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Vincent

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namelessXdream

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About this mod

A moving, glowing picture of a haunting memory. Replaces Azim Steppe Phasmascape by default. See description for my notes on BGUvScroll shader.

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Permissions and credits
Just something I made to research the BGUvScroll shader.
Feel free to edit, study, or publish your own mods based on it.
When using this mod, make sure you have your housing items set to a collection in Penumbra, I believe it's off by default. If inside the house, you need to exit the house and re-enter in order to see the mod take effect.

Please do not reuse the Diffuse B (fireballs) texture without crediting both me and ObsidianDawn for the brushes.
Seamless fire texture used under CC license courtesy of Screaming Brain @ opengameart.org



My Notes on BGUvScroll.shpk

Material Constants - Parameter & Effect

9A696A17 - Velocity of the scroll. Positive values are left & up direction. Parameter 1 & 2 are Diffuse A's X & Y scroll respectively, and 3 & 4 are the same for Diffuse B.
Emissive, Diffuse, etc. - Affect these values on Diffuse A (the overlay layer.)
MultiEmissive, MultiDiffuse, etc. - Affects these values on Diffuse B (the base photo layer.)
BFE9D12D - A master emissive multiplier. Setting this to 0 turns off the lights on the whole thing.

The apparent 50% opacity on the Diffuse A overlay seems to be hard-coded. None of the other constants seemed to do anything at all. 
Changing the alpha threshold parameter had no effect.