About this mod
Alters the way characters are upgraded.
Each role will one stat each and all characters have access to all abilities at roughly the same time.
Raising cost per level in the early game to give meaningful decisions while leveling up and lower the cost
of secondary roles to match main roles for further customization.
- Requirements
- Permissions and credits
- Donations
Vanille Ravager stage 6 now has Thundara and not 2 Watera's
Snow Ravager stage 8 has an accessory upgrade removed no longer giving him 4 slots
Sazh and Snow Ravager stage 5 has a missing role added
Fang Saboteur stage 8 magic node now cost 6000cp instead of 60,000
A remixed or 'expert' crystarium to make leveling characters different, interesting and more rewarding.
Pairs well with hard mode mod to provide the ultimate challenge.
Features:
Each Role will now give only magic, strength or hp.
The CP cost for each stage has been increased encouraging for more specialization for each character in the early game.
CP cost for secondary role have be reduced making them a viable choice as soon as they are unlocked.
Fang has access to the 'Death' ability.
Accessory, atb nodes and special abilities have been rearranged to different roles.
Overall stat gains are kept the same for each character.
Stats gained from secondary roles stay in the secondary roles, and for the case of Sazh and Vanille
secondary stats are distributed to the higher stages.
All TP skills are except libra and summon are removed for added challenge.
Com=Strength
Rav=Magic
Med=HP
Sen=HP
Sab=Magic
Syn=Strength
Notes:
Leveling decisions matter. Upgrading characters no longer feels like it's 'on rails' and no grabbing every node for every role
in a given chapter without significant grinding.
Weapon upgrading is encouraged and grinding before pulse can make a difference.
Provides a way for speedrunners or challenge runners to play the game casually without feeling overpowered.
Sazh and Vanille have access to both strength and magic roles respectively and stats are split between both roles.
Sazh is a true glass cannon and cannot upgrade hp without accessories until unlocking secondary roles.
All characters learn all abilities and at roughly the same rate.
Hope learns bravery, faith and haste much earlier than usual. Fang learns deprotect and deshell much earlier for example.
This provides more customization for your party before reaching end game.
Certain abilities have moved up in stages for added challenge. Example: Cura for medics and launch for commandos
are learned later than normal changing the strategy for some bosses.
Currently intended to be used for main story, changes only affect crystarium up to stage 9.
How to install:
First you'll need to download the Crystarium Editing mod. Replace the wdb files in the db folder from this mod once it's installed.
This will allow to insert the custom files. You can check the Crystarium Editing page on how to insert
edited crystariums into you game: https://www.nexusmods.com/finalfantasy13/mods/2