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kartoffel

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Kartoffels

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About this mod

Upscaled player and NPC, hair, face, eye, body.

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Changelogs
7.2 NOTICE:

This mod will still work in 7.2, but will have visual glitches on items that were improved with 7.2. For example, ARR Dragoon armor. I may patch this later, but right now I am not playing FFXIV.

This mod does not upscale new items added in 7.1 or 7.2. For example, 7.1/7.2 raid gear. 

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Kartoffels Upscaled Human Textures
What is a human in ffxiv?
You, every other player and every NPC that isn't a mob. Basically all the main races are under 'human'. (See my Upscaled Mob textures for more info about what a mob is).

Kartoffels Upscaled Human Textures Hair:
This covers all the hair, facial hair, viera ears, hair accessories, and some misc facial details up to and including 7.0 (Dawntrail).

Kartoffels Upscaled Human Textures Face:
This covers all the faces of players and NPCs. If you want a more complete experience with hd teeth and asymmetrical player faces use asym faces. My textures are in that too.

Kartoffels Upscaled Human Textures Eyes:
Basically if you just want a small improvement that looks like vanilla. If you want a mod that is more "vanilla+" I recommend this mod EyeTextures+. You can use my normal and mask maps underneath EyeTextures+ mod.

Kartoffels Upscaled Human Textures Bodies:
A simple improvement of Midlander, Highlander, Elezen, Miqo'te, Roegadyn, Au Ra, Viera. Basically I wanted something that:
1> Looks similar to vanilla.
2> Doesn't require any patches/upscales. So now I can still keep my fingernails
For males:
On top of some texture upscales: All this does is add downscaled versions of the nipples and bellybutton from Tsar's TBSE and raykie/tsar HR body.
For females:
Texture upscales. Most noticeable on aura.
Note for mare synchronous enjoyers: The first time you install any of my 'upscaled textures' mods mare will take a moment to index all the data.


You can find my FFXIV mods here on the Nexus or on Heliosphere.

I offer heliosphere because it provides automatic updates for small differences. Which is a better user experience.
Heliosphere will have faster updates.
I offer nexus because it provides full integrity of the file structure. Which is better for modders.

PLEASE ONLY INSTALL THESE WITH PENUMBRA. THESE PACKS ARE TOO LARGE FOR TEXTOOLS.

Future Nexus Updates:
If you want speedy low effort updates please use heliosphere as I suggested. There is even a tool I made to create a de-obfuscated copy of the mods. 

Otherwise:
An update will consist of the Penumbra Mod's folder which you will OVERWRITE the previous version with.

Instructions:
  • Download Update, open the zipped file to Penumbra folder (e.g. "Kartoffels Upscaled Equipment Textures").
  • Verify that it has a "meta.json" file in it.
  • Navigate to the Penumbra Mod folder (e.g "Kartoffels Upscaled Equipment Textures"). This can be done easily by clicking the mod in penumbra and navigating to "Edit Mod" and then clicking "Open Mod Directory".
  • Drop the update in. It will be successful if you are asked to overwrite previous data (which you say "yes" to). E.g. "Overwrite meta.json with meta.json"? "Yes."
  • Then in the "Edit Mod" section of the Penumbra Mod (e.g "Kartoffels Upscaled Equipment Textures") click "Reload Mod". The version number should update to reflect the update's version number (e.g. "1.2.3" becomes "1.2.4")


Everything I produce is open source and free use. If you appreciate my work you can donate to my kofi, but are in no way obliged to do so.



Technical details for nerds:
Remember mass is before I dedupe in penumbra so no it doesn't match the actual size you get.
Variant 1 Hair:
mass:
hir_norm = 1.58 GB @ BC7 x2
hir_mask = 1.60 GB @ BC7 x2
fac_etc_mask = 0.12 GB @ BC7 x2
fac_etc_norm = 0.14 GB @ BC7 x2
ID = 0.05GB @ BC5 x4
acc_norm = 0.004 GB @ BC7 x1
acc_base = 0.008 GB @ BC7 x2
acc_multi = 0.003 GB @ BC7 x2
If something was particularly low resolution like the viera ears and a few other npc hairs I upscaled by 4x.
If something was already high resolution, eg: "c1101h0004_hir_mask.tex", I did not touch it.
HAIR_NORM [ type = BC7; scale = x2; cleaning = ITF_SkinDiffDDS; upscaling = 4x-Normal-RG0-BC7, 4x_scalenx_90k; downscaling = box]
HAIR_MASK [ type = BC7; scale = x2; cleaning = none,skindiffdds; upscaling = 4xFaceUpDAT, 4x_scalenx_90k; downscaling = box]
HAIR_BASE [ type= BC7; scale = x2; cleaning = 1x_BC1smooth2; upscaling = 4xFaceUpDAT: downscaling = box]
FACE_ETC_NORM [ type = BC7; scale = x2; cleaning = x1_ITF_SkinDiffDDS; upscaling = 4x-Normal-RG0-BC7, 4x_scalenx_90k, HQ 2x; downscaling = box]
FACE_ETC_MASK [ type= BC7; scale = x2; cleaning = 1x_UnResize_V3_200000_G; upscaling = 4xFaceUpDAT, 4x_scalenx_90k; downscaling = box]
ACC_NORM [ type= BC7; scale = x1; cleaning = 1x_BC1smooth2; upscaling = none; downscaling = none]
ACC_BASE [ type= BC7; scale = x2; cleaning = 1x_BC1smooth2; upscaling = lollypop: downscaling = box]
ACC_MULTI [ type= BC7; scale = x2; cleaning = 1x_BC1smooth2; upscaling = 4x_scalenx_90k: downscaling = box]
ID[ type = BC5; scale = x2; upscaling = XBR_x2NoBlend+XBR_x2Blend for G, XBR_x2NoBlend for R]
Variant 2 Faces:
Faceupdat and Normal RG series.
Variant 3 Eyes:
BASE [ type= BC1 or BC7; scale = x2; cleaning = 1x_BC1smooth2; upscaling = 4x_Nickelback_70000G-4x_detoon_225k, lollypop: downscaling = none]
NORMAL_x1 [ type= BC7; scale = x1; cleaning = none; upscaling = 4x-Normal-RG0-BC1/4x-Normal-RG0-BC7; downscaling = none]
MASK [ type= BC7; scale = x2; cleaning = 1x_BC1smooth2; upscaling = 4x_scalenx_90k; downscaling = box]
Variant 4 Bodies
For more complex information please view the github:
FFXIV 7-0 Toolbox