Remastered all Pre-Rendered Cutscenes and FMVs to 4K 60 FPS, with PS3 lossless audio tracks mixed into them. Special thanks to NC Team, GreenThumb2, N12734, and Surihix for their contribution to making this happen, along with streamlining the process of installing this.
v2.0 of the FMVs/Pre-Rendered Cutscenes will require this tool to unpack the game files and install the remastered FMVs/Pre-Rendered Cutscenes. Nexus Mods version of NC is older than the one posted in the discord server.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
You will need to get permission from mod authors that were credited within this modification.
File credits
No_One (Myself) - Upscaling the Cutscenes to 4K and Converting them back to Bink, whilst implementing the HQ Audio Tracks. GreenThumb2 - For helping me out in general. Used and/or got permission to integrate these into my mod Cutscene Extraction Tools, Naming Convention, Main FMV Installation. N12734 - Gave me permission to use Higher Quality Cutscene Audio within this mod. Surihix - 4K Movie Installer FluffyQuack - FF13tool. Krisan Thyme - The Development of Nova Chrysalia's mod tools for FFXIII trilogy.
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Changelogs
Version 2.3.4
Fixes a bug when files already exists, causes an exception to be thrown.
Version 2.3.3
Updated the WhiteBinTools dependency to v1.7.
Fixes an issue with 2.3.2 installer, when the user attempts to add or re-add movie files.
Version 2.3.2
Updated a dependency that fixes a bug with repacking.
Version 2.3.1
Beautified the installer, which uses a library to make it possible.
Added progress counter while installing the movie files.
Increased the bitrate to resolve an issue, where there were more than usual compression artefact as a result of having the bitrate reduced.
Re-frame interpolated FMVs and Pre-Rendered Cutscenes to resolve an issue, where setting a parameter to be enabled, was causing an issue that desynchronised video and audio.
Fixed two cutscenes with the infamous visual artefact bug caused by an AI model.
Reduced over-sharpening and sharpening artefacts.
Potentially reduced "Roblox"-like faces in upscaled frames, where the character's faces aren't originally detailed.
Improved the two 60 FPS videos by migrating over to Topaz Video AI's frame interpolation AI model.
Reduces blurry blob artefacting.
Eliminates the "frame mess" generated by the frame interpolation AI model whenever camera switches occur within the Pre-Rendered Cutscenes.
Overall moderate visual improvements.*
Increased the bitrate and reworked the bitrate allocation to reduce compression artefacts further.**
Version 2.2.1-patch1
Fixes a cutscene that stops playing halfway through in Chapter 3.
Fixes an issue with a Pre-Rendered Cutscene in Chapter 13, when it'll playback at a 2x speed.
Version 2.2.1-palumpolum
FMVs and Pre-Rendered Cutscenes are now in 60 FPS [Maximum FPS playback officially supported by Bink].
Resolved an issue where RIFE caused a video-audio desync, despite the source video and frame interpolated video having the same duration.
Re-Remastered some videos to resolve an issue where Topaz VEAI 2.6.4 skips few start and end frames when upscaling.
Increased the bitrate again. I have forgotten that Bink video needs more bitrate than 30 FPS FMVs, if you want close to clean frames as possible on Bink 1. This is to accommodate 60 FPS playback without having so much mess.
Some FMVs and Pre-Rendered Cutscenes have been De-Blocked and De-Noised. I thought I should mention this, however, Bink 1 made this redundant as the the improvements De-Block and De-Noise had, disappears after encoding to Bink 1.
QuickSFV File Verification support.
Version 2.2.1-palamiecia
Increased the bitrate to resolve an issue, where there were more than usual compression artefact as a result of having the bitrate reduced.
Re-frame interpolated FMVs and Pre-Rendered Cutscenes to resolve an issue, where setting a parameter to be enabled, was causing an issue that desynchronised video and audio.
Increased the bitrate to resolve an issue, where there were more than usual compression artefact as a result of having the bitrate reduced.
Re-frame interpolated FMVs and Pre-Rendered Cutscenes to resolve an issue, where setting a parameter to be enabled, was causing an issue that desynchronised video and audio.
Version 2.2.1-gran
FMVs and Pre-Rendered Cutscenes are now in 60 FPS [Maximum FPS playback officially supported by Bink].
Resolved an issue where RIFE caused a video-audio desync, despite the source video and frame interpolated video having the same duration, this only applies to Oerba's 60 FPS Pack.
Re-Remastered some videos to resolve an issue where Topaz VEAI 2.6.4 skips few start and end frames when upscaling.
Increased the bitrate again. I have forgotten that Bink video needs more bitrate than 30 FPS FMVs, if you want close to clean frames as possible on Bink 1. This is to accommodate 60 FPS playback without having so much mess.
Some FMVs and Pre-Rendered Cutscenes have been De-Blocked and De-Noised. I thought I should mention this, however, Bink 1 made this redundant as the the improvements De-Block and De-Noise had, disappears after encoding to Bink 1.
Increased the bitrate to resolve an issue, where there were more than usual compression artefact as a result of having the bitrate reduced.
Re-frame interpolated FMVs and Pre-Rendered Cutscenes to resolve an issue, where setting a parameter to be enabled, was causing an issue that desynchronised video and audio.
Version 2.2.1-eden
Increased the bitrate to resolve an issue, where there were more than usual compression artefact as a result of having the bitrate reduced.
Re-frame interpolated FMVs and Pre-Rendered Cutscenes to resolve an issue, where setting a parameter to be enabled, was causing an issue that desynchronised video and audio.
Version 2.2.1-aio
Merges all 4K 60 FPS FMVs into one NCMP.
Implements QuickSFV support for file integrity check.
Re-uploaded to split the AIO in multiple NCMPs to prevent NC from crashing.
Version 2.2-vile-jp
Remastered the FMVs and Pre-Rendered Cutscenes to 4K.
Frame interpolates the FMVs and Pre-Rendered Cutscenes to 60 FPS.
Incorporates the PS3's lossless audio tracks into them.
Version 2.2-vile
Remastered FMVs and Pre-Rendered Cutscenes again.
FMVs and Pre-Rendered Cutscenes are now in 60 FPS [Maximum FPS playback officially supported by Bink].
Increased the bitrate to accommodate 60 FPS playback without having so much mess.
QuickSFV File Verification support.
Version 2.2-vestagepatch1
Resolves an issue where the FMV would crash the game due to invalid video metadata and missing a whole minute of the FMV caused by the source video file.
Resolves an issue where the FMV would have Video-Audio desync due to misconfiguration when frame interpolating (requires patching the entire pack).
Resolves an issue where the FMV has been initially encoded at lower bitrate, resulting in higher compression blocks/artefacts.
FMVs and Pre-Rendered Cutscenes are now in 60 FPS [Maximum FPS playback officially supported by Bink].
Increased the bitrate again. I have forgotten that Bink video needs more bitrate than 30 FPS FMVs, if you want close to clean frames as possible on Bink 1. This is to accommodate 60 FPS playback without having so much mess.
Some FMVs and Pre-Rendered Cutscenes have been De-Blocked and De-Noised. I thought I should mention this, however, Bink 1 made this redundant as the the improvements De-Block and De-Noise had, disappears after encoding to Bink 1.
QuickSFV File Verification support.
Version 2.2-sunleth
FMVs and Pre-Rendered Cutscenes are now in 60 FPS [Maximum FPS playback officially supported by Bink].
Re-Remastered one of the Pre-Rendered Cutscenes, as the source files were corrupted.
Increased the bitrate again. I have forgotten that Bink video needs more bitrate than 30 FPS FMVs, if you want close to clean frames as possible on Bink 1. This is to accommodate 60 FPS playback without having so much mess.
FMVs and Pre-Rendered Cutscenes are now in 60 FPS [Maximum FPS playback officially supported by Bink].
Increased the bitrate again. I have forgotten that Bink video needs more bitrate than 30 FPS FMVs, if you want close to clean frames as possible on Bink 1. This is to accommodate 60 FPS playback without having so much mess.
Some FMVs and Pre-Rendered Cutscenes have been De-Blocked and De-Noised. I thought I should mention this, however, Bink 1 made this redundant as the the improvements De-Block and De-Noise had, disappears after encoding to Bink 1.
QuickSFV File Verification support.
Version 2.2-orphan
Increased the bitrate again. This is to accommodate 60 FPS playback without having so much mess.
QuickSFV File Verification support.
Version 2.2-oerba
FMVs and Pre-Rendered Cutscenes are now in 60 FPS [Maximum FPS playback officially supported by Bink].
Increased the bitrate again. I have forgotten that Bink video needs more bitrate than 30 FPS FMVs, if you want close to clean frames as possible on Bink 1. This is to accommodate 60 FPS playback without having so much mess.
Some FMVs and Pre-Rendered Cutscenes have been De-Blocked and De-Noised. I thought I should mention this, however, Bink 1 made this redundant as the the improvements De-Block and De-Noise had, disappears after encoding to Bink 1.
QuickSFV File Verification support.
Version 2.2-nautilus
FMVs and Pre-Rendered Cutscenes are now in 60 FPS [Maximum FPS playback officially supported by Bink].
Increased the bitrate again. I have forgotten that Bink video needs more bitrate than 30 FPS FMVs, if you want close to clean frames as possible on Bink 1. This is to accommodate 60 FPS playback without having so much mess.
Lake Bresha's FMVs and Pre-Rendered Cutscenes are now in 60 FPS [Maximum FPS playback officially supported by Bink].
Slightly lowered overall bitrate as Bink 1 makes it redundant to increase the bitrate beyond a certain threshold (tl:dr - You won't see any frame quality improvements over a certain bitrate).
Some FMVs and Pre-Rendered Cutscenes have been De-Blocked and De-Noised. I thought I should mention this, however, Bink 1 made this redundant as the the improvements De-Block and De-Noise had, disappears after encoding to Bink 1.
QuickSFV File Verification support.
Version 2.2-garpa
FMVs and Pre-Rendered Cutscenes are now in 60 FPS [Maximum FPS playback officially supported by Bink].
Increased the bitrate again. I have forgotten that Bink video needs more bitrate than 30 FPS FMVs, if you want close to clean frames as possible on Bink 1. This is to accommodate 60 FPS playback without having so much mess.
Some FMVs and Pre-Rendered Cutscenes have been De-Blocked and De-Noised. I thought I should mention this, however, Bink 1 made this redundant as the improvements De-Block and De-Noise had, disappears after encoding to Bink 1.
FMVs and Pre-Rendered Cutscenes are now in 60 FPS [Maximum FPS playback officially supported by Bink].
Increased the bitrate again. I have forgotten that Bink video needs more bitrate than 30 FPS FMVs, if you want close to clean frames as possible on Bink 1. This is to accommodate 60 FPS playback without having so much mess.
Some FMVs and Pre-Rendered Cutscenes have been De-Blocked and De-Noised. I thought I should mention this, however, Bink 1 made this redundant as the the improvements De-Block and De-Noise had, disappears after encoding to Bink 1.
QuickSFV File Verification support.
Version 2.2-eden
FMVs and Pre-Rendered Cutscenes are now in 60 FPS [Maximum FPS playback officially supported by Bink].
Slightly lowered overall bitrate as Bink 1 makes it redundant to increase the bitrate beyond a certain threshold (tl:dr - You won't see any frame quality improvements over a certain bitrate).
Some FMVs and Pre-Rendered Cutscenes have been De-Blocked and De-Noised. I thought I should mention this, however, Bink 1 made this redundant as the the improvements De-Block and De-Noise had, disappears after encoding to Bink 1.
QuickSFV File Verification support.
Version 2.2-ark
FMVs and Pre-Rendered Cutscenes are now in 60 FPS [Maximum FPS playback officially supported by Bink].
Increased the bitrate again. I have forgotten that Bink video needs more bitrate than 30 FPS FMVs, if you want close to clean frames as possible on Bink 1. This is to accommodate 60 FPS playback without having so much mess.
Some FMVs and Pre-Rendered Cutscenes have been De-Blocked and De-Noised. I thought I should mention this, however, Bink 1 made this redundant as the the improvements De-Block and De-Noise had, disappears after encoding to Bink 1.
QuickSFV File Verification support.
Version 2.2
Added Japanese FMVs support for the 4K Movie Installer.
Version 2.1.1-palumpolum
Implemented the Visual Patch 2, that fixes some cutscenes that had visual artefacts as a result of upscaling.
Version 2.1.1-orphan
Used 60 FPS Pre-Rendered Videos in v2.2, to convert down to 29.97fps (original video playback FPS).
Slightly increased the bitrate.
Version 2.1.1-edge
Implemented the VS2 patch into this.
Version 2.1.1-aio
Includes 4K 30 FPS Orphan's Cradle's FMVs.
Updated QuickSFV DB.
Re-uploaded to split the AIO in multiple NCMPs to prevent NC from crashing.
Version 2.1-yaschas
Released 4K Remastered Yaschas Massif Pre-Rendered Cutscene.
Version 2.1-yachas-patch1
Fixed an issue with Yachas Massif Pre-Rendered Cutscene.
Version 2.1-vspatch
Fixes an artefact that occurs in several cutscenes, as a result of upscaling.
Version 2.1-vile-patch1
Released a patch for Vile Peak 4K FMV Pack, to resolve an issue where a cutscene is missing some frames. Causing video/audio desync.
Version 2.1-vile
Released 4K Remastered Vile Peaks FMVs & Pre-Rendered Cutscenes.
Version 2.1-vestage
Released 4K Remastered Pulse Vestage FMVs & Pre-Rendered Cutscenes.
Uses more optimised values for better frame quality, including better clarify.
Version 2.1-vallis
Released 4K Remastered Vallis Media FMV & Pre-Rendered Cutscenes.
Version 2.1-sunleth
Released 4K Remastered Sunleth Waterscape FMV & Pre-Rendered Cutscenes.
Version 2.1-sulyya
Released 4K Remastered Sulyya Springs FMV & Pre-Rendered Cutscene.
Version 2.1-palumpolum
Released 4K Remastered Palumpolum's FMVs & Pre-Rendered Cutscenes v2.1
Version 2.1-palamiecia
Released 4K Remastered Palamiecia's FMVs and Pre-Rendered Cutscenes
Version 2.1-orphan
Released 4K 60FPS Remastered Orphan's Cradle Pre-Rendered Cutscenes.
Version 2.1-oerba-patch1
Fixed issues with one of the Pre-Rendered Cutscenes.
Frame interpolated the problematic Pre-Rendered Cutscene to 60 FPS.
Version 2.1-oerba
Released 4K Remastered Oerba FMVs & Pre-Rendered Cutscenes.
Version 2.1-nautilus
Released 4K Remastered Nautilus' FMVs and Pre-Rendered Cutscenes
Version 2.1-mahhabara
Released 4K Remastered Mah'habara Subterra Pre-Rendered Cutscenes.
Version 2.1-installer-packed
Released a tool made by Surihix, that allows end-users to install the 4K FMVs without needing the game files to be unpacked.
Version 2.1-garpa
Released 4K Remastered Garpa Whitewood FMV & Pre-Rendered Cutscenes.
Version 2.1-edge
Released 4K Remastered The Hanging Edge FMVs & Pre-Rendered Cutscenes.
Uses more optimised values for better frame quality, including better clarify.
Version 2.1-ark
Released 4K 5th Ark's Pre-Rendered Cutscenes
Version 2.1-aio
Released an AIO pack for 4K 30 FPS FMVs (excluding Orphan's Cradle, as there is no v2.x pack for that chapter - use v1.0 under Old Files).
Version 2.0.1-precredits
Fixed an outstanding bug where the FMV was missing 40-60 frames.
Includes QuickSFV support for file verification.
Version 2.0-precredits-60fps
60FPS support.
Version 2.0-precredits
Released 4K Remastered Pre-Credits FMV using a superior AI model.
Using a consistent average data rate.
Version 2.0-lake
Released 4K Remastered Lake Bresha FMVs & Pre-Rendered Cutscenes v2.0
Version 2.0-ending
Released the remastered ending FMV in FHD due to resolution restriction causing green channel bug.
Version 2.0-eden
Released 4K Remastered Eden FMVs and Pre-Rendered Cutscenes
Version 1.3-main
Been an idiot sandwich and made few errors within Japanese bat file, that has now been corrected to allow installation of Japanese FMVs.
Version 1.2-main
Added Japanese installation bat file, to prepare with installation of 4K Japanese FMVs.
Version 1.1-main
Removed FMV_List.txt that was not meant to be there in the first place.
Version 1.0.1-eden
Integrated the hotfix into Eden's 4K Upscaled FMVs package.
Version 1.0-z019-hotfix
Released a hotfix to z019_i_4k.bin that a user reported [thanks again], where the wrong audio tracks were playing. This will be integrated into Eden's upscales soon.
Version 1.0-yaschas
Released 4K Upscaled Yaschas Massif FMV.
Version 1.0-vile-jp
Released 4K Upscaled Vile Peaks [Japanese].
Version 1.0-vile
Released 4K Upscaled Vile Peaks FMVs
Version 1.0-vallis
Released 4K Upscaled Vallis Media's [Gran Pulse] FMVs
Version 1.0-title-jp
Release of 4K opening credits FMV Japanese.
Version 1.0-title
Release of 4K Title FMV.
Version 1.0-sunleth-jp
Released 4K Upscaled Sunleth Waterscape's FMVs [Japanese]
Version 1.0-sunleth
Released 4K Upscaled Sunleth Waterscape's FMVs
Version 1.0-sulyya
Released 4K Upscaled Sulyya Springs FMVs.
Version 1.0-pulse-jp
Stealth released 4K Upscaled Pulse Vestage FMVs - Japanese. ?
Version 1.0-pulse
Released 4K Upscaled Pulse Vestage's FMVs.
Version 1.0-palumpolum
Released both parts of 4K Upscaled Palumpolum's FMVs
Version 1.0-palamiecia-jp
Released 4K Upscaled Palamiecia's FMVs [Japanese].
Version 1.0-palamiecia
Released 4K Upscaled Palamiecia FMVs.
FYI - Upscales will release slowly, the last 6-8 months the drivers causes frequent 100% CPU spikes, causing my CPU to replace my radiator to warm up my room. I am using an old GPU driver from October 2020 that is not optimised for Topaz VEAI. Meaning slower processing time.
Version 1.0-orphan
Released 4K Upscaled Orphan's Cradle FMVs. Does not include the ending FMV as that was originally within Eden Chapter's of FMVs.
Version 1.0-oerba
Released 4K Upscaled Oerba's FMVs.
Version 1.0-nautilus-jp
Released 4K Upscaled Nautilus's FMVs [Japanese]
Version 1.0-nautilus
Released 4K Upscaled Nautilus's FMVs
Version 1.0-main
Modified GreenThumb2’s FMV Installer, to prevent file conflicts and renamed strings to appropriately match the upscale resolution.
Version 1.0-mahhabara
Released 4K Upscaled Mah'habara Subterra's FMVs. Which is only one FMV within that location.
Version 1.0-lake-jp
Released Japanese version of Lake Bresha's FMVs.
Version 1.0-lake
Release of Lake Bresha FMVs, upscaled to 4K
Version 1.0-garpa-jp
Released 4K Upscaled Garpa Whitewood's FMVs [Japanese].
Version 1.0-garpa
Released 4K Upscaled Garpa Whitewood's FMVs.
Version 1.0-eternal
Released the Fireworks FMV with *Miracles* [?] soundtrack with the Japanese soundtrack.
Version 1.0-ending-hotfix
Fixes a issue, where only the green channel displays when viewing the Ending FMV in-game. Ending FMV is now rendered in pure 1080p.
Version 1.0-ending
Released the ending FMV with My Hands soundtrack substituted with the Japanese soundtrack.
Version 1.0-edge-jp
Released 4K Upscaled The Hanging Edge FMVs - Japanese Version.
Version 1.0-edge
Released the entire Hanging Edge FMVs to 4K
File Size of these FMVs has gone insane!
Version 1.0-eden-hotfix
Released a pack of FMVs, that fixes a known issue within Eden chapter, where the FMVs are played in the wrong place and events. Also have the wrong audio tracks implemented. But this has been fixed.
Version 1.0-eden
Released 4K Upscaled Eden's FMVs. Reminder, due to 4GB Bink file limitation, the Ending FMV is rendered in 1440p, credits part of the FMV is rendered in 1080p.
Version 1.0-ark
Released 4K Upscaled 5th Ark FMVs.
First and foremost, I would like to thank GreenThumb2 who developed his own utilities/tools/mods [alongside N12734 - For better quality cutscene audio] to make this possible. Alongside, giving me the permission to integrate their work into this. Without them, this would not have been possible.
Using Topaz Video AI, I have remastered the FMVs [Full Motion Videos] and Pre-Rendered Cutscenes of Final Fantasy XIII. By initially, carefully fragmenting each section of an FMV and Pre-Rendered Cutscenes into sequences, so that each sequence can be upscaled with the best results that can be achieved.
Using GreenThumb2's Cutscene Extraction Tool, I have been able to extract the WMPs. Thanks to the tool, these have been organised nicely, into chapter folders. From there, I was able to start the remastering process.
This is where N12734's mod comes into play. When I have successfully upscaled the cutscenes to 4K and converted to Bink, I have mixed the audio tracks from his mod into this upscales. This was easy to do as they were clearly labelled with their filename and their track number.
Starting from v2.2, all English FMVs will support 60 FPS playback, along with Japanese FMVs (for the first time), by using RIFE AI Model.
To keep up to date with all the releases, announcements and get support, join my new Discord Server: Discord Invite Link
Next, download any v2.0 of the FMVs/Pre-Rendered Cutscenes of your choosing. Extract the modpack (with the file extension of .ncmp) anywhere. Again, it is preferable to extract these into a folder on your desktop.
Launch up Nova Chrysalia Mod Tool. Ensure that you have unpacked the files of FFXIII already (and make sure you have directed the mod tool to the correct FFXIII directory path). To do this, simply hit the Unpack Game Files (EN) or (JP).
After you have done that (use the above screenshot for reference), under the Filesystem on the right, make sure it is changed to Unpacked Mode.
Next up, hit over to ModPack Manager on the second tab.
In this section, you will be able to see all the mods you have added to the Nova Chrysalia tools. You will be able to install, uninstall, read the readme files for any mods that were created and added for Nova Chrysalia.
Let's start off by hitting the Add ModPack button on the right. Now, a new window will appear, requiring you to add a NCMP (Nova Chrysalia ModPack) to the tool. Direct the window to the file you have extracted not so long ago, then open it.
You will now be able to see the 4K Remastered FMV added into the Nova Chrysalia tool. Double-Click it and click on Install Mod. This may take few minutes depending on how fast your storage is and the amount of files being added/overwritten.
You will be told afterwards, when the FMV have been installed successfully like this. Alongside this, you are good to go and play the game with the FMV installed. You will need to open Nova Chrysalia and launch the game every time to play the game in unpacked mode.
Installing using 4K Movie Installer [for v2.0+\Packed Files Only]
Using the installer, is very easy and self-explanatory. Majority of the instructions are provided when you open the installer. <NOTES>
You still need to download v2.0 or newer FMVs from either Google Drive or Nexus Mods.
You will need approximately up to 20 GB free space for each 4K pack, to allow the installer to unpack the files and install them for you.
Download and extract the 4K Movie Installer, made by Surihix. Extract the entire contents of the archive to the desktop or any other preferred location. PLEASE MAKE SURE YOU ARE NOT EXTRACTING THE INSTALLER USING FILE EXPLORER TO EXTRACT INTO A NEW FOLDER, WITH THE ARCHIVE NAME - THIS WILL CAUSE ISSUES.
Download either each or all of the 4K Remastered FMVs and Pre-Rendered Cutscenes from Google Drive or Nexus Mods. Open the archive and extract the NCMPs into the movie_data folder, located in the same directory, containing the 4K Movie Installer contents.
Open up “FFXIII4kMovieMod.exe” and follow the instructions provided clearly on the console.
After the installation, you may delete the files under movie_data.
Bink 1 is an ancient video codec - hence the reason why RAD released the encoder publicly when Bink 2 came around. Due to outdated compression algorithm and simply being ancient, Bink 1 can only do so much with cleaning frames with the parameters given to the users. Natively, the game supports Bink 2.3d, but since Bink 2 requires a commercial licence, only given to game developers/studios, Bink 1 is the closest thing to getting these playable in-game.
Originally, the FMVs had a significant amount of compression artefact when relying on Bink 1's automatic bitrate allocation. This had to be manually buffed excessively to alleviate the compression artefacts and macroblocking. Plus, 4K contains four times more pixels than 1080p. I had to up the Bitrate else there are very noticeable mild-moderate-slightly severe macro-blocking alongside numbed details within the frames.
Furthermore, some of the FMVs are detailed and some FMVs becomes more detailed when processed through Topaz VEAI. Who would rather prefer compression noise over detail?
Due to the high bitrate, the playback of these FMVs may STUTTER for the first few seconds. This could also be a side effect of having a slow HDD, that is slowly reading the movie files. When you have installed the FMVs, it is best to run a third-party defragmentation tool like Defraggler, to optimise the playback of the FMVs (if they are fragmented).
GreenThumb2 - For his Cutscene Extraction tool, to enable me in extracting each cutscene easily and efficiently. For his Main FMV Program, that allows efficient and ease of use installation of cutscenes, also provides a streamlined naming convention that is flexible. And finally, for generally helping me, alongside granting me permission to use his tools and his main FMV program within this mod. Without him, mods for FFXIII would have been impossible. Plus, he's a very friendly guy, who committed his time in helping me understand more about Bink and this game's trilogy internals.
N12734 - For extracting the audio tracks from the PS3 version and porting them over to the PC side. For granting me permission to mix the audio tracks from his mod into the upscales.
Surihix - Created 4K FMVs Installer, for the end user to install the FMVs while the files remain packed.
FluffyQuack - For his ff13tool. I assume this is used for extracting game files directly.
Krisan Thyme [+ the rest of the team] - For the development of Nova Chrysalia!
Please let me know if I have forgotten to credit anyone else or add anything into this.
Reporting Bugs
If you have found any bugs within the FMVs or the installation process, make sure you open a bug report. I will try to have a look at it as soon as possible.
This game has a known unfixable bug with the Ending FMV, where if the FMV is encoded at a higher resolution than 1080p, a weird green channel bug will occur.