Bows able to augment elemental damage, particularly those of their Arrows, with many Arrows having new elements, such as the Bamboo Arrows being Water Elemental, and the Parallel Arrows becoming the Silver Arrows, which are Holy Elemental.
- Crossbows are now able to Combo and ignore the weather, making them more accurate and ultimately able to inflict more damage.
- Guns are mostly the same, still capable of ignoring stats to deal decent damage regardless of level. Two Guns are now Gunblades, which can Combo and deal damage based on STR, but can swap out ammo to change the sword's element.
- Hand-Bombs are now Knuckles, weapons that deal damage based on Strength and Speed. Knuckles focus on raw damage and combos together to deal heavy damage. Knuckles use Claws as ammo, and Claws can be switched out to change their element and status effects. Certain Claws also have special effects, such as dealing damage based on Magick instead of Strength.
The FINAL FANTASY weapons (Vrscika, Mina, etc.) now have new weapon models. The Invisible Weapons also have proper models now.
Guest weapons such as Larsa's Joyeuse can now be obtained and used by the party by stealing from certain bosses.
The previously unused Hero's Blade is now Ashe's starting weapon.
Armor is mostly the same, with many differences being found with Shields and certain pieces of armor bestowing elemental augmentation.
Shields- in addition to focusing on evasion- now also focus on reducing elemental damage, with there being a Shield to guard against each of the 8 elements. Zodiac Escutcheon is now the best overall shield, Gendarme is now the most elementally resistant shield, and Ensanguined Shield bestows Auto: Decoy onto the user.
Many previously uninteresting pieces of armor such as Pirate's Hat and Bone Helm now offer new effects.
Accessories have been retouched, with many no longer having random elemental affinity.
- Thief's Cuffs have been fully removed and replaced with Giant's Gloves, which grant +HP and +Vitality. A new License, Master Thief, allows a character to permanently have boosted Steal rates.
- Firefly no longer cuts EXP gains to 0, rather, it grants immunity to Instant Death, Syphon, and Fractional Damage.
- Steel Poleyns no longer grant immunity to traps, instead it boosts damage dealt by the Attack command by 20%.
- Quasimodo Boots now reduce all damage taken by 30%.
- Winged Boots now grant Swiftness 2 (50 LP version) to a character if they don't have it already in addition to Auto: Float.
Many, many abilities have been altered in some form or fashion. This ranges from MP Cost changes, to element changes, etc.
- Black Magick is largely the same, focusing on elemental damage with some big changes. Aqua is now Water and comes with an upgraded form- Waterga- finally accessible to the player for use. Each elemental spell family has its own niche use. Fire spells can inflict Oil for increased damage, Blizzard spells are AoE, Thunder spells have reduced casting time, Water spells are MP efficient, and Aero spells can inflict Immobilize to pin down foes. Scourge now can inflict many debilitating statuses at once, and Toxify is able to inflict both Disease and Sap at once- making it the first time a player has access to a Disease spell. Flare is instant-cast to make up for its long animation, Poison is AoE, and Bio can inflict both Poison and Sap.
- White Magick still focuses on healing and buffing with some major changes. Protect and Shell last longer and Regen is AoE and lasts longer, making those buffs more viable early-game. The status clearing spells such as Poisona are now AoE, making them more useful compared to items. Esuna now clears statuses that those status cleansing spells don't, such as Stop, Slow, and more. Renew is worth the high MP cost now by virtue of it becoming instant-cast, and Holy is AoE now with a shorter animation, and has a small chance of Stopping foes.
- Time Magick remains a good blend of buffs and debuffs, but with some big changes. Gravity and Graviga have been replaced with Quake and Quakega, spells that deal Earth Elemental damage in an AoE, giving Time Magick users a reliable method of dealing damage with an element that wasn't seen often in Vanilla FFXII. Vanish is now AoE, with Vanishga being replaced with Gravity, which reduces HP by 50% in an AoE.
- Green Magick has seen some drastic changes. Reverse was very broken in Vanilla and has been replaced with Drainga- a spell that drains HP from multiple foes in an AoE, effectively fully restoring the user's HP while dealing that damage. Decoy is now considered a buff, has had its duration increased, and has perfect accuracy, while Oil is more accurate. Oil will now wear off over time.
- Arcane Magick has remained mostly unchanged from Vanilla, albeit with some minor MP and Power changes.
- Technicks have received the largest overhaul of all skill types in the game. First Aid now restores a flat 15% of the target's HP, making it useful for conserving MP between fights. Wither and Addle have been replaced with Blitz and Erase- the former dealing weapon damage in an AoE and the latter removing all statuses from a target. 1000 Needles is now instant-cast, making it great for finishing off bosses with damage resistance. Traveler now bestows Haste/Vanish/Float on the user, while Numerology reduces the HP of enemies in an AoE by 25%, while Horology removes Time Magick-based effects such as Slow and Stop from the party.
- Esper abilities and Finishers have been buffed, making them far more devastating than they were previously, with the exception of Zeromus' abilities, which were nerfed slightly for balance. Many Esper abilities now inflict debuffs as well.
Many consumables have been changed, although for the most part they have effects similar to how they were in Vanilla.
- The Fang items no longer deal percentile damage, instead dealing elemental damage similar to -ra level spells.
- Baltoro's Seed now bestows defensive buffs on an ally, whereas Domaine Calvados bestows offensive buffs on an ally.
- The Meteorite items have been renamed for clarity upon getting them from chests, and they have a variety of new effects, primarily focusing on dealing heavy damage to enemies.
- Black Orbs now act as normal drops from enemies in the Penumbra in addition to their "Press X to Collect" versions. This means you can get Black Orbs without needing to mash X to collect them if you don't want to.
Thank you for playing! Please send any feedback, bug reports, or even just general comments on whatever thread or board you found this mod on. I'll do my best to keep an eye on everything and reply to feedback as it comes back!