About this mod
A moving, glowing picture of a haunting memory. Replaces Azim Steppe Phasmascape by default. See description for my notes on BGUvScroll shader.
- Requirements
- Permissions and credits
Feel free to edit, study, or publish your own mods based on it.
When using this mod, make sure you have your housing items set to a collection in Penumbra, I believe it's off by default. If inside the house, you need to exit the house and re-enter in order to see the mod take effect.
Please do not reuse the Diffuse B (fireballs) texture without crediting both me and ObsidianDawn for the brushes.
Seamless fire texture used under CC license courtesy of Screaming Brain @ opengameart.org
My Notes on BGUvScroll.shpk
Material Constants - Parameter & Effect
9A696A17 - Velocity of the scroll. Positive values are left & up direction. Parameter 1 & 2 are Diffuse A's X & Y scroll respectively, and 3 & 4 are the same for Diffuse B.
Emissive, Diffuse, etc. - Affect these values on Diffuse A (the overlay layer.)
MultiEmissive, MultiDiffuse, etc. - Affects these values on Diffuse B (the base photo layer.)
BFE9D12D - A master emissive multiplier. Setting this to 0 turns off the lights on the whole thing.
The apparent 50% opacity on the Diffuse A overlay seems to be hard-coded. None of the other constants seemed to do anything at all.
Changing the alpha threshold parameter had no effect.